Player Matchup

Danzaburou
Danzaburou
Aristalk
Danzaburou
Level 46
God Stats
1W - 1L
1,229 SR
Queue Stats
5W - 8L
1,291 Elo+
Party 2
Sun Wukong
Sun Wukong
EmersitoTaco
Sun Wukong
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 5L
1,609 Elo+
Party 3
Thanatos
Thanatos
SmellyBeava
Thanatos
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 98L
1,452 Elo+
Solo
Khepri
Khepri
TheCumber4621
Khepri
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,238 Elo+
Party 2
Ra
Ra
XXxxBLEXXxxXX
Ra
Level 68
God Stats
2W - 4L
1,644 SR
Queue Stats
196W - 162L
1,492 Elo+
Party 3
Team Averages
Level 34
1,475 SR
1,416 Elo+

VS

Team Averages
Level 50
1,582 SR
1,407 Elo+
Hades
Hades
Daeiiz
Hades
Level 16
God Stats
0W - 1L
1,813 SR
Queue Stats
39W - 36L
1,254 Elo+
Party 1
Camazotz
Camazotz
HowAmIAClown
Camazotz
Level 39
God Stats
3W - 2L
1,792 SR
Queue Stats
64W - 51L
1,465 Elo+
Party 1
Ares
Ares
Scovin
Ares
Level 121
God Stats
12W - 9L
1,542 SR
Queue Stats
66W - 57L
1,507 Elo+
Party 1
Thanatos
Thanatos
Vuyue
Thanatos
Level 38
God Stats
2W - 3L
1,318 SR
Queue Stats
30W - 39L
1,315 Elo+
Solo
Danzaburou
Danzaburou
Whitexican8
Danzaburou
Level 37
God Stats
15W - 14L
1,444 SR
Queue Stats
153W - 137L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aristalk
Danzaburou
8
0 / 2 / 0
4,688
469
2,037
3,606
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
EmersitoTaco
Sun Wukong
10
3 / 1 / 2
6,431
643
8,428
8,283
4,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
SmellyBeava
Thanatos
10
3 / 0 / 2
6,243
624
2,910
5,748
2,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
4,906
491
1,037
6,358
3,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 1 / 1
7,300
730
5,338
6,477
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Daeiiz
Hades
9
1 / 4 / 0
5,317
532
1,450
7,688
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Camazotz
HowAmIAClown
Camazotz
9
1 / 4 / 0
5,004
500
2,636
9,967
4,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
Scovin
Ares
8
1 / 0 / 2
5,381
538
4,465
5,714
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Vuyue
Thanatos
8
0 / 3 / 1
4,880
488
4,519
8,427
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Whitexican8
Danzaburou
10
2 / 0 / 1
5,902
590
3,825
4,449
1,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
10
Kills
5
5
Deaths
11
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Aristalk
Danzaburou
0
2
0
0
L
Hades
Daeiiz
Hades
1
4
0
0.25
W
Sun Wukong
EmersitoTaco
Sun Wukong
3
1
2
4
L
Camazotz
HowAmIAClown
Camazotz
1
4
0
0.25
L
Ares
Scovin
Ares
1
0
2
2
W
Thanatos
SmellyBeava
Thanatos
3
0
2
4
W
0
1
0
0
L
Thanatos
Vuyue
Thanatos
0
3
1
0.17
L
Danzaburou
Whitexican8
Danzaburou
2
0
1
2.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,750
Damage
16,895
30,472
Taken
36,245
13,676
Mitigated
15,818
11,599
Healing
11,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Aristalk
Danzaburou
2,037
714
0
238
3,606
1,401
0
1,749
1,857
0
25,031
L
Hades
Daeiiz
Hades
1,450
499
0
1,936
7,688
2,947
86
3,332
4,208
32,294
0
W
Sun Wukong
EmersitoTaco
Sun Wukong
8,428
1,721
0
2,209
8,283
4,612
216
145
8,138
0
45,384
L
Camazotz
HowAmIAClown
Camazotz
2,636
852
0
2,766
9,967
4,187
0
0
9,967
0
22,671
L
Ares
Scovin
Ares
4,465
361
0
1,749
5,714
4,315
0
433
5,281
18,830
0
W
Thanatos
SmellyBeava
Thanatos
2,910
632
0
4,494
5,748
2,106
53
848
4,900
0
34,735
W
1,037
130
728
279
6,358
3,117
0
1,768
4,590
11,491
0
L
Thanatos
Vuyue
Thanatos
4,519
1,852
0
2,786
8,427
2,824
0
1,723
6,620
0
27,948
L
Danzaburou
Whitexican8
Danzaburou
3,825
1,586
0
1,918
4,449
1,545
0
655
3,794
0
41,173
W
5,338
1,506
102
3,549
6,477
2,440
0
1,405
5,072
70,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,568
Gold Earned
26,484
312
Minions Killed
246
0
Camps Cleared
0
1,036,457
Distance Traveled
989,540
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,688
469
38
4
0
177,605
0
L
Hades
5,317
532
66
7
0
184,560
0
W
Sun Wukong
6,431
643
62
6
0
219,010
1
L
Camazotz
5,004
500
37
4
0
187,421
0
L
Ares
5,381
538
27
3
0
203,063
3
W
Thanatos
6,243
624
65
7
0
238,441
0
W
Khepri
4,906
491
28
3
0
194,553
0
L
Thanatos
4,880
488
44
4
0
231,560
0
L
Danzaburou
5,902
590
72
7
0
182,936
2
W
Ra
7,300
730
119
12
0
206,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role