Player Matchup

Sun Wukong
Sun Wukong
Gold III
odezez
Sun Wukong
Gold III
Level 68
God Stats
34W - 22L
1,630 SR
Queue Stats
88W - 95L
1,529 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 68
1,630 SR
1,529 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 66
1,500 SR
1,500 MMR
Geb
Geb
Bronze III
cephas1061
Geb
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
odezez
Sun Wukong
14
2 / 0 / 0
9,173
1,147
5,825
6,401
3,813
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
BakasuraSerqetSkadiHades

VS

Bans
HerculesKaliFreyaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,100
763
2,458
9,123
9,539
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Sun Wukong
odezez
Sun Wukong
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,825
Damage
2,458
6,401
Taken
9,123
3,813
Mitigated
9,539
835
Healing
666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,458
560
0
666
9,123
9,539
0
491
8,632
13,696
0
W
Sun Wukong
odezez
Sun Wukong
5,825
2,247
0
835
6,401
3,813
948
2,818
3,583
0
50,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,173
Gold Earned
6,100
113
Minions Killed
12
8
Camps Cleared
0
172,570
Distance Traveled
155,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,100
763
12
2
0
155,444
0
W
Sun Wukong
9,173
1,147
113
14
8
172,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role