Player Matchup

Horus
Horus
Gamble02
Horus
Level 129
God Stats
80W - 77L
1,422 SR
Queue Stats
1,031W - 995L
1,506 Elo+
Party 4
Kukulkan
Kukulkan
GiornoEz
Kukulkan
Level 88
God Stats
13W - 7L
1,559 SR
Queue Stats
204W - 163L
1,608 Elo+
Party 1
Maui
Maui
LightGem
Maui
Level 108
God Stats
3W - 7L
1,639 SR
Queue Stats
105W - 94L
1,440 Elo+
Solo
Mercury
Mercury
Skinark
Mercury
Level 86
God Stats
9W - 7L
1,587 SR
Queue Stats
111W - 93L
1,604 Elo+
Party 1
Neith
Neith
WhiskeeOnIce
Neith
Level 89
God Stats
7W - 3L
1,500 SR
Queue Stats
427W - 413L
1,506 Elo+
Party 4
Team Averages
Level 100
1,541 SR
1,533 Elo+

VS

Team Averages
Level 116
1,630 SR
1,685 Elo+
Ix Chel
Ix Chel
ADL2001
Ix Chel
Level 157
God Stats
0W - 2L
1,600 SR
Queue Stats
105W - 77L
1,672 Elo+
Party 2
Gilgamesh
Gilgamesh
Doebizzy
Gilgamesh
Level 64
God Stats
0W - 1L
1,259 SR
Queue Stats
1W - 2L
1,735 Elo+
Party 3
Surtr
Surtr
TheShogun505
Surtr
Level 128
God Stats
21W - 11L
1,567 SR
Queue Stats
77W - 65L
1,577 Elo+
Party 2
Freya
Freya
Tyblz
Freya
Level 103
God Stats
9W - 7L
1,824 SR
Queue Stats
333W - 312L
1,570 Elo+
Solo
Nemesis
Nemesis
chillself
Nemesis
Level 129
God Stats
0W - 1L
1,898 SR
Queue Stats
3W - 2L
1,869 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gamble02
Horus
10
3 / 0 / 2
6,585
599
3,493
7,826
6,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
GiornoEz
Kukulkan
14
4 / 2 / 1
7,788
708
4,802
6,356
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Maui
12
0 / 0 / 2
6,714
610
3,009
5,854
5,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
Skinark
Mercury
12
4 / 1 / 2
6,728
612
5,495
8,875
3,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 0 / 5
5,561
506
4,194
3,852
1,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ADL2001
Ix Chel
11
2 / 3 / 0
6,321
575
4,905
6,304
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Doebizzy
Gilgamesh
11
0 / 2 / 0
6,147
559
2,248
8,525
7,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 0
4,974
452
3,674
6,166
3,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
Tyblz
Freya
10
0 / 4 / 0
5,472
497
2,333
7,656
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
chillself
Nemesis
11
1 / 1 / 0
6,242
567
4,191
8,505
3,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
11
Kills
3
3
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
ADL2001
Ix Chel
2
3
0
0.67
L
Gilgamesh
Doebizzy
Gilgamesh
0
2
0
0
W
Horus
Gamble02
Horus
3
0
2
4
W
Kukulkan
GiornoEz
Kukulkan
4
2
1
2.25
W
Maui
0
0
2
1
W
Mercury
Skinark
Mercury
4
1
2
5
L
0
1
0
0
L
Freya
Tyblz
Freya
0
4
0
0
W
0
0
5
2.5
L
Nemesis
chillself
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,993
Damage
17,351
32,763
Taken
37,156
18,970
Mitigated
18,856
7,489
Healing
6,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
ADL2001
Ix Chel
4,905
372
0
681
6,304
2,308
0
3,186
3,104
43,372
0
L
Gilgamesh
Doebizzy
Gilgamesh
2,248
842
0
1,200
8,525
7,185
0
2,985
5,540
0
38,992
W
Horus
Gamble02
Horus
3,493
1,190
370
3,074
7,826
6,018
0
1,249
6,267
0
16,479
W
Kukulkan
GiornoEz
Kukulkan
4,802
536
0
378
6,356
2,585
0
3,490
2,866
71,920
0
W
Maui
3,009
1,248
0
1,106
5,854
5,620
0
0
5,854
45,811
120
W
Mercury
Skinark
Mercury
5,495
3,730
0
1,035
8,875
3,510
0
1,415
7,460
0
51,204
L
3,674
948
0
1,584
6,166
3,690
0
0
6,166
486
23,551
L
Freya
Tyblz
Freya
2,333
548
0
2,238
7,656
2,496
0
0
7,656
31,628
0
W
4,194
1,987
0
1,526
3,852
1,237
0
706
2,926
0
40,808
L
Nemesis
chillself
Nemesis
4,191
1,709
0
1,291
8,505
3,177
0
1,488
6,999
0
54,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,376
Gold Earned
29,156
396
Minions Killed
357
0
Camps Cleared
0
1,127,529
Distance Traveled
1,071,064
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,321
575
86
8
0
199,625
0
L
Gilgamesh
6,147
559
75
7
0
205,710
0
W
Horus
6,585
599
18
2
0
207,644
3
W
Kukulkan
7,788
708
128
12
0
223,406
0
W
Maui
6,714
610
98
9
0
196,684
0
W
Mercury
6,728
612
75
7
0
293,962
0
L
Surtr
4,974
452
44
4
0
230,195
0
L
Freya
5,472
497
59
5
0
174,200
0
W
Neith
5,561
506
77
7
0
205,833
1
L
Nemesis
6,242
567
93
8
0
261,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role