Player Matchup

Morgan Le Fay
Morgan Le Fay
LurianLoire
Morgan Le Fay
Level 26
God Stats
0W - 2L
1,228 SR
Queue Stats
20W - 27L
1,390 Elo+
Party 2
Nu Wa
Nu Wa
Schmitz_Loire
Nu Wa
Level 47
God Stats
61W - 79L
1,512 SR
Queue Stats
70W - 86L
1,402 Elo+
Party 2
Chaac
Chaac
soccerwizard
Chaac
Level 179
God Stats
33W - 39L
1,447 SR
Queue Stats
304W - 328L
1,402 Elo+
Solo
Team Averages
Level 84
1,396 SR
1,398 Elo+

VS

Team Averages
Level 56
1,527 SR
1,403 Elo+
Tiamat
Tiamat
Burninflame357
Tiamat
Level 47
God Stats
5W - 5L
1,336 SR
Queue Stats
184W - 200L
1,345 Elo+
Solo
Chaac
Chaac
RKO_ZeUs570
Chaac
Level 49
God Stats
5W - 2L
1,567 SR
Queue Stats
72W - 66L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
Scrpionkiller
Danzaburou
Level 73
God Stats
9W - 5L
1,679 SR
Queue Stats
66W - 66L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LurianLoire
Morgan Le Fay
15
0 / 4 / 1
11,324
629
13,428
15,335
6,553
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 2 / 1
12,453
692
12,602
11,748
4,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 0
10,301
572
8,562
10,094
10,410

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 2
13,358
742
15,628
11,861
7,532
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 2 / 6
12,098
672
8,508
23,985
15,378
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Scrpionkiller
Danzaburou
14
2 / 0 / 5
12,775
710
7,967
13,735
5,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
8
8
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
Morgan Le Fay
LurianLoire
Morgan Le Fay
0
4
1
0.13
W
0
2
6
1.5
L
2
2
1
1.25
W
Danzaburou
Scrpionkiller
Danzaburou
2
0
5
4.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,592
Damage
32,103
37,177
Taken
49,581
21,208
Mitigated
27,937
5,181
Healing
25,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,628
705
0
2,304
11,861
7,532
318
7,470
4,391
85,410
0
L
Morgan Le Fay
LurianLoire
Morgan Le Fay
13,428
149
0
339
15,335
6,553
0
6,936
8,332
54,691
0
W
8,508
898
707
16,160
23,985
15,378
185
12,791
11,194
0
52,821
L
12,602
6,536
0
2,939
11,748
4,245
12
4,458
7,209
53,291
0
W
Danzaburou
Scrpionkiller
Danzaburou
7,967
1,627
219
5,774
13,735
5,027
2,666
6,310
7,425
0
84,187
L
8,562
468
0
1,903
10,094
10,410
0
4,854
5,216
0
34,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,078
Gold Earned
38,231
185
Minions Killed
308
0
Camps Cleared
0
825,347
Distance Traveled
976,533
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,358
742
138
8
0
323,536
0
L
Morgan Le Fay
11,324
629
75
4
0
334,654
5
W
Chaac
12,098
672
52
3
0
352,218
0
L
Nu Wa
12,453
692
73
4
0
329,064
0
W
Danzaburou
12,775
710
118
7
0
300,779
4
L
Chaac
10,301
572
37
2
0
161,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role