Player Matchup

Thoth
Thoth
 
Thoth
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
PrestonMacey
Surtr
Level 128
God Stats
1W - 0L
1,709 SR
Queue Stats
52W - 42L
1,549 Elo+
Party 1
Cabrakan
Cabrakan
TheBumBandit996
Cabrakan
Level 126
God Stats
2W - 0L
1,757 SR
Queue Stats
67W - 53L
1,557 Elo+
Party 1
Bellona
Bellona
xii LaMBo iix
Bellona
Level 141
God Stats
1W - 0L
1,857 SR
Queue Stats
23W - 17L
1,553 Elo+
Party 1
Team Averages
Level 121
1,665 SR
1,532 Elo+

VS

Team Averages
Level 117
1,475 SR
1,484 Elo+
Fafnir
Fafnir
ClearMindo
Fafnir
Level 87
God Stats
1W - 3L
1,284 SR
Queue Stats
250W - 239L
1,561 Elo+
Solo
Chiron
Chiron
Hunger_SpyRow
Chiron
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,493 Elo+
Solo
Ymir
Ymir
Pietros323
Ymir
Level 144
God Stats
1W - 1L
1,704 SR
Queue Stats
36W - 44L
1,469 Elo+
Solo
Cthulhu
Cthulhu
Saaaf-
Cthulhu
Level 115
God Stats
3W - 4L
1,485 SR
Queue Stats
349W - 347L
1,488 Elo+
Solo
Set
Set
Vaksai
Set
Level 99
God Stats
1W - 4L
1,400 SR
Queue Stats
347W - 356L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
3 / 0 / 4
6,591
1,099
8,837
2,432
1,068
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
 
Cernunnos
11
2 / 0 / 7
6,082
1,014
8,480
3,602
1,835
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
1 / 1 / 6
5,657
943
3,291
5,780
5,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
12
1 / 0 / 8
6,504
1,084
3,816
5,514
7,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
11
2 / 0 / 6
5,946
991
5,508
2,872
3,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ClearMindo
Fafnir
12
0 / 0 / 1
6,175
1,029
2,661
4,806
5,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 0
6,065
1,011
5,456
5,760
2,660
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 2 / 0
5,064
844
3,484
8,677
7,958
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Saaaf-
Cthulhu
7
0 / 3 / 0
5,112
852
1,017
6,632
6,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Set
Vaksai
Set
9
0 / 3 / 0
5,128
855
5,753
6,042
3,297
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
9
Kills
1
1
Deaths
9
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
0
4
5
W
Cernunnos
 
Cernunnos
2
0
7
5.5
L
Fafnir
ClearMindo
Fafnir
0
0
1
0.5
L
1
1
0
1
L
0
2
0
0
W
1
1
6
4
L
Cthulhu
Saaaf-
Cthulhu
0
3
0
0
W
Cabrakan
1
0
8
5
L
Set
Vaksai
Set
0
3
0
0
W
Bellona
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,932
Damage
18,371
20,200
Taken
31,917
19,747
Mitigated
25,466
6,965
Healing
8,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
8,837
375
871
675
2,432
1,068
80
435
1,997
26,665
0
W
Cernunnos
 
Cernunnos
8,480
4,027
0
1,340
3,602
1,835
80
1,202
2,400
0
15,077
L
Fafnir
ClearMindo
Fafnir
2,661
82
1,975
1,879
4,806
5,117
0
1,922
2,760
3,915
579
L
5,456
940
523
1,528
5,760
2,660
0
3,258
2,502
0
22,794
L
3,484
64
479
823
8,677
7,958
0
3,768
4,779
7,760
0
W
3,291
822
558
740
5,780
5,863
0
2,260
3,520
129
6,010
L
Cthulhu
Saaaf-
Cthulhu
1,017
48
0
486
6,632
6,434
0
1,860
4,607
2,510
0
W
Cabrakan
3,816
422
280
1,002
5,514
7,580
0
1,373
4,141
5,247
0
L
Set
Vaksai
Set
5,753
1,584
168
346
6,042
3,297
0
1,946
3,974
0
7,193
W
Bellona
5,508
1,266
932
567
2,872
3,401
0
1,313
1,559
0
6,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,780
Gold Earned
27,544
78
Minions Killed
60
0
Camps Cleared
0
646,782
Distance Traveled
580,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,591
1,099
32
5
0
133,778
0
W
Cernunnos
6,082
1,014
24
4
0
110,910
0
L
Fafnir
6,175
1,029
5
1
0
131,865
0
L
Chiron
6,065
1,011
37
6
0
127,255
0
L
Ymir
5,064
844
7
1
0
120,844
0
W
Surtr
5,657
943
11
2
0
125,930
0
L
Cthulhu
5,112
852
2
0
0
73,824
0
W
Cabrakan
6,504
1,084
3
1
0
120,906
0
L
Set
5,128
855
9
2
0
126,949
0
W
Bellona
5,946
991
8
1
0
155,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role