Player Matchup

Tiamat
Tiamat
Yonbi
Tiamat
Level 72
God Stats
3W - 1L
1,876 SR
Queue Stats
10W - 19L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
didicarva9
Sun Wukong
Level 62
God Stats
2W - 1L
1,827 SR
Queue Stats
33W - 31L
1,405 Elo+
Party 1
Zhong Kui
Zhong Kui
itami_exe
Zhong Kui
Level 45
God Stats
7W - 6L
1,589 SR
Queue Stats
33W - 30L
1,405 Elo+
Party 1
Team Averages
Level 60
1,764 SR
1,426 Elo+

VS

Team Averages
Level 83
1,608 SR
1,424 Elo+
Skadi
Skadi
Jebaniutki94
Skadi
Level 66
God Stats
25W - 28L
1,434 SR
Queue Stats
286W - 309L
1,375 Elo+
Solo
Anubis
Anubis
Negmaton
Anubis
Level 100
God Stats
13W - 7L
1,930 SR
Queue Stats
515W - 510L
1,470 Elo+
Solo
Kuzenbo
Kuzenbo
ZIPFELFROSCH
Kuzenbo
Level 83
God Stats
20W - 20L
1,460 SR
Queue Stats
95W - 103L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Yonbi
Tiamat
8
0 / 3 / 0
6,225
692
2,845
6,969
4,019
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
didicarva9
Sun Wukong
9
0 / 4 / 0
6,609
734
3,099
9,547
5,041
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
itami_exe
Zhong Kui
10
1 / 4 / 0
7,434
826
2,604
7,324
5,263
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 6
8,048
894
6,729
3,730
1,220
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
Negmaton
Anubis
11
6 / 1 / 4
8,264
918
7,578
4,686
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
ZIPFELFROSCH
Kuzenbo
11
2 / 0 / 9
7,827
870
4,837
8,191
8,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
11
11
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
W
Anubis
Negmaton
Anubis
6
1
4
8
L
Tiamat
Yonbi
Tiamat
0
3
0
0
W
Kuzenbo
ZIPFELFROSCH
Kuzenbo
2
0
9
6.5
L
Sun Wukong
didicarva9
Sun Wukong
0
4
0
0
L
Zhong Kui
itami_exe
Zhong Kui
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,548
Damage
19,144
23,840
Taken
16,607
14,323
Mitigated
12,223
2,025
Healing
1,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,729
2,361
0
33
3,730
1,220
1,926
1,933
1,797
0
30,293
W
Anubis
Negmaton
Anubis
7,578
318
0
730
4,686
2,221
454
1,295
3,391
39,158
0
L
Tiamat
Yonbi
Tiamat
2,845
377
0
592
6,969
4,019
0
3,879
2,869
12,764
0
W
Kuzenbo
ZIPFELFROSCH
Kuzenbo
4,837
2,032
0
240
8,191
8,782
382
2,566
5,169
15,879
0
L
Sun Wukong
didicarva9
Sun Wukong
3,099
232
0
688
9,547
5,041
0
4,554
4,913
0
19,593
L
Zhong Kui
itami_exe
Zhong Kui
2,604
50
0
745
7,324
5,263
0
4,170
2,987
21,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,268
Gold Earned
24,139
74
Minions Killed
101
0
Camps Cleared
0
425,888
Distance Traveled
540,347
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,048
894
35
4
0
178,018
0
W
Anubis
8,264
918
51
6
0
169,799
0
L
Tiamat
6,225
692
11
1
0
117,682
1
W
Kuzenbo
7,827
870
15
2
0
192,530
0
L
Sun Wukong
6,609
734
23
3
0
161,839
0
L
Zhong Kui
7,434
826
40
4
0
146,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role