Player Matchup

Charon
Charon
 
Charon
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Joseel6why9
Lancelot
Level 222
God Stats
1W - 1L
1,950 SR
Queue Stats
40W - 28L
1,640 Elo+
Party 1
Geb
Geb
VVVanyyy
Geb
Level 176
God Stats
3W - 2L
1,748 SR
Queue Stats
31W - 19L
1,724 Elo+
Party 1
Merlin
Merlin
Ziveria
Merlin
Level 148
God Stats
6W - 7L
1,550 SR
Queue Stats
430W - 418L
1,532 Elo+
Solo
Artemis
Artemis
bySamuel_Motin
Artemis
Level 207
God Stats
4W - 4L
1,776 SR
Queue Stats
79W - 62L
1,627 Elo+
Party 1
Team Averages
Level 176
1,705 SR
1,605 Elo+

VS

Team Averages
Level 162
1,549 SR
1,512 Elo+
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Hir0n
Scylla
Level 243
God Stats
22W - 25L
1,526 SR
Queue Stats
148W - 161L
1,535 Elo+
Solo
Sun Wukong
Sun Wukong
Hormat
Sun Wukong
Level 123
God Stats
38W - 26L
1,554 SR
Queue Stats
195W - 214L
1,495 Elo+
Solo
Hachiman
Hachiman
KonradKot
Hachiman
Level 155
God Stats
21W - 37L
1,386 SR
Queue Stats
362W - 372L
1,517 Elo+
Solo
Charon
Charon
RaptererHD
Charon
Level 133
God Stats
3W - 2L
1,779 SR
Queue Stats
197W - 198L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
4 / 0 / 12
8,271
827
10,227
11,959
9,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
Joseel6why9
Lancelot
16
10 / 2 / 10
9,210
921
22,709
14,519
7,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 3 / 12
8,776
878
6,875
15,345
11,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
Ziveria
Merlin
14
2 / 1 / 5
7,633
763
5,818
6,795
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 0 / 10
8,452
845
8,297
6,487
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 7 / 1
7,581
758
8,693
11,840
5,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Hir0n
Scylla
15
1 / 5 / 2
7,994
799
5,534
9,789
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Hormat
Sun Wukong
14
2 / 4 / 4
8,032
803
6,907
13,193
8,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
KonradKot
Hachiman
14
0 / 2 / 3
7,252
725
9,506
12,813
5,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charon
RaptererHD
Charon
12
2 / 2 / 1
7,092
709
7,316
12,227
9,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
20
Kills
6
6
Deaths
20
49
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
4
0
12
10
L
Ra
 
Ra
1
7
1
0.21
L
Scylla
Hir0n
Scylla
1
5
2
0.4
L
Sun Wukong
Hormat
Sun Wukong
2
4
4
1
W
Lancelot
Joseel6why9
Lancelot
10
2
10
7.5
L
Hachiman
KonradKot
Hachiman
0
2
3
0.75
L
Charon
RaptererHD
Charon
2
2
1
1.25
W
3
3
12
3
W
Merlin
Ziveria
Merlin
2
1
5
4.5
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,926
Damage
37,956
55,105
Taken
59,862
33,587
Mitigated
32,943
17,730
Healing
10,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
10,227
1,800
0
5,159
11,959
9,022
244
4,035
7,490
20,293
0
L
Ra
 
Ra
8,693
321
864
2,483
11,840
5,159
141
4,363
7,032
31,274
0
L
Scylla
Hir0n
Scylla
5,534
536
0
420
9,789
3,938
0
4,288
5,194
40,056
0
L
Sun Wukong
Hormat
Sun Wukong
6,907
1,203
0
1,829
13,193
8,822
471
3,895
9,017
0
13,595
W
Lancelot
Joseel6why9
Lancelot
22,709
3,891
0
2,992
14,519
7,603
0
4,630
9,461
0
40,173
L
Hachiman
KonradKot
Hachiman
9,506
1,481
0
2,255
12,813
5,436
0
4,230
8,470
0
24,677
L
Charon
RaptererHD
Charon
7,316
1,189
0
2,542
12,227
9,588
0
4,565
7,229
12,092
0
W
6,875
409
1,604
4,182
15,345
11,575
0
7,175
7,702
14,969
0
W
Merlin
Ziveria
Merlin
5,818
301
0
1,320
6,795
2,522
915
1,793
4,721
26,266
0
W
8,297
3,122
0
2,473
6,487
2,865
881
2,023
4,188
0
40,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,342
Gold Earned
37,951
215
Minions Killed
214
0
Camps Cleared
0
1,158,471
Distance Traveled
1,077,342
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,271
827
23
2
0
228,312
0
L
Ra
7,581
758
63
6
0
212,881
0
L
Scylla
7,994
799
90
9
0
211,976
0
L
Sun Wukong
8,032
803
19
2
0
217,340
0
W
Lancelot
9,210
921
42
4
0
273,719
0
L
Hachiman
7,252
725
35
4
0
236,218
2
L
Charon
7,092
709
7
1
0
198,927
0
W
Geb
8,776
878
16
2
0
231,284
0
W
Merlin
7,633
763
40
4
0
228,735
0
W
Artemis
8,452
845
94
9
0
196,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role