Player Matchup

Chang'e
Chang'e
BIOHAZARD_V-X
Chang'e
Level 141
God Stats
0W - 4L
1,158 SR
Queue Stats
216W - 232L
1,438 Elo+
Party 3
Hel
Hel
IESEDEDE
Hel
Level 40
God Stats
5W - 6L
1,489 SR
Queue Stats
47W - 61L
1,410 Elo+
Solo
Sol
Sol
McKinstryy
Sol
Level 107
God Stats
7W - 6L
1,808 SR
Queue Stats
165W - 184L
1,426 Elo+
Party 3
Loki
Loki
Triks
Loki
Level 148
God Stats
3W - 2L
1,700 SR
Queue Stats
374W - 345L
1,512 Elo+
Solo
Tyr
Tyr
iMortaxe
Tyr
Level 120
God Stats
1W - 3L
1,284 SR
Queue Stats
53W - 78L
1,395 Elo+
Party 3
Team Averages
Level 111
1,488 SR
1,436 Elo+

VS

Team Averages
Level 74
1,608 SR
1,491 Elo+
Izanami
Izanami
Dayit
Izanami
Level 55
God Stats
9W - 3L
1,800 SR
Queue Stats
60W - 50L
1,477 Elo+
Party 2
Bellona
Bellona
IvanGepner
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,372 Elo+
Party 2
Susano
Susano
Rаndom
Susano
Level 124
God Stats
9W - 5L
1,576 SR
Queue Stats
21W - 14L
1,584 Elo+
Party 1
Freya
Freya
gepec
Freya
Level 69
God Stats
12W - 6L
1,620 SR
Queue Stats
109W - 86L
1,475 Elo+
Party 2
Ah Puch
Ah Puch
hherk
Ah Puch
Level 119
God Stats
1W - 0L
1,545 SR
Queue Stats
69W - 61L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
16
6 / 3 / 2
9,210
542
8,106
18,003
6,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 2
7,351
432
7,889
11,755
4,543
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 5 / 3
9,761
574
11,640
14,901
5,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
Triks
Loki
16
3 / 1 / 1
9,636
567
8,716
12,816
5,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 1 / 7
8,958
527
5,849
17,596
19,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dayit
Izanami
16
1 / 4 / 4
9,571
563
9,785
14,187
6,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
IvanGepner
Bellona
16
1 / 3 / 1
9,577
563
9,754
16,543
17,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Rаndom
Susano
17
8 / 2 / 3
9,844
579
12,285
12,259
5,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Freya
gepec
Freya
14
2 / 3 / 2
8,608
506
6,374
12,019
5,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
hherk
Ah Puch
14
3 / 5 / 5
8,341
491
15,764
13,737
5,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
30
16
Kills
15
15
Deaths
17
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
6
3
2
2.33
W
Izanami
Dayit
Izanami
1
4
4
0.75
L
1
5
2
0.4
W
Bellona
IvanGepner
Bellona
1
3
1
0.5
L
3
5
3
0.9
W
Susano
Rаndom
Susano
8
2
3
4.75
L
Loki
Triks
Loki
3
1
1
3.5
W
Freya
gepec
Freya
2
3
2
1
W
Ah Puch
hherk
Ah Puch
3
5
5
1.1
L
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,200
Damage
53,962
75,071
Taken
68,745
41,658
Mitigated
39,519
30,983
Healing
21,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
8,106
696
718
9,434
18,003
6,789
0
2,395
15,522
75,441
0
W
Izanami
Dayit
Izanami
9,785
7,220
0
4,430
14,187
6,068
3,542
9,939
4,248
0
80,063
L
7,889
112
2,929
3,929
11,755
4,543
0
5,738
5,701
44,858
0
W
Bellona
IvanGepner
Bellona
9,754
1,910
0
5,017
16,543
17,309
0
1,245
15,298
0
74,591
L
11,640
4,717
0
6,600
14,901
5,318
1,134
3,229
11,626
86,987
0
W
Susano
Rаndom
Susano
12,285
3,460
0
3,927
12,259
5,234
0
4,249
8,010
0
56,946
L
Loki
Triks
Loki
8,716
1,411
0
2,160
12,816
5,801
0
85
12,731
0
69,029
W
Freya
gepec
Freya
6,374
1,458
0
5,256
12,019
5,166
405
7,309
4,710
59,840
0
W
Ah Puch
hherk
Ah Puch
15,764
1,342
0
2,496
13,737
5,742
0
5,066
8,671
50,526
0
L
5,849
177
92
5,121
17,596
19,207
0
9,871
7,353
173
28,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,916
Gold Earned
45,941
483
Minions Killed
521
0
Camps Cleared
0
1,626,646
Distance Traveled
1,729,053
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,210
542
108
6
0
347,485
2
W
Izanami
9,571
563
141
8
0
323,862
0
L
Hel
7,351
432
86
5
0
311,465
0
W
Bellona
9,577
563
124
7
0
355,095
0
L
Sol
9,761
574
138
8
0
289,972
7
W
Susano
9,844
579
78
5
0
395,136
0
L
Loki
9,636
567
104
6
0
342,705
5
W
Freya
8,608
506
103
6
0
306,044
0
W
Ah Puch
8,341
491
75
4
0
348,916
0
L
Tyr
8,958
527
47
3
0
335,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role