Player Matchup

Morgan Le Fay
Morgan Le Fay
Back_Bender24
Morgan Le Fay
Level 103
God Stats
69W - 52L
1,616 SR
Queue Stats
431W - 433L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
DeuceDinero23
Cthulhu
Level 160
God Stats
5W - 4L
1,486 SR
Queue Stats
709W - 702L
1,505 Elo+
Solo
Danzaburou
Danzaburou
Guts04
Danzaburou
Level 124
God Stats
4W - 2L
1,248 SR
Queue Stats
224W - 235L
1,502 Elo+
Solo
Loki
Loki
IncarcXerated
Loki
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 118L
1,440 Elo+
Party 1
Sun Wukong
Sun Wukong
NesDown115
Sun Wukong
Level 8
God Stats
6W - 9L
1,691 SR
Queue Stats
24W - 43L
1,261 Elo+
Party 1
Team Averages
Level 105
1,508 SR
1,434 Elo+

VS

Team Averages
Level 118
1,513 SR
1,415 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
TylarzzSG
Nox
Level 103
God Stats
2W - 2L
1,782 SR
Queue Stats
717W - 672L
1,479 Elo+
Solo
Izanami
Izanami
When i Say A
Izanami
Level 147
God Stats
31W - 25L
1,607 SR
Queue Stats
104W - 113L
1,490 Elo+
Solo
Chang'e
Chang'e
melball63
Chang'e
Level 30
God Stats
0W - 2L
1,319 SR
Queue Stats
15W - 50L
1,144 Elo+
Solo
Awilix
Awilix
mrWangerin
Awilix
Level 99
God Stats
1W - 1L
1,355 SR
Queue Stats
290W - 257L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Back_Bender24
Morgan Le Fay
14
3 / 3 / 1
7,728
515
8,664
7,848
3,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
13
5 / 0 / 3
8,536
569
10,081
12,293
11,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Danzaburou
Guts04
Danzaburou
15
3 / 0 / 1
8,830
589
6,848
6,746
3,367
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 3
7,505
500
5,143
13,252
4,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
NesDown115
Sun Wukong
14
4 / 1 / 3
8,160
544
6,250
12,861
8,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 4 / 3
6,795
453
5,768
11,057
5,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 0
8,274
552
7,982
7,828
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
When i Say A
Izanami
16
0 / 2 / 0
8,961
597
2,600
9,944
4,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chang'e
melball63
Chang'e
11
0 / 7 / 0
6,802
453
6,768
13,611
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
mrWangerin
Awilix
13
3 / 2 / 2
7,909
527
5,524
13,110
5,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
16
Kills
6
6
Deaths
16
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
4
3
0.38
W
Morgan Le Fay
Back_Bender24
Morgan Le Fay
3
3
1
1.17
W
Cthulhu
5
0
3
6.5
W
Danzaburou
Guts04
Danzaburou
3
0
1
3.5
W
1
2
3
1.25
W
Sun Wukong
NesDown115
Sun Wukong
4
1
3
5.5
L
3
1
0
3
L
Izanami
When i Say A
Izanami
0
2
0
0
L
Chang'e
melball63
Chang'e
0
7
0
0
L
Awilix
mrWangerin
Awilix
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,986
Damage
28,642
53,000
Taken
55,550
31,509
Mitigated
22,998
15,760
Healing
12,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,768
961
247
3,007
11,057
5,207
0
5,617
5,440
34,788
0
W
Morgan Le Fay
Back_Bender24
Morgan Le Fay
8,664
871
0
1,190
7,848
3,073
0
3,331
4,367
60,982
0
W
Cthulhu
10,081
984
54
1,751
12,293
11,882
0
4,595
7,406
43,878
0
W
Danzaburou
Guts04
Danzaburou
6,848
3,735
0
4,295
6,746
3,367
87
1,153
5,521
0
71,845
W
5,143
1,239
0
5,016
13,252
4,802
0
4,007
9,171
0
64,185
W
Sun Wukong
NesDown115
Sun Wukong
6,250
1,157
0
3,454
12,861
8,385
0
6,822
6,017
0
52,063
L
7,982
375
0
2,156
7,828
3,225
0
4,677
3,151
54,240
0
L
Izanami
When i Say A
Izanami
2,600
1,951
0
2,945
9,944
4,720
387
1,727
8,217
0
82,899
L
Chang'e
melball63
Chang'e
6,768
1,645
0
3,701
13,611
4,326
370
1,631
11,980
41,852
0
L
Awilix
mrWangerin
Awilix
5,524
2,003
0
855
13,110
5,520
0
5,093
8,017
0
53,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,759
Gold Earned
38,741
455
Minions Killed
450
0
Camps Cleared
0
1,628,283
Distance Traveled
1,424,256
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,795
453
64
4
0
303,253
0
W
Morgan Le Fay
7,728
515
110
7
0
296,278
4
W
Cthulhu
8,536
569
53
4
0
348,158
4
W
Danzaburou
8,830
589
133
9
0
312,436
3
W
Loki
7,505
500
91
6
0
354,622
4
W
Sun Wukong
8,160
544
68
5
0
316,789
0
L
Nox
8,274
552
103
7
0
307,476
0
L
Izanami
8,961
597
164
11
0
272,728
0
L
Chang'e
6,802
453
47
3
0
208,709
0
L
Awilix
7,909
527
72
5
0
332,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role