Player Matchup

Hera
Hera
CatNipSmoka
Hera
Level 95
God Stats
4W - 1L
1,816 SR
Queue Stats
107W - 116L
1,451 Elo+
Party 1
Skadi
Skadi
Hi Scam
Skadi
Level 65
God Stats
1W - 2L
1,563 SR
Queue Stats
51W - 50L
1,369 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Jayhunter1999
Ah Muzen Cab
Level 49
God Stats
1W - 1L
1,261 SR
Queue Stats
136W - 144L
1,444 Elo+
Solo
King Arthur
King Arthur
MisterWizard543
King Arthur
Level 270
God Stats
8W - 9L
1,446 SR
Queue Stats
1,779W - 1,907L
1,444 Elo+
Solo
Terra
Terra
omegakira66
Terra
Level 65
God Stats
6W - 5L
1,456 SR
Queue Stats
532W - 548L
1,374 Elo+
Solo
Team Averages
Level 109
1,509 SR
1,416 Elo+

VS

Team Averages
Level 92
1,407 SR
1,411 Elo+
Hachiman
Hachiman
EMA-DOMI10
Hachiman
Level 47
God Stats
0W - 3L
1,154 SR
Queue Stats
21W - 28L
1,372 Elo+
Solo
Horus
Horus
ON3LOV3
Horus
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
194W - 191L
1,402 Elo+
Solo
Ishtar
Ishtar
Simonsters_inc
Ishtar
Level 66
God Stats
1W - 2L
1,486 SR
Queue Stats
29W - 26L
1,404 Elo+
Solo
Shiva
Shiva
lafliadominguez
Shiva
Level 156
God Stats
6W - 5L
1,543 SR
Queue Stats
340W - 345L
1,436 Elo+
Solo
Atlas
Atlas
zeromortal
Atlas
Level 127
God Stats
1W - 4L
1,351 SR
Queue Stats
418W - 411L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 11
8,799
880
7,766
5,327
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Hi Scam
Skadi
18
6 / 2 / 10
10,653
1,065
14,191
11,482
5,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Jayhunter1999
Ah Muzen Cab
18
9 / 1 / 8
10,380
1,038
14,353
11,420
5,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
MisterWizard543
King Arthur
14
0 / 5 / 10
8,181
818
6,160
16,725
11,696
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 14
8,961
896
3,441
12,746
10,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EMA-DOMI10
Hachiman
1
0 / 0 / 0
2,716
272
0
0
0
Horus
ON3LOV3
Horus
5
0 / 1 / 0
5,716
572
0
1,306
1,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
6 / 5 / 2
9,618
962
13,289
12,444
6,761
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 5 / 7
8,911
891
13,811
17,110
18,433
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Atlas
14
2 / 7 / 7
8,337
834
10,521
18,242
18,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
27
18
Kills
11
11
Deaths
18
53
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
L
Hachiman
EMA-DOMI10
Hachiman
0
0
0
0
W
Skadi
Hi Scam
Skadi
6
2
10
5.5
W
Ah Muzen Cab
Jayhunter1999
Ah Muzen Cab
9
1
8
13
W
King Arthur
MisterWizard543
King Arthur
0
5
10
1
L
Horus
ON3LOV3
Horus
0
1
0
0
L
6
5
2
1.4
L
3
5
7
1.3
W
1
2
14
4
L
Atlas
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,911
Damage
37,621
57,700
Taken
49,102
36,204
Mitigated
45,061
23,431
Healing
8,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,766
1,698
1,570
1,105
5,327
1,974
1,317
1,268
4,059
19,369
0
L
Hachiman
EMA-DOMI10
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Skadi
Hi Scam
Skadi
14,191
7,058
1,187
3,863
11,482
5,951
3,468
2,147
9,335
0
32,567
W
Ah Muzen Cab
Jayhunter1999
Ah Muzen Cab
14,353
5,493
0
1,217
11,420
5,689
1,995
2,351
9,069
0
25,032
W
King Arthur
MisterWizard543
King Arthur
6,160
770
679
2,609
16,725
11,696
592
2,603
14,122
190
16,571
L
Horus
ON3LOV3
Horus
0
0
0
0
1,306
1,099
0
0
1,306
0
0
L
13,289
5,747
596
1,871
12,444
6,761
0
2,605
9,719
0
34,345
L
13,811
1,418
1,085
2,722
17,110
18,433
0
4,258
12,547
0
24,562
W
3,441
173
7,318
3,883
12,746
10,894
391
2,152
10,594
7,172
0
L
Atlas
10,521
2,909
619
1,343
18,242
18,768
0
3,802
14,133
15,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,974
Gold Earned
35,298
111
Minions Killed
94
0
Camps Cleared
0
986,747
Distance Traveled
504,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,799
880
31
3
0
193,931
0
L
Hachiman
2,716
272
0
0
0
0
0
W
Skadi
10,653
1,065
48
5
0
197,960
0
W
Ah Muzen Cab
10,380
1,038
14
1
0
196,987
0
W
King Arthur
8,181
818
17
2
0
187,691
0
L
Horus
5,716
572
0
0
0
0
0
L
Ishtar
9,618
962
64
6
0
151,704
0
L
Shiva
8,911
891
26
3
0
190,993
0
W
Terra
8,961
896
1
0
0
210,178
0
L
Atlas
8,337
834
4
0
0
161,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role