Player Matchup

Charon
Charon
Chiopmunk141
Charon
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
950W - 880L
1,585 Elo+
Solo
King Arthur
King Arthur
ESTEBAN-2713321
King Arthur
Level 89
God Stats
2W - 7L
1,455 SR
Queue Stats
587W - 547L
1,478 Elo+
Solo
Anhur
Anhur
NicNictoGood
Anhur
Level 14
God Stats
6W - 6L
1,415 SR
Queue Stats
9W - 13L
1,402 Elo+
Party 1
Merlin
Merlin
TheOneTage
Merlin
Level 129
God Stats
1W - 7L
1,566 SR
Queue Stats
115W - 127L
1,509 Elo+
Solo
Bakasura
Bakasura
glhf126
Bakasura
Level 61
God Stats
8W - 6L
1,547 SR
Queue Stats
152W - 113L
1,571 Elo+
Party 1
Team Averages
Level 87
1,497 SR
1,509 Elo+

VS

Team Averages
Level 120
1,465 SR
1,527 Elo+
Artemis
Artemis
DaB1ackDud3
Artemis
Level 98
God Stats
1W - 0L
1,285 SR
Queue Stats
89W - 70L
1,563 Elo+
Solo
Ne Zha
Ne Zha
DarthCyker
Ne Zha
Level 118
God Stats
8W - 9L
1,590 SR
Queue Stats
302W - 295L
1,534 Elo+
Solo
Ymir
Ymir
sketchyliquor
Ymir
Level 146
God Stats
4W - 6L
1,329 SR
Queue Stats
292W - 261L
1,496 Elo+
Solo
Janus
Janus
xRubinsx
Janus
Level 149
God Stats
1W - 2L
1,203 SR
Queue Stats
119W - 118L
1,460 Elo+
Solo
Hercules
Hercules
гonn
Hercules
Level 88
God Stats
10W - 4L
1,920 SR
Queue Stats
41W - 32L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
0 / 3 / 6
8,256
435
9,601
17,644
18,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
ESTEBAN-2713321
King Arthur
13
1 / 7 / 1
8,231
433
7,597
19,407
16,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 3 / 3
8,134
428
3,762
12,344
4,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
TheOneTage
Merlin
16
0 / 1 / 2
9,134
481
5,730
8,662
4,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
glhf126
Bakasura
16
7 / 2 / 0
9,667
509
11,506
18,231
9,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DaB1ackDud3
Artemis
14
2 / 2 / 4
9,751
513
10,522
9,139
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
DarthCyker
Ne Zha
15
1 / 2 / 6
9,681
510
8,805
15,426
6,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 9
9,361
493
4,414
15,833
12,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
xRubinsx
Janus
17
3 / 2 / 4
10,880
573
10,148
8,248
3,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
гonn
Hercules
17
8 / 2 / 2
11,606
611
17,135
17,746
19,571
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
8
Kills
16
16
Deaths
9
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charon
0
3
6
1
W
Artemis
DaB1ackDud3
Artemis
2
2
4
2
W
Ne Zha
DarthCyker
Ne Zha
1
2
6
2
L
King Arthur
ESTEBAN-2713321
King Arthur
1
7
1
0.21
L
0
3
3
0.5
L
Merlin
TheOneTage
Merlin
0
1
2
1
L
Bakasura
glhf126
Bakasura
7
2
0
3.5
W
2
1
9
6.5
W
Janus
xRubinsx
Janus
3
2
4
2.5
W
Hercules
гonn
Hercules
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,196
Damage
51,024
76,288
Taken
66,392
53,130
Mitigated
45,368
13,448
Healing
25,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
9,601
740
0
2,236
17,644
18,999
0
5,808
11,579
22,147
0
W
Artemis
DaB1ackDud3
Artemis
10,522
3,329
0
3,770
9,139
3,511
288
1,689
6,753
0
75,445
W
Ne Zha
DarthCyker
Ne Zha
8,805
1,396
0
7,723
15,426
6,035
0
2,279
12,201
0
71,590
L
King Arthur
ESTEBAN-2713321
King Arthur
7,597
772
0
2,627
19,407
16,373
0
1,883
17,509
485
56,001
L
3,762
1,861
0
2,014
12,344
4,443
0
2,707
9,611
0
44,592
L
Merlin
TheOneTage
Merlin
5,730
111
0
693
8,662
4,030
0
2,581
5,999
86,715
0
L
Bakasura
glhf126
Bakasura
11,506
7,250
0
5,878
18,231
9,285
28
1,643
16,542
0
74,569
W
4,414
1,122
2,185
3,934
15,833
12,555
60
4,992
10,415
18,670
0
W
Janus
xRubinsx
Janus
10,148
820
0
825
8,248
3,696
683
3,235
4,424
100,283
0
W
Hercules
гonn
Hercules
17,135
8,118
0
7,511
17,746
19,571
955
3,866
13,206
0
93,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,422
Gold Earned
51,279
482
Minions Killed
529
0
Camps Cleared
0
1,903,451
Distance Traveled
1,876,224
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,256
435
18
1
0
389,086
2
W
Artemis
9,751
513
99
5
0
346,465
7
W
Ne Zha
9,681
510
99
5
0
404,857
0
L
King Arthur
8,231
433
80
4
0
371,813
0
L
Anhur
8,134
428
81
4
0
349,984
0
L
Merlin
9,134
481
170
9
0
360,183
5
L
Bakasura
9,667
509
133
7
0
432,385
4
W
Ymir
9,361
493
11
1
0
381,056
6
W
Janus
10,880
573
170
9
0
370,503
2
W
Hercules
11,606
611
150
8
0
373,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role