Player Matchup

Cliodhna
Cliodhna
Gold IV
HighImpac_Gaming
Cliodhna
Gold IV
Level 126
God Stats
4W - 3L
1,265 SR
Queue Stats
272W - 277L
1,432 MMR
Party 1
Sol
Sol
Silver II
LioLoCleanPlate
Sol
Silver II
Level 137
God Stats
7W - 11L
1,452 SR
Queue Stats
172W - 207L
1,189 MMR
Party 1
Mulan
Mulan
Gold II
LivingProof_23
Mulan
Gold II
Level 149
God Stats
81W - 67L
1,622 SR
Queue Stats
519W - 564L
1,681 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,447 SR
1,434 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,478 SR
1,412 MMR
Kukulkan
Kukulkan
Bronze III
ChristinW
Kukulkan
Bronze III
Level 85
God Stats
0W - 1L
1,285 SR
Queue Stats
2W - 5L
1,391 MMR
Solo
Hachiman
Hachiman
Gold IV
DMVTRILL
Hachiman
Gold IV
Level 120
God Stats
2W - 4L
1,596 SR
Queue Stats
122W - 136L
1,407 MMR
Solo
Cthulhu
Cthulhu
Silver III
TTVYskcarnage
Cthulhu
Silver III
Level 129
God Stats
21W - 24L
1,554 SR
Queue Stats
33W - 34L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
11,841
740
13,052
15,555
6,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 1 / 6
12,473
780
6,773
8,837
3,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 3 / 6
11,978
749
8,879
17,891
17,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AphroditeAresNe ZhaHadesAo Kuang

VS

Bans
BastetHeraBaron SamediMerlinFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ChristinW
Kukulkan
14
0 / 5 / 3
10,683
668
8,123
10,472
3,858
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
DMVTRILL
Hachiman
15
5 / 3 / 1
11,992
750
14,868
12,013
4,295
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cthulhu
10
1 / 3 / 1
9,718
607
7,616
10,774
9,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
11
Kills
6
6
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ChristinW
Kukulkan
0
5
3
0.3
L
Hachiman
DMVTRILL
Hachiman
5
3
1
1.83
W
3
2
7
3.25
W
5
1
6
8
W
3
3
6
2
L
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,704
Damage
30,607
42,283
Taken
33,259
27,445
Mitigated
17,824
9,782
Healing
2,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ChristinW
Kukulkan
8,123
411
0
270
10,472
3,858
35
1,899
8,573
41,341
0
L
Hachiman
DMVTRILL
Hachiman
14,868
8,321
0
375
12,013
4,295
0
1,619
10,394
0
52,659
W
13,052
1,140
0
3,511
15,555
6,281
0
6,672
8,574
0
46,613
W
6,773
3,020
0
3,781
8,837
3,962
2,831
3,429
5,256
63,049
6,110
W
8,879
1,174
0
2,490
17,891
17,202
318
5,254
12,287
0
26,204
L
Cthulhu
7,616
668
148
2,092
10,774
9,671
48
3,371
7,403
15,308
69

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,292
Gold Earned
32,393
176
Minions Killed
149
0
Camps Cleared
0
859,741
Distance Traveled
689,171
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,683
668
82
5
0
239,563
3
L
Hachiman
11,992
750
52
3
0
252,066
0
W
Cliodhna
11,841
740
49
3
0
305,105
0
W
Sol
12,473
780
94
6
0
279,438
2
W
Mulan
11,978
749
33
2
0
275,198
0
L
Cthulhu
9,718
607
15
1
0
197,542
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role