Player Matchup

Thoth
Thoth
 
Thoth
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
JJustin
Medusa
Level 111
God Stats
4W - 8L
1,500 SR
Queue Stats
308W - 391L
1,468 Elo+
Party 1
Mercury
Mercury
XIIIArcher
Mercury
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 30L
1,653 Elo+
Party 1
Chaac
Chaac
ikiht
Chaac
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 34L
1,454 Elo+
Party 1
Team Averages
Level 98
1,500 SR
1,515 Elo+

VS

Team Averages
Level 132
1,631 SR
1,558 Elo+
Tiamat
Tiamat
DBills24
Tiamat
Level 156
God Stats
1W - 3L
1,690 SR
Queue Stats
154W - 152L
1,538 Elo+
Solo
Ix Chel
Ix Chel
DeusExitium405
Ix Chel
Level 30
God Stats
50W - 37L
1,538 SR
Queue Stats
194W - 193L
1,450 Elo+
Solo
Yemoja
Yemoja
FeelingFroggy11
Yemoja
Level 147
God Stats
6W - 3L
1,729 SR
Queue Stats
713W - 596L
1,596 Elo+
Solo
Artemis
Artemis
MattsADC
Artemis
Level 155
God Stats
0W - 1L
1,709 SR
Queue Stats
46W - 24L
1,679 Elo+
Solo
Thanatos
Thanatos
MrMulberry
Thanatos
Level 170
God Stats
0W - 2L
1,490 SR
Queue Stats
2W - 6L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
3 / 0 / 0
5,995
600
5,071
3,067
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
 
Kuzenbo
9
0 / 0 / 3
5,501
550
3,586
4,600
3,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
JJustin
Medusa
11
2 / 2 / 1
5,997
600
4,161
5,714
2,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
XIIIArcher
Mercury
11
3 / 0 / 2
5,896
590
2,694
7,410
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
ikiht
Chaac
11
2 / 0 / 2
6,833
683
4,375
7,700
4,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DBills24
Tiamat
10
0 / 4 / 0
5,585
559
3,036
7,593
6,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 2 / 0
4,253
425
1,805
3,871
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 1
5,320
532
1,513
7,808
4,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
MattsADC
Artemis
9
1 / 3 / 0
5,304
530
5,916
8,325
3,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
MrMulberry
Thanatos
9
1 / 0 / 0
5,046
505
1,192
5,789
1,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
10
Kills
2
2
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
0
0
3
W
Kuzenbo
 
Kuzenbo
0
0
3
1.5
L
Tiamat
DBills24
Tiamat
0
4
0
0
L
0
2
0
0
L
0
1
1
0.5
W
Medusa
JJustin
Medusa
2
2
1
1.25
L
Artemis
MattsADC
Artemis
1
3
0
0.33
L
Thanatos
MrMulberry
Thanatos
1
0
0
1
W
Mercury
XIIIArcher
Mercury
3
0
2
4
W
Chaac
ikiht
Chaac
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,887
Damage
13,462
28,491
Taken
33,386
13,869
Mitigated
16,610
8,346
Healing
11,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
5,071
339
0
990
3,067
881
472
1,277
1,790
43,004
0
W
Kuzenbo
 
Kuzenbo
3,586
1,719
0
2,276
4,600
3,792
51
843
3,757
15,154
0
L
Tiamat
DBills24
Tiamat
3,036
681
0
1,075
7,593
6,279
0
284
7,309
35,093
212
L
1,805
228
150
800
3,871
1,262
0
2,732
1,139
16,302
0
L
1,513
388
1,421
2,428
7,808
4,062
0
3,158
4,650
20,664
0
W
Medusa
JJustin
Medusa
4,161
2,020
0
1,072
5,714
2,210
0
209
5,505
0
41,836
L
Artemis
MattsADC
Artemis
5,916
2,698
0
1,800
8,325
3,034
0
1,243
7,082
0
38,097
L
Thanatos
MrMulberry
Thanatos
1,192
163
0
4,190
5,789
1,973
0
1,240
4,549
0
27,664
W
Mercury
XIIIArcher
Mercury
2,694
976
0
1,000
7,410
2,459
0
989
6,421
0
41,460
W
Chaac
ikiht
Chaac
4,375
994
0
3,008
7,700
4,527
0
2,530
4,876
0
48,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,222
Gold Earned
25,508
311
Minions Killed
269
0
Camps Cleared
0
1,036,819
Distance Traveled
808,440
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
5,995
600
69
7
0
184,002
0
W
Kuzenbo
5,501
550
20
2
0
212,047
2
L
Tiamat
5,585
559
75
8
0
155,508
0
L
Ix Chel
4,253
425
33
3
0
123,416
0
L
Yemoja
5,320
532
37
4
0
173,280
1
W
Medusa
5,997
600
72
7
0
184,428
2
L
Artemis
5,304
530
79
8
0
171,017
0
L
Thanatos
5,046
505
45
5
0
185,219
0
W
Mercury
5,896
590
62
6
0
273,203
0
W
Chaac
6,833
683
88
9
0
183,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role