Player Matchup

Thor
Thor
Gold I
BigPoppaNasty
Thor
Gold I
Level 82
God Stats
6W - 6L
1,748 SR
Queue Stats
243W - 231L
1,832 MMR
Solo
Medusa
Medusa
Platinum III
Egan xD
Medusa
Platinum III
Level 155
God Stats
5W - 10L
1,254 SR
Queue Stats
237W - 238L
1,784 MMR
Solo
Merlin
Merlin
Platinum II
ImHoxney
Merlin
Platinum II
Level 147
God Stats
3W - 3L
1,741 SR
Queue Stats
46W - 36L
1,912 MMR
Party 1
Charon
Charon
Platinum III
K1rbyyツ
Charon
Platinum III
Level 157
God Stats
8W - 5L
1,445 SR
Queue Stats
158W - 145L
1,797 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum I
Phormy
Kumbhakarna
Platinum I
Level 135
God Stats
19W - 18L
1,662 SR
Queue Stats
533W - 546L
1,822 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,570 SR
1,829 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 84
1,519 SR
1,629 MMR
Skadi
Skadi
Platinum III
 
Skadi
Platinum III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum II
 
He Bo
Platinum II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum III
 
Hercules
Platinum III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold I
croquetillaㅤ
Chaac
Gold I
Level 100
God Stats
6W - 3L
1,765 SR
Queue Stats
17W - 14L
1,864 MMR
Solo
Agni
Agni
Gold III
xBelírico8
Agni
Gold III
Level 44
God Stats
6W - 1L
1,332 SR
Queue Stats
75W - 64L
1,783 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,476
548
2,312
6,260
2,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
Egan xD
Medusa
8
0 / 4 / 2
4,647
465
2,917
5,776
1,862
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
ImHoxney
Merlin
10
2 / 2 / 0
5,764
576
2,698
5,176
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
K1rbyyツ
Charon
8
0 / 0 / 3
4,849
485
4,107
7,367
5,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
Phormy
Kumbhakarna
9
0 / 1 / 0
4,365
437
0
3,048
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ChironFenrirKaliJormungandr

VS

Bans
FreyaMartichorasAo KuangChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
2 / 1 / 2
6,417
642
3,622
6,134
2,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

He Bo
 
He Bo
11
1 / 0 / 1
6,022
602
2,952
2,791
846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
8
3 / 3 / 1
5,122
512
5,022
10,815
7,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 0 / 1
6,963
696
4,917
5,544
6,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 1
5,994
599
1,659
4,026
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
4
Kills
7
7
Deaths
4
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
1
2
3
W
He Bo
 
He Bo
1
0
1
1.5
W
Hercules
 
Hercules
3
3
1
1.17
L
2
0
0
2
L
Medusa
Egan xD
Medusa
0
4
2
0.25
L
Merlin
ImHoxney
Merlin
2
2
0
1
L
Charon
K1rbyyツ
Charon
0
0
3
1.5
L
Kumbhakarna
Phormy
Kumbhakarna
0
1
0
0
W
1
0
1
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,034
Damage
18,172
27,627
Taken
29,310
13,218
Mitigated
17,793
3,859
Healing
11,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
3,622
933
0
2,252
6,134
2,098
0
630
5,504
0
40,619
W
He Bo
 
He Bo
2,952
44
0
2,433
2,791
846
0
265
2,518
51,061
0
W
Hercules
 
Hercules
5,022
1,853
0
3,855
10,815
7,336
0
3,914
6,878
0
11,822
L
2,312
266
0
625
6,260
2,277
0
1,461
4,799
0
30,246
L
Medusa
Egan xD
Medusa
2,917
1,294
0
871
5,776
1,862
0
0
5,776
0
25,795
L
Merlin
ImHoxney
Merlin
2,698
248
0
489
5,176
2,094
0
2,001
3,175
40,480
0
L
Charon
K1rbyyツ
Charon
4,107
1,770
0
1,624
7,367
5,323
0
1,149
6,218
15,894
0
L
Kumbhakarna
Phormy
Kumbhakarna
0
0
0
250
3,048
1,662
0
0
3,048
8,936
0
W
4,917
797
0
1,945
5,544
6,185
42
1,270
4,202
0
57,221
W
1,659
52
0
1,000
4,026
1,328
0
612
3,403
53,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,101
Gold Earned
30,518
212
Minions Killed
382
0
Camps Cleared
0
851,166
Distance Traveled
1,009,515
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,417
642
73
7
0
183,886
2
W
He Bo
6,022
602
91
9
0
214,093
0
W
Hercules
5,122
512
11
1
0
223,291
2
L
Thor
5,476
548
56
6
0
231,320
0
L
Medusa
4,647
465
34
3
0
207,288
0
L
Merlin
5,764
576
79
8
0
189,157
1
L
Charon
4,849
485
19
2
0
182,271
0
L
Kumbhakarna
4,365
437
24
2
0
41,130
0
W
Chaac
6,963
696
102
10
0
188,950
0
W
Agni
5,994
599
105
11
0
199,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role