Player Matchup

Ra
Ra
 
Ra
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
JluanPR
Yemoja
Level 143
God Stats
6W - 0L
1,540 SR
Queue Stats
64W - 67L
1,454 Elo+
Party 1
Ishtar
Ishtar
OfelipePR
Ishtar
Level 180
God Stats
1W - 2L
1,638 SR
Queue Stats
61W - 69L
1,457 Elo+
Party 1
Hercules
Hercules
RefriDeNananja
Hercules
Level 126
God Stats
79W - 62L
1,596 SR
Queue Stats
202W - 176L
1,552 Elo+
Party 1
Ne Zha
Ne Zha
fernepel
Ne Zha
Level 155
God Stats
11W - 8L
1,584 SR
Queue Stats
324W - 327L
1,490 Elo+
Solo
Team Averages
Level 154
1,571 SR
1,491 Elo+

VS

Team Averages
Level 129
1,559 SR
1,496 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Donezinhobr
Baron Samedi
Level 127
God Stats
1W - 4L
1,739 SR
Queue Stats
59W - 80L
1,491 Elo+
Party 2
Atlas
Atlas
XxNoToRiUs_Boy_
Atlas
Level 126
God Stats
4W - 4L
1,556 SR
Queue Stats
35W - 39L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 1 / 6
6,352
1,270
3,318
3,320
1,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
JluanPR
Yemoja
11
0 / 0 / 8
6,290
1,258
2,219
2,288
1,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ishtar
OfelipePR
Ishtar
11
2 / 0 / 5
6,251
1,250
4,335
4,057
1,877
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
11
5 / 0 / 3
6,756
1,351
6,751
4,906
2,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ne Zha
fernepel
Ne Zha
10
1 / 1 / 6
5,747
1,149
5,053
2,774
1,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

393

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 5 / 2
5,690
1,138
5,009
8,210
3,288
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
 
Sun Wukong
10
0 / 0 / 1
5,627
1,125
2,424
3,181
2,600
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
 
Ullr
10
0 / 1 / 0
5,188
1,038
593
2,109
568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Donezinhobr
Baron Samedi
10
1 / 3 / 0
5,816
1,163
3,860
5,553
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 0
6,064
1,213
2,879
7,535
6,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
9
Kills
2
2
Deaths
10
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
6
4
L
Ao Kuang
 
Ao Kuang
0
5
2
0.2
L
Sun Wukong
 
Sun Wukong
0
0
1
0.5
L
Ullr
 
Ullr
0
1
0
0
L
Baron Samedi
Donezinhobr
Baron Samedi
1
3
0
0.33
W
Yemoja
JluanPR
Yemoja
0
0
8
4
W
Ishtar
OfelipePR
Ishtar
2
0
5
4.5
W
Hercules
5
0
3
6.5
L
1
1
0
1
W
Ne Zha
fernepel
Ne Zha
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,676
Damage
14,765
17,345
Taken
26,588
9,021
Mitigated
14,880
5,577
Healing
4,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,318
270
1,169
618
3,320
1,451
0
2,396
924
25,779
0
L
Ao Kuang
 
Ao Kuang
5,009
1,741
0
368
8,210
3,288
0
1,463
6,700
9,512
0
L
Sun Wukong
 
Sun Wukong
2,424
215
0
391
3,181
2,600
0
737
2,444
0
11,863
L
Ullr
 
Ullr
593
128
0
15
2,109
568
0
562
1,125
0
3,630
L
Baron Samedi
Donezinhobr
Baron Samedi
3,860
206
478
814
5,553
2,191
0
696
4,707
16,644
0
W
Yemoja
JluanPR
Yemoja
2,219
379
1,804
561
2,288
1,676
0
1,543
745
6,161
0
W
Ishtar
OfelipePR
Ishtar
4,335
2,788
0
533
4,057
1,877
0
2,970
1,087
0
13,642
W
Hercules
6,751
3,249
0
874
4,906
2,742
0
2,588
2,168
0
9,025
L
2,879
791
38
1,982
7,535
6,233
0
2,032
5,503
9,696
0
W
Ne Zha
fernepel
Ne Zha
5,053
1,311
0
18
2,774
1,275
0
2,251
373
0
10,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,396
Gold Earned
28,385
107
Minions Killed
97
6
Camps Cleared
3
534,729
Distance Traveled
462,819
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,352
1,270
55
11
2
116,326
0
L
Ao Kuang
5,690
1,138
6
1
0
85,080
0
L
Sun Wukong
5,627
1,125
28
6
1
121,321
0
L
Ullr
5,188
1,038
7
1
1
62,420
0
L
Baron Samedi
5,816
1,163
51
10
1
91,796
0
W
Yemoja
6,290
1,258
8
2
0
103,121
2
W
Ishtar
6,251
1,250
25
5
2
95,667
0
W
Hercules
6,756
1,351
2
0
1
112,265
0
L
Atlas
6,064
1,213
5
1
0
102,202
0
W
Ne Zha
5,747
1,149
17
3
1
107,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role