Player Matchup

Nike
Nike
Amaora x
Nike
Level 120
God Stats
3W - 2L
1,730 SR
Queue Stats
227W - 220L
1,440 Elo+
Party 2
Sobek
Sobek
Dewinshy
Sobek
Level 61
God Stats
7W - 9L
1,424 SR
Queue Stats
411W - 420L
1,437 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LeBraqueurDu66
Ah Muzen Cab
Level 88
God Stats
0W - 5L
1,138 SR
Queue Stats
224W - 230L
1,426 Elo+
Party 2
Nemesis
Nemesis
hexxet0610
Nemesis
Level 127
God Stats
1W - 4L
1,272 SR
Queue Stats
227W - 232L
1,479 Elo+
Solo
Vulcan
Vulcan
xGSx KevLaTePu
Vulcan
Level 146
God Stats
6W - 9L
1,386 SR
Queue Stats
144W - 152L
1,478 Elo+
Party 2
Team Averages
Level 108
1,390 SR
1,452 Elo+

VS

Team Averages
Level 94
1,483 SR
1,406 Elo+
Charon
Charon
DatOGMutley
Charon
Level 63
God Stats
11W - 3L
1,841 SR
Queue Stats
209W - 213L
1,405 Elo+
Party 1
Izanami
Izanami
Glorycarp
Izanami
Level 68
God Stats
9W - 14L
1,474 SR
Queue Stats
15W - 30L
1,270 Elo+
Party 1
Hera
Hera
ItsLupiz
Hera
Level 125
God Stats
2W - 1L
1,326 SR
Queue Stats
298W - 289L
1,392 Elo+
Party 1
Sun Wukong
Sun Wukong
engine_chest
Sun Wukong
Level 117
God Stats
17W - 14L
1,431 SR
Queue Stats
217W - 197L
1,389 Elo+
Party 1
Mercury
Mercury
jacquisey
Mercury
Level 99
God Stats
5W - 5L
1,341 SR
Queue Stats
273W - 222L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
0 / 1 / 0
7,057
642
4,453
8,302
6,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
Dewinshy
Sobek
8
1 / 3 / 1
5,486
499
1,811
7,557
5,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
LeBraqueurDu66
Ah Muzen Cab
9
1 / 1 / 1
5,450
495
5,554
6,719
2,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
hexxet0610
Nemesis
11
0 / 3 / 2
5,980
544
4,242
9,530
2,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 0
5,888
535
3,992
4,710
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
0 / 2 / 5
5,272
479
5,733
8,338
5,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Glorycarp
Izanami
10
2 / 1 / 1
5,826
530
2,911
5,523
1,946
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Hera
11
2 / 0 / 1
6,879
625
3,678
5,405
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
engine_chest
Sun Wukong
13
1 / 0 / 0
6,839
622
4,489
9,808
6,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
jacquisey
Mercury
12
5 / 0 / 3
7,263
660
5,293
9,074
3,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
10
10
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nike
0
1
0
0
W
Charon
0
2
5
1.25
L
Sobek
Dewinshy
Sobek
1
3
1
0.5
W
Izanami
Glorycarp
Izanami
2
1
1
2.5
W
Hera
2
0
1
2.5
L
Ah Muzen Cab
LeBraqueurDu66
Ah Muzen Cab
1
1
1
1.5
W
Sun Wukong
engine_chest
Sun Wukong
1
0
0
1
L
Nemesis
hexxet0610
Nemesis
0
3
2
0.33
W
Mercury
jacquisey
Mercury
5
0
3
6.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,052
Damage
22,104
36,818
Taken
38,148
19,199
Mitigated
19,206
7,293
Healing
7,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
4,453
784
0
1,645
8,302
6,684
0
0
8,302
0
64,761
W
Charon
5,733
1,938
0
625
8,338
5,347
0
1,243
7,095
20,859
3,988
L
Sobek
Dewinshy
Sobek
1,811
296
190
2,242
7,557
5,542
0
2,990
4,567
9,895
0
W
Izanami
Glorycarp
Izanami
2,911
2,040
0
1,659
5,523
1,946
860
438
5,085
0
37,082
W
Hera
3,678
830
0
1,125
5,405
1,884
291
1,646
3,759
48,063
0
L
Ah Muzen Cab
LeBraqueurDu66
Ah Muzen Cab
5,554
1,660
0
851
6,719
2,280
0
2,286
4,433
0
40,713
W
Sun Wukong
engine_chest
Sun Wukong
4,489
651
0
2,614
9,808
6,843
0
411
9,397
0
57,060
L
Nemesis
hexxet0610
Nemesis
4,242
1,431
0
990
9,530
2,993
0
1,955
7,473
0
54,204
W
Mercury
jacquisey
Mercury
5,293
1,657
0
1,000
9,074
3,186
338
2,065
7,009
0
58,864
L
3,992
1,761
0
1,375
4,710
1,700
0
1,501
3,053
42,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,861
Gold Earned
32,079
353
Minions Killed
395
0
Camps Cleared
0
1,206,331
Distance Traveled
1,188,862
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,057
642
116
11
0
217,423
0
W
Charon
5,272
479
23
2
0
222,153
2
L
Sobek
5,486
499
11
1
0
242,138
4
W
Izanami
5,826
530
74
7
0
200,393
0
W
Hera
6,879
625
114
10
0
238,875
4
L
Ah Muzen Cab
5,450
495
62
6
0
225,471
0
W
Sun Wukong
6,839
622
99
9
0
229,752
0
L
Nemesis
5,980
544
85
8
0
287,652
0
W
Mercury
7,263
660
85
8
0
297,689
0
L
Vulcan
5,888
535
79
7
0
233,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role