Player Matchup

Hercules
Hercules
Silver I
Darren_ScS
Hercules
Silver I
Level 66
God Stats
41W - 37L
1,524 SR
Queue Stats
47W - 45L
1,367 MMR
Party 1
Mercury
Mercury
Silver I
Slammerr
Mercury
Silver I
Level 42
God Stats
40W - 34L
1,559 SR
Queue Stats
47W - 45L
1,367 MMR
Party 1
Ao Kuang
Ao Kuang
Silver I
ZedouScS
Ao Kuang
Silver I
Level 50
God Stats
13W - 16L
1,504 SR
Queue Stats
47W - 45L
1,367 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 53
1,529 SR
1,367 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,609 SR
1,268 MMR
Kuzenbo
Kuzenbo
Gold III
MiOXyS
Kuzenbo
Gold III
Level 125
God Stats
13W - 16L
1,762 SR
Queue Stats
168W - 186L
1,404 MMR
Party 2
Neith
Neith
Silver III
Sha0wLy
Neith
Silver III
Level 125
God Stats
10W - 14L
1,486 SR
Queue Stats
122W - 141L
1,037 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Bronze III
XuiNMCM
Morgan Le Fay
Bronze III
Level 63
God Stats
2W - 2L
1,579 SR
Queue Stats
9W - 7L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Darren_ScS
Hercules
16
3 / 4 / 4
13,331
667
13,468
28,453
40,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Slammerr
Mercury
15
2 / 3 / 6
13,434
672
11,122
17,186
7,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
ZedouScS
Ao Kuang
17
4 / 2 / 5
14,035
702
14,793
22,700
28,332
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bans
AwilixAchillesTyrNe ZhaHera

VS

Bans
DiscordiaSusanoPoseidonRatatoskrThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MiOXyS
Kuzenbo
17
3 / 3 / 4
14,183
709
16,076
22,245
37,574
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
Sha0wLy
Neith
18
1 / 2 / 6
14,748
737
12,803
10,616
5,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
XuiNMCM
Morgan Le Fay
16
5 / 4 / 3
14,726
736
28,751
14,215
6,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
9
Kills
9
9
Deaths
9
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
Darren_ScS
Hercules
3
4
4
1.25
W
Kuzenbo
MiOXyS
Kuzenbo
3
3
4
1.67
W
Neith
Sha0wLy
Neith
1
2
6
2
L
Mercury
Slammerr
Mercury
2
3
6
1.67
W
Morgan Le Fay
XuiNMCM
Morgan Le Fay
5
4
3
1.63
L
Ao Kuang
ZedouScS
Ao Kuang
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,383
Damage
57,630
68,339
Taken
47,076
76,111
Mitigated
49,905
21,565
Healing
12,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Darren_ScS
Hercules
13,468
2,571
0
7,815
28,453
40,097
0
17,812
10,641
775
52,196
W
Kuzenbo
MiOXyS
Kuzenbo
16,076
6,022
0
5,069
22,245
37,574
120
6,899
14,479
38,485
558
W
Neith
Sha0wLy
Neith
12,803
5,766
0
3,627
10,616
5,578
2,082
3,893
6,425
0
82,579
L
Mercury
Slammerr
Mercury
11,122
5,268
0
6,232
17,186
7,682
0
12,725
4,461
0
67,989
W
Morgan Le Fay
XuiNMCM
Morgan Le Fay
28,751
1,742
410
3,486
14,215
6,753
251
3,862
10,002
73,424
0
L
Ao Kuang
ZedouScS
Ao Kuang
14,793
2,129
0
7,518
22,700
28,332
0
14,410
8,290
66,578
816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,800
Gold Earned
43,657
238
Minions Killed
213
0
Camps Cleared
0
1,171,581
Distance Traveled
1,120,160
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
13,331
667
44
2
0
385,207
0
W
Kuzenbo
14,183
709
23
1
0
391,233
5
W
Neith
14,748
737
121
6
0
351,879
1
L
Mercury
13,434
672
108
5
0
449,211
2
W
Morgan Le Fay
14,726
736
69
3
0
377,048
3
L
Ao Kuang
14,035
702
86
4
0
337,163
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role