Player Matchup

Hera
Hera
 
Hera
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Amanze
Bastet
Level 105
God Stats
6W - 8L
1,500 SR
Queue Stats
177W - 172L
1,598 Elo+
Solo
Arachne
Arachne
Marshmeow
Arachne
Level 204
God Stats
4W - 1L
1,826 SR
Queue Stats
503W - 550L
1,458 Elo+
Solo
Ra
Ra
ejnotdv
Ra
Level 145
God Stats
5W - 4L
1,414 SR
Queue Stats
672W - 682L
1,533 Elo+
Solo
Cerberus
Cerberus
martson2
Cerberus
Level 149
God Stats
2W - 4L
1,106 SR
Queue Stats
200W - 191L
1,516 Elo+
Solo
Team Averages
Level 152
1,469 SR
1,521 Elo+

VS

Team Averages
Level 152
1,620 SR
1,515 Elo+
Raijin
Raijin
Big90Billy
Raijin
Level 199
God Stats
0W - 6L
1,500 SR
Queue Stats
464W - 480L
1,513 Elo+
Solo
Ah Puch
Ah Puch
Chaskell360
Ah Puch
Level 124
God Stats
1W - 2L
1,414 SR
Queue Stats
107W - 104L
1,548 Elo+
Solo
Vulcan
Vulcan
E_nigma666
Vulcan
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 100L
1,490 Elo+
Solo
Chiron
Chiron
Qastym
Chiron
Level 158
God Stats
4W - 2L
1,847 SR
Queue Stats
602W - 621L
1,452 Elo+
Solo
Chang'e
Chang'e
Wasteman0161
Chang'e
Level 155
God Stats
2W - 1L
1,841 SR
Queue Stats
71W - 68L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
12 / 3 / 9
15,970
726
37,362
17,674
11,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Amanze
Bastet
20
5 / 6 / 12
13,631
620
26,872
27,637
14,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Arachne
Marshmeow
Arachne
20
1 / 2 / 12
12,963
589
8,776
22,487
21,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 4 / 13
13,994
636
15,158
20,120
11,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cerberus
martson2
Cerberus
20
2 / 4 / 16
13,941
634
15,358
35,429
42,057
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Big90Billy
Raijin
20
4 / 6 / 7
13,213
601
18,042
23,585
8,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Chaskell360
Ah Puch
20
9 / 5 / 7
13,931
633
34,728
22,609
9,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vulcan
E_nigma666
Vulcan
20
2 / 4 / 13
13,131
597
23,275
17,219
7,724
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Qastym
Chiron
20
3 / 3 / 9
12,319
560
14,112
19,086
8,923
Chang'e
Wasteman0161
Chang'e
19
1 / 6 / 11
12,000
545
14,927
29,014
11,108
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
66
23
Kills
19
19
Deaths
24
62
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
12
3
9
5.5
W
Bastet
Amanze
Bastet
5
6
12
1.83
L
Raijin
Big90Billy
Raijin
4
6
7
1.25
L
Ah Puch
Chaskell360
Ah Puch
9
5
7
2.5
L
Vulcan
E_nigma666
Vulcan
2
4
13
2.13
W
Arachne
Marshmeow
Arachne
1
2
12
3.5
L
Chiron
Qastym
Chiron
3
3
9
2.5
L
Chang'e
Wasteman0161
Chang'e
1
6
11
1.08
W
3
4
13
2.38
W
Cerberus
martson2
Cerberus
2
4
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,526
Damage
105,084
123,347
Taken
111,513
100,645
Mitigated
45,687
69,039
Healing
54,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
37,362
6,145
3,012
4,198
17,674
11,201
1,911
13,198
4,476
81,043
0
W
Bastet
Amanze
Bastet
26,872
5,375
2,986
5,064
27,637
14,447
1,694
20,679
6,958
0
43,722
L
Raijin
Big90Billy
Raijin
18,042
454
1,385
3,183
23,585
8,806
176
12,701
10,781
42,169
0
L
Ah Puch
Chaskell360
Ah Puch
34,728
789
2,826
3,813
22,609
9,126
573
14,137
8,116
74,224
0
L
Vulcan
E_nigma666
Vulcan
23,275
11,309
777
1,517
17,219
7,724
399
11,559
5,612
75,347
0
W
Arachne
Marshmeow
Arachne
8,776
5,146
1,686
4,685
22,487
21,225
3,260
15,333
7,154
0
30,298
L
Chiron
Qastym
Chiron
14,112
4,373
3,306
3,933
19,086
8,923
421
12,683
6,208
0
31,293
L
Chang'e
Wasteman0161
Chang'e
14,927
721
22,355
11,436
29,014
11,108
244
16,334
12,505
41,845
0
W
15,158
1,177
26,180
8,809
20,120
11,715
1,208
19,153
967
44,611
0
W
Cerberus
martson2
Cerberus
15,358
395
1,731
10,688
35,429
42,057
96
22,609
12,820
37,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,499
Gold Earned
64,594
327
Minions Killed
360
0
Camps Cleared
0
2,071,872
Distance Traveled
1,843,386
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
15,970
726
98
4
0
357,974
0
W
Bastet
13,631
620
44
2
0
447,339
0
L
Raijin
13,213
601
58
3
0
341,875
0
L
Ah Puch
13,931
633
75
3
0
391,922
0
L
Vulcan
13,131
597
114
5
0
425,468
0
W
Arachne
12,963
589
46
2
0
438,545
0
L
Chiron
12,319
560
50
2
0
320,816
0
L
Chang'e
12,000
545
63
3
0
363,305
0
W
Ra
13,994
636
87
4
0
409,204
0
W
Cerberus
13,941
634
52
2
0
418,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role