Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
AcidLxrd
Atlas
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 211L
1,522 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Alloy SB
Cu Chulainn
Level 109
God Stats
1W - 5L
1,295 SR
Queue Stats
51W - 86L
1,383 Elo+
Party 1
Nemesis
Nemesis
Goatrxch
Nemesis
Level 119
God Stats
1W - 3L
1,412 SR
Queue Stats
72W - 73L
1,506 Elo+
Party 1
Thoth
Thoth
oldhead bill
Thoth
Level 122
God Stats
10W - 10L
1,554 SR
Queue Stats
117W - 162L
1,465 Elo+
Party 1
Team Averages
Level 116
1,452 SR
1,475 Elo+

VS

Team Averages
Level 122
1,549 SR
1,461 Elo+
Artemis
Artemis
DoggDooDoo
Artemis
Level 145
God Stats
38W - 42L
1,555 SR
Queue Stats
323W - 395L
1,497 Elo+
Party 2
Baron Samedi
Baron Samedi
DoggDookie
Baron Samedi
Level 129
God Stats
8W - 6L
1,577 SR
Queue Stats
248W - 308L
1,483 Elo+
Party 2
Chiron
Chiron
DunderxMifflin1
Chiron
Level 157
God Stats
3W - 2L
1,520 SR
Queue Stats
327W - 317L
1,542 Elo+
Solo
Janus
Janus
WiseSeal
Janus
Level 146
God Stats
2W - 0L
1,590 SR
Queue Stats
23W - 19L
1,530 Elo+
Solo
Amaterasu
Amaterasu
YoTatsuyaTTV
Amaterasu
Level 33
God Stats
5W - 3L
1,500 SR
Queue Stats
73W - 95L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 4 / 3
7,090
473
3,894
10,371
3,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
AcidLxrd
Atlas
10
1 / 3 / 2
6,746
450
4,034
11,215
7,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
Alloy SB
Cu Chulainn
14
1 / 1 / 0
8,196
546
9,284
10,419
7,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
Goatrxch
Nemesis
14
2 / 0 / 1
8,042
536
6,033
12,985
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 5 / 2
7,011
467
6,792
8,856
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DoggDooDoo
Artemis
15
4 / 1 / 2
8,484
566
6,561
8,742
3,502
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
DoggDookie
Baron Samedi
11
0 / 0 / 5
7,220
481
8,436
5,605
4,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 1 / 0
7,659
511
7,442
11,682
4,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
WiseSeal
Janus
13
4 / 4 / 2
7,739
516
8,053
11,178
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
YoTatsuyaTTV
Amaterasu
14
0 / 0 / 2
7,940
529
5,499
14,927
12,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
5
Kills
13
13
Deaths
6
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
3
0.38
L
Atlas
AcidLxrd
Atlas
1
3
2
0.67
L
Cu Chulainn
Alloy SB
Cu Chulainn
1
1
0
1
W
Artemis
DoggDooDoo
Artemis
4
1
2
5
W
Baron Samedi
DoggDookie
Baron Samedi
0
0
5
2.5
W
5
1
0
5
L
Nemesis
Goatrxch
Nemesis
2
0
1
2.5
W
Janus
WiseSeal
Janus
4
4
2
1.25
W
Amaterasu
YoTatsuyaTTV
Amaterasu
0
0
2
1
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,037
Damage
35,991
53,846
Taken
52,134
26,405
Mitigated
28,623
11,110
Healing
25,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,894
1,833
0
2,732
10,371
3,624
110
2,919
7,334
0
44,637
L
Atlas
AcidLxrd
Atlas
4,034
1,544
323
2,323
11,215
7,303
0
5,129
6,004
20,085
0
L
Cu Chulainn
Alloy SB
Cu Chulainn
9,284
3,047
0
2,789
10,419
7,055
573
541
9,812
0
70,155
W
Artemis
DoggDooDoo
Artemis
6,561
4,671
0
4,936
8,742
3,502
751
1,298
7,444
0
65,742
W
Baron Samedi
DoggDookie
Baron Samedi
8,436
208
3,350
2,625
5,605
4,033
74
1,554
4,051
30,764
0
W
7,442
2,027
242
3,699
11,682
4,315
0
4,707
6,975
0
55,195
L
Nemesis
Goatrxch
Nemesis
6,033
3,067
0
2,123
12,985
5,465
0
3,911
8,890
0
76,385
W
Janus
WiseSeal
Janus
8,053
309
0
2,358
11,178
3,987
0
3,049
8,129
56,260
0
W
Amaterasu
YoTatsuyaTTV
Amaterasu
5,499
2,888
0
8,675
14,927
12,786
0
218
14,709
0
62,150
L
6,792
252
0
820
8,856
2,958
159
3,451
5,317
48,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,085
Gold Earned
39,042
388
Minions Killed
428
0
Camps Cleared
0
1,431,332
Distance Traveled
1,462,336
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,090
473
69
5
0
274,439
2
L
Atlas
6,746
450
35
2
0
249,717
1
L
Cu Chulainn
8,196
546
106
7
0
276,696
1
W
Artemis
8,484
566
114
8
0
268,136
0
W
Baron Samedi
7,220
481
35
2
0
290,254
2
W
Chiron
7,659
511
88
6
0
271,749
1
L
Nemesis
8,042
536
115
8
0
347,703
3
W
Janus
7,739
516
87
6
0
346,610
0
W
Amaterasu
7,940
529
104
7
0
285,587
0
L
Thoth
7,011
467
63
4
0
282,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role