Player Matchup

Bacchus
Bacchus
CallMiPapi
Bacchus
Level 6
God Stats
4W - 3L
1,566 SR
Queue Stats
4W - 6L
1,353 Elo+
Party 1
Athena
Athena
GrislyGaming93
Athena
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,409 Elo+
Party 1
Thor
Thor
Zyriltrocity
Thor
Level 126
God Stats
1W - 0L
1,780 SR
Queue Stats
25W - 20L
1,506 Elo+
Party 1
Team Averages
Level 48
1,615 SR
1,423 Elo+

VS

Team Averages
Level 81
1,541 SR
1,633 Elo+
Nemesis
Nemesis
WatersnacksK
Nemesis
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,755 Elo+
Party 2
Odin
Odin
WetmanK
Odin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,755 Elo+
Party 2
Nu Wa
Nu Wa
stealthshot410
Nu Wa
Level 92
God Stats
59W - 54L
1,623 SR
Queue Stats
156W - 186L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CallMiPapi
Bacchus
11
0 / 1 / 4
8,168
743
3,177
7,502
6,373
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 4
8,252
750
2,145
8,904
7,487
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 0 / 0
9,806
891
11,656
8,762
3,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
WatersnacksK
Nemesis
8
0 / 3 / 1
7,232
657
2,036
5,086
1,779
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
WetmanK
Odin
8
0 / 1 / 1
7,231
657
2,309
5,485
3,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

11
1 / 2 / 0
8,063
733
7,632
10,015
10,083
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
6
Kills
1
1
Deaths
6
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CallMiPapi
Bacchus
0
1
4
2
W
0
0
4
2
L
Nemesis
WatersnacksK
Nemesis
0
3
1
0.17
L
Odin
WetmanK
Odin
0
1
1
0.5
W
6
0
0
6
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,978
Damage
11,977
25,168
Taken
20,586
17,765
Mitigated
15,646
1,395
Healing
498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CallMiPapi
Bacchus
3,177
570
0
488
7,502
6,373
670
1,419
4,443
12,263
0
W
2,145
748
268
140
8,904
7,487
483
3,680
5,108
18,876
0
L
Nemesis
WatersnacksK
Nemesis
2,036
653
0
282
5,086
1,779
0
1,123
3,963
0
10,378
L
Odin
WetmanK
Odin
2,309
564
0
192
5,485
3,784
0
2,303
3,182
856
12,931
W
11,656
2,549
0
499
8,762
3,905
1,505
2,718
5,890
0
74,302
L
7,632
3,367
0
24
10,015
10,083
0
2,229
7,786
29,922
512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,226
Gold Earned
22,526
143
Minions Killed
63
0
Camps Cleared
0
645,258
Distance Traveled
386,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,168
743
23
2
0
215,197
0
W
Athena
8,252
750
29
3
0
208,116
0
L
Nemesis
7,232
657
18
2
0
117,880
0
L
Odin
7,231
657
19
2
0
120,123
0
W
Thor
9,806
891
91
8
0
221,945
0
L
Nu Wa
8,063
733
26
2
0
148,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role