Player Matchup

Thanatos
Thanatos
ConcreteGolf782
Thanatos
Level 63
God Stats
9W - 12L
1,258 SR
Queue Stats
280W - 285L
1,472 Elo+
Party 1
Merlin
Merlin
FJDa_AnkleBully
Merlin
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,310 Elo+
Solo
Athena
Athena
Freddiomave
Athena
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 32L
1,500 Elo+
Party 2
Sobek
Sobek
THESHAG01
Sobek
Level 155
God Stats
5W - 5L
1,438 SR
Queue Stats
475W - 424L
1,456 Elo+
Party 1
Izanami
Izanami
TerriibL
Izanami
Level 50
God Stats
7W - 4L
1,500 SR
Queue Stats
13W - 18L
1,500 Elo+
Party 2
Team Averages
Level 87
1,439 SR
1,448 Elo+

VS

Team Averages
Level 78
1,531 SR
1,486 Elo+
Erlang Shen
Erlang Shen
Rat-_-Bandit
Erlang Shen
Level 96
God Stats
3W - 2L
1,780 SR
Queue Stats
117W - 113L
1,476 Elo+
Solo
Izanami
Izanami
SilvZh
Izanami
Level 55
God Stats
3W - 1L
1,500 SR
Queue Stats
202W - 182L
1,464 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
skuxx2136
Morgan Le Fay
Level 68
God Stats
2W - 1L
1,473 SR
Queue Stats
9W - 9L
1,517 Elo+
Solo
Sol
Sol
theyeetus47
Sol
Level 84
God Stats
8W - 9L
1,315 SR
Queue Stats
165W - 120L
1,511 Elo+
Solo
Sobek
Sobek
w WELUV w
Sobek
Level 88
God Stats
5W - 2L
1,585 SR
Queue Stats
124W - 112L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
0 / 6 / 0
5,445
454
1,709
11,637
4,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 0
5,837
486
3,299
4,827
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
7
0 / 4 / 1
5,175
431
3,489
12,234
9,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sobek
THESHAG01
Sobek
12
2 / 1 / 0
6,718
560
7,355
10,476
8,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
TerriibL
Izanami
9
0 / 3 / 0
5,406
451
4,272
6,293
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Rat-_-Bandit
Erlang Shen
12
7 / 0 / 5
7,572
631
5,937
9,621
4,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
SilvZh
Izanami
12
2 / 0 / 2
6,889
574
5,122
5,863
2,005
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
skuxx2136
Morgan Le Fay
11
2 / 2 / 3
6,717
560
6,125
7,584
4,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
5 / 0 / 4
7,895
658
7,372
6,826
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
w WELUV w
Sobek
9
1 / 0 / 4
5,425
452
3,200
8,771
7,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
17
17
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
6
0
0
L
0
3
0
0
L
Athena
0
4
1
0.13
W
Erlang Shen
Rat-_-Bandit
Erlang Shen
7
0
5
9.5
W
Izanami
SilvZh
Izanami
2
0
2
3
L
Sobek
THESHAG01
Sobek
2
1
0
2
L
Izanami
TerriibL
Izanami
0
3
0
0
W
Morgan Le Fay
skuxx2136
Morgan Le Fay
2
2
3
1.75
W
5
0
4
7
W
Sobek
w WELUV w
Sobek
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,124
Damage
27,756
45,467
Taken
38,665
26,168
Mitigated
20,718
11,714
Healing
13,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
1,709
701
0
4,503
11,637
4,487
0
2,622
9,015
0
38,068
L
3,299
673
0
859
4,827
1,812
0
3,121
1,706
42,717
0
L
Athena
3,489
1,753
0
1,317
12,234
9,111
0
5,630
6,604
8,795
0
W
Erlang Shen
Rat-_-Bandit
Erlang Shen
5,937
3,037
0
2,685
9,621
4,872
0
1,368
8,173
0
55,552
W
Izanami
SilvZh
Izanami
5,122
3,962
0
1,901
5,863
2,005
653
1,194
4,669
0
62,781
L
Sobek
THESHAG01
Sobek
7,355
318
0
3,214
10,476
8,817
0
4,703
5,773
41,579
654
L
Izanami
TerriibL
Izanami
4,272
2,942
0
1,821
6,293
1,941
0
621
5,672
0
38,193
W
Morgan Le Fay
skuxx2136
Morgan Le Fay
6,125
647
0
1,223
7,584
4,274
0
4,710
2,438
49,440
0
W
7,372
2,444
0
4,876
6,826
2,363
0
2,495
4,254
63,320
0
W
Sobek
w WELUV w
Sobek
3,200
426
118
2,724
8,771
7,204
87
3,018
5,642
14,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,581
Gold Earned
34,498
295
Minions Killed
397
0
Camps Cleared
0
1,196,888
Distance Traveled
1,234,788
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,445
454
67
6
0
248,292
0
L
Merlin
5,837
486
68
6
0
223,757
2
L
Athena
5,175
431
11
1
0
276,648
0
W
Erlang Shen
7,572
631
74
6
0
289,265
0
W
Izanami
6,889
574
107
9
0
221,399
1
L
Sobek
6,718
560
82
7
0
227,117
2
L
Izanami
5,406
451
67
6
0
221,074
0
W
Morgan Le Fay
6,717
560
80
7
0
231,565
0
W
Sol
7,895
658
116
10
0
244,247
3
W
Sobek
5,425
452
20
2
0
248,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role