Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ecstasy1456
Sun Wukong
Level 144
God Stats
2W - 4L
1,395 SR
Queue Stats
239W - 240L
1,453 Elo+
Solo
Hou Yi
Hou Yi
nascimentorp
Hou Yi
Level 157
God Stats
2W - 3L
1,431 SR
Queue Stats
121W - 118L
1,527 Elo+
Solo
Sol
Sol
tucaslash
Sol
Level 63
God Stats
2W - 8L
1,291 SR
Queue Stats
38W - 43L
1,417 Elo+
Party 1
Thanatos
Thanatos
yM7NO
Thanatos
Level 29
God Stats
4W - 8L
1,344 SR
Queue Stats
38W - 44L
1,417 Elo+
Party 1
Team Averages
Level 92
1,392 SR
1,463 Elo+

VS

Team Averages
Level 102
1,571 SR
1,459 Elo+
Anhur
Anhur
FrancoArgen
Anhur
Level 162
God Stats
21W - 20L
1,564 SR
Queue Stats
463W - 470L
1,429 Elo+
Solo
Cu Chulainn
Cu Chulainn
PES4DEL08535
Cu Chulainn
Level 66
God Stats
78W - 57L
1,497 SR
Queue Stats
317W - 344L
1,400 Elo+
Solo
Nu Wa
Nu Wa
RichardqM
Nu Wa
Level 125
God Stats
14W - 3L
1,651 SR
Queue Stats
141W - 129L
1,508 Elo+
Solo
Jormungandr
Jormungandr
SamucaSPARTA
Jormungandr
Level 102
God Stats
13W - 13L
1,435 SR
Queue Stats
101W - 94L
1,482 Elo+
Solo
Nemesis
Nemesis
kretz1
Nemesis
Level 55
God Stats
2W - 2L
1,705 SR
Queue Stats
189W - 173L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 2 / 2
7,321
431
5,151
16,932
16,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Ecstasy1456
Sun Wukong
15
2 / 0 / 2
9,414
554
9,267
16,827
13,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hou Yi
13
1 / 4 / 0
7,938
467
5,666
11,863
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 5 / 1
7,951
468
6,295
13,221
3,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
yM7NO
Thanatos
13
2 / 6 / 1
8,042
473
8,097
19,202
7,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
8,493
500
11,767
13,009
4,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
PES4DEL08535
Cu Chulainn
14
0 / 2 / 3
8,599
506
7,834
12,466
12,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
RichardqM
Nu Wa
14
5 / 2 / 7
9,533
561
12,846
8,712
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
SamucaSPARTA
Jormungandr
13
0 / 0 / 7
7,944
467
7,210
12,436
6,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
kretz1
Nemesis
17
8 / 1 / 2
10,132
596
12,134
12,359
6,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
17
17
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
2
0.5
L
Sun Wukong
Ecstasy1456
Sun Wukong
2
0
2
3
W
4
1
3
5.5
W
Cu Chulainn
PES4DEL08535
Cu Chulainn
0
2
3
0.75
W
Nu Wa
RichardqM
Nu Wa
5
2
7
4.25
W
Jormungandr
SamucaSPARTA
Jormungandr
0
0
7
3.5
W
Nemesis
kretz1
Nemesis
8
1
2
9
L
Hou Yi
1
4
0
0.25
L
1
5
1
0.3
L
Thanatos
yM7NO
Thanatos
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,476
Damage
51,791
78,045
Taken
58,982
44,703
Mitigated
32,927
29,671
Healing
11,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,151
2,500
0
4,237
16,932
16,614
0
7,613
9,319
22,132
0
L
Sun Wukong
Ecstasy1456
Sun Wukong
9,267
584
0
8,217
16,827
13,039
358
2,334
14,493
0
78,211
W
11,767
6,862
0
4,613
13,009
4,423
1,107
2,386
10,623
0
56,292
W
Cu Chulainn
PES4DEL08535
Cu Chulainn
7,834
495
0
2,701
12,466
12,363
23
1,685
10,781
882
64,523
W
Nu Wa
RichardqM
Nu Wa
12,846
3,136
0
400
8,712
3,124
329
2,622
6,090
75,922
0
W
Jormungandr
SamucaSPARTA
Jormungandr
7,210
1,514
180
2,490
12,436
6,753
334
3,360
9,076
54,449
0
W
Nemesis
kretz1
Nemesis
12,134
5,813
0
1,606
12,359
6,264
470
1,797
10,562
0
104,821
L
Hou Yi
5,666
2,096
0
3,820
11,863
3,896
0
3,690
8,173
0
56,183
L
6,295
1,327
0
3,508
13,221
3,773
714
4,072
9,149
58,774
0
L
Thanatos
yM7NO
Thanatos
8,097
3,720
0
9,889
19,202
7,381
0
2,805
16,397
0
66,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,666
Gold Earned
44,701
418
Minions Killed
501
0
Camps Cleared
0
1,652,297
Distance Traveled
1,786,964
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,321
431
29
2
0
360,755
1
L
Sun Wukong
9,414
554
121
7
0
354,309
11
W
Anhur
8,493
500
84
5
0
346,620
4
W
Cu Chulainn
8,599
506
91
5
0
359,938
3
W
Nu Wa
9,533
561
129
8
0
340,043
2
W
Jormungandr
7,944
467
70
4
0
315,105
0
W
Nemesis
10,132
596
127
7
0
425,258
1
L
Hou Yi
7,938
467
91
5
0
287,126
2
L
Sol
7,951
468
87
5
0
296,495
0
L
Thanatos
8,042
473
90
5
0
353,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role