Player Matchup

Ao Kuang
Ao Kuang
Silver III
Fionnaghuala
Ao Kuang
Silver III
Level 159
God Stats
3W - 7L
1,656 SR
Queue Stats
12W - 14L
1,444 MMR
Party 1
Sobek
Sobek
Silver IV
MrSyrup100
Sobek
Silver IV
Level 127
God Stats
1W - 1L
1,723 SR
Queue Stats
6W - 9L
1,386 MMR
Party 1
Set
Set
Bronze III
Zearvex
Set
Bronze III
Level 106
God Stats
1W - 1L
1,468 SR
Queue Stats
3W - 3L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,616 SR
1,443 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,430 SR
868 MMR
Janus
Janus
Bronze V
ItsPKAD
Janus
Bronze V
Level 37
God Stats
0W - 9L
1,338 SR
Queue Stats
8W - 31L
712 MMR
Solo
Lancelot
Lancelot
Bronze I
OkayTitan932002
Lancelot
Bronze I
Level 144
God Stats
28W - 44L
1,394 SR
Queue Stats
388W - 521L
416 MMR
Solo
Charon
Charon
Silver III
ShadowJackaI
Charon
Silver III
Level 135
God Stats
4W - 3L
1,558 SR
Queue Stats
141W - 170L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Fionnaghuala
Ao Kuang
13
4 / 0 / 8
9,413
856
8,657
11,382
8,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
11
3 / 1 / 3
8,912
810
4,837
10,938
11,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Set
13
6 / 0 / 6
9,689
881
9,206
9,247
4,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
KukulkanPersephoneDiscordiaGaneshaKuzenbo

VS

Bans
MartichorasHerculesAtlasAchillesMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ItsPKAD
Janus
10
1 / 4 / 0
7,739
704
7,290
5,316
1,871
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
9
0 / 6 / 0
7,048
641
4,617
11,858
6,447
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
9
0 / 3 / 1
7,309
664
5,536
8,882
6,461
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
13
Kills
1
1
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Fionnaghuala
Ao Kuang
4
0
8
8
L
Janus
ItsPKAD
Janus
1
4
0
0.25
W
Sobek
3
1
3
4.5
L
Lancelot
0
6
0
0
L
Charon
0
3
1
0.17
W
Set
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,700
Damage
17,443
31,567
Taken
26,056
24,175
Mitigated
14,779
10,145
Healing
854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Fionnaghuala
Ao Kuang
8,657
2,005
0
4,206
11,382
8,115
385
4,343
7,039
35,441
0
L
Janus
ItsPKAD
Janus
7,290
954
0
0
5,316
1,871
0
3,181
1,995
27,526
0
W
Sobek
4,837
295
0
2,851
10,938
11,161
270
4,676
6,262
14,967
241
L
Lancelot
4,617
1,275
0
302
11,858
6,447
0
5,213
6,394
1,029
9,557
L
Charon
5,536
937
0
552
8,882
6,461
0
4,574
4,045
16,127
0
W
Set
9,206
4,158
0
3,088
9,247
4,899
1,369
4,688
4,559
0
53,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,014
Gold Earned
22,096
134
Minions Killed
68
0
Camps Cleared
0
690,401
Distance Traveled
531,559
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,413
856
36
3
0
230,289
3
L
Janus
7,739
704
45
4
0
178,476
0
W
Sobek
8,912
810
34
3
0
226,682
2
L
Lancelot
7,048
641
15
1
0
176,445
1
L
Charon
7,309
664
8
1
0
176,638
0
W
Set
9,689
881
64
6
0
233,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role