Player Matchup

Cupid
Cupid
AmazingMrPecce
Cupid
Level 45
God Stats
1W - 3L
1,226 SR
Queue Stats
31W - 55L
1,356 Elo+
Solo
Bacchus
Bacchus
Fields19
Bacchus
Level 11
God Stats
2W - 3L
1,703 SR
Queue Stats
8W - 16L
1,474 Elo+
Party 2
Mulan
Mulan
MYBUSSYSTINKS
Mulan
Level 98
God Stats
15W - 18L
1,443 SR
Queue Stats
303W - 305L
1,509 Elo+
Party 2
Mercury
Mercury
PMCMango
Mercury
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,532 Elo+
Solo
Sol
Sol
TSBCavalry
Sol
Level 103
God Stats
1W - 4L
1,443 SR
Queue Stats
52W - 75L
1,508 Elo+
Solo
Team Averages
Level 61
1,463 SR
1,476 Elo+

VS

Team Averages
Level 74
1,608 SR
1,504 Elo+
Hercules
Hercules
IGM19701
Hercules
Level 67
God Stats
2W - 2L
1,462 SR
Queue Stats
227W - 215L
1,476 Elo+
Solo
Nemesis
Nemesis
Noremac2k3000
Nemesis
Level 87
God Stats
17W - 8L
1,517 SR
Queue Stats
306W - 295L
1,509 Elo+
Party 1
Achilles
Achilles
Senpai6104
Achilles
Level 69
God Stats
51W - 51L
1,485 SR
Queue Stats
738W - 695L
1,461 Elo+
Solo
Janus
Janus
kxxsen
Janus
Level 69
God Stats
33W - 25L
1,680 SR
Queue Stats
234W - 234L
1,517 Elo+
Party 1
Chiron
Chiron
unclejames95
Chiron
Level 76
God Stats
9W - 1L
1,895 SR
Queue Stats
180W - 158L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,774
398
3,527
8,803
3,127
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
Fields19
Bacchus
11
0 / 5 / 0
7,380
434
5,781
15,461
16,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
8 / 1 / 0
11,091
652
24,710
16,410
17,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
PMCMango
Mercury
16
1 / 3 / 2
9,034
531
5,334
13,879
5,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 2 / 3
10,292
605
11,926
14,018
4,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IGM19701
Hercules
14
0 / 5 / 0
8,313
489
4,900
21,576
18,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nemesis
16
5 / 2 / 1
9,205
541
15,266
17,201
8,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
Senpai6104
Achilles
12
3 / 0 / 2
7,263
427
4,955
11,633
11,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
kxxsen
Janus
15
0 / 4 / 2
8,801
518
5,500
9,930
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
17
5 / 0 / 3
10,026
590
13,327
13,401
5,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
11
Kills
13
13
Deaths
11
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Bacchus
Fields19
Bacchus
0
5
0
0
W
Hercules
IGM19701
Hercules
0
5
0
0
L
8
1
0
8
W
Nemesis
5
2
1
2.75
L
Mercury
PMCMango
Mercury
1
3
2
0.67
W
Achilles
Senpai6104
Achilles
3
0
2
4
L
2
2
3
1.75
W
Janus
kxxsen
Janus
0
4
2
0.25
W
Chiron
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,278
Damage
43,948
68,571
Taken
73,741
47,901
Mitigated
48,379
21,156
Healing
15,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,527
1,299
219
1,619
8,803
3,127
12
0
8,803
0
42,621
L
Bacchus
Fields19
Bacchus
5,781
894
0
2,034
15,461
16,466
0
0
15,461
23,902
0
W
Hercules
IGM19701
Hercules
4,900
1,909
0
5,169
21,576
18,459
353
0
21,576
0
63,654
L
24,710
5,120
0
6,474
16,410
17,531
548
0
16,410
0
92,763
W
Nemesis
15,266
8,253
0
3,349
17,201
8,659
0
4,068
13,133
0
92,759
L
Mercury
PMCMango
Mercury
5,334
2,455
0
1,495
13,879
5,844
0
480
13,313
0
87,539
W
Achilles
Senpai6104
Achilles
4,955
1,116
0
255
11,633
11,139
0
5,343
6,290
0
28,795
L
11,926
5,691
0
9,315
14,018
4,933
684
4,680
9,084
89,142
0
W
Janus
kxxsen
Janus
5,500
253
0
670
9,930
4,376
0
5,432
4,498
77,430
0
W
Chiron
13,327
7,657
451
5,155
13,401
5,746
0
2,511
10,537
0
94,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,571
Gold Earned
43,608
516
Minions Killed
559
0
Camps Cleared
0
1,725,423
Distance Traveled
1,628,543
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,774
398
75
4
0
340,074
0
L
Bacchus
7,380
434
18
1
0
318,985
0
W
Hercules
8,313
489
103
6
0
344,712
1
L
Mulan
11,091
652
131
8
0
305,906
4
W
Nemesis
9,205
541
136
8
0
385,559
5
L
Mercury
9,034
531
130
8
0
445,278
0
W
Achilles
7,263
427
37
2
0
270,543
0
L
Sol
10,292
605
162
10
0
315,180
0
W
Janus
8,801
518
134
8
0
324,928
1
W
Chiron
10,026
590
149
9
0
302,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role