Player Matchup

Anubis
Anubis
Fred10frL
Anubis
Level 127
God Stats
360W - 343L
1,546 SR
Queue Stats
808W - 790L
1,449 Elo+
Solo
Ganesha
Ganesha
Kashak74
Ganesha
Level 126
God Stats
15W - 12L
1,552 SR
Queue Stats
263W - 267L
1,451 Elo+
Solo
Arachne
Arachne
Múza
Arachne
Level 153
God Stats
1W - 0L
1,715 SR
Queue Stats
17W - 9L
1,559 Elo+
Solo
Anhur
Anhur
S_N_U_P_I
Anhur
Level 128
God Stats
23W - 19L
1,777 SR
Queue Stats
332W - 327L
1,481 Elo+
Solo
King Arthur
King Arthur
Speasik
King Arthur
Level 61
God Stats
1W - 1L
1,262 SR
Queue Stats
84W - 94L
1,378 Elo+
Solo
Team Averages
Level 119
1,570 SR
1,464 Elo+

VS

Team Averages
Level 86
1,397 SR
1,438 Elo+
Cthulhu
Cthulhu
Bobka22
Cthulhu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 41L
1,490 Elo+
Solo
Eset
Eset
J-o-n-Yy
Eset
Level 78
God Stats
0W - 7L
1,064 SR
Queue Stats
268W - 304L
1,373 Elo+
Solo
Neith
Neith
Qeril
Neith
Level 90
God Stats
139W - 149L
1,468 SR
Queue Stats
174W - 183L
1,446 Elo+
Solo
Heimdallr
Heimdallr
stevenmcfly87
Heimdallr
Level 144
God Stats
5W - 9L
1,395 SR
Queue Stats
490W - 496L
1,420 Elo+
Party 1
Arachne
Arachne
teretournepas59
Arachne
Level 68
God Stats
84W - 70L
1,559 SR
Queue Stats
135W - 133L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fred10frL
Anubis
14
4 / 0 / 0
7,967
724
3,192
3,558
1,539
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
Kashak74
Ganesha
10
0 / 1 / 4
5,252
477
4,381
7,908
7,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Múza
Arachne
9
4 / 0 / 1
5,848
532
3,453
6,073
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
S_N_U_P_I
Anhur
9
2 / 0 / 1
5,696
518
7,066
6,890
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
Speasik
King Arthur
11
1 / 2 / 0
5,682
517
3,127
9,144
7,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bobka22
Cthulhu
8
0 / 3 / 1
5,383
489
4,138
9,425
4,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Eset
10
0 / 4 / 0
5,350
486
206
6,307
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Qeril
Neith
11
2 / 1 / 0
6,083
553
4,456
5,197
1,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
stevenmcfly87
Heimdallr
8
1 / 3 / 0
4,800
436
4,734
8,629
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 1
5,841
531
2,930
6,671
2,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
11
Kills
3
3
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bobka22
Cthulhu
0
3
1
0.17
W
Anubis
Fred10frL
Anubis
4
0
0
4
L
Eset
0
4
0
0
W
Ganesha
Kashak74
Ganesha
0
1
4
2
W
Arachne
Múza
Arachne
4
0
1
4.5
L
Neith
Qeril
Neith
2
1
0
2
W
Anhur
S_N_U_P_I
Anhur
2
0
1
2.5
W
King Arthur
Speasik
King Arthur
1
2
0
0.5
L
Heimdallr
stevenmcfly87
Heimdallr
1
3
0
0.33
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,219
Damage
16,464
33,573
Taken
36,229
20,266
Mitigated
13,112
11,340
Healing
11,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bobka22
Cthulhu
4,138
744
889
1,592
9,425
4,752
0
1,470
7,955
22,745
0
W
Anubis
Fred10frL
Anubis
3,192
48
0
3,049
3,558
1,539
0
206
3,352
78,923
0
L
Eset
206
0
0
1,400
6,307
1,578
0
3,144
3,163
30,846
0
W
Ganesha
Kashak74
Ganesha
4,381
188
261
2,970
7,908
7,105
0
1,969
5,939
26,161
0
W
Arachne
Múza
Arachne
3,453
1,713
0
1,923
6,073
2,003
0
642
5,431
0
28,329
L
Neith
Qeril
Neith
4,456
2,142
0
2,208
5,197
1,769
52
0
5,197
0
37,737
W
Anhur
S_N_U_P_I
Anhur
7,066
4,681
0
2,594
6,890
2,311
0
1,527
5,363
0
32,110
W
King Arthur
Speasik
King Arthur
3,127
433
0
543
9,144
7,308
0
0
9,144
0
34,633
L
Heimdallr
stevenmcfly87
Heimdallr
4,734
1,968
174
2,596
8,629
2,560
0
2,767
5,862
0
22,203
L
2,930
1,761
226
2,812
6,671
2,453
0
192
6,479
0
47,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,445
Gold Earned
27,457
323
Minions Killed
281
0
Camps Cleared
0
1,124,876
Distance Traveled
1,021,552
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,383
489
44
4
0
238,418
0
W
Anubis
7,967
724
140
13
0
195,755
6
L
Eset
5,350
486
66
6
0
201,053
1
W
Ganesha
5,252
477
9
1
0
280,948
0
W
Arachne
5,848
532
53
5
0
255,195
0
L
Neith
6,083
553
64
6
0
173,581
0
W
Anhur
5,696
518
78
7
0
197,036
0
W
King Arthur
5,682
517
43
4
0
195,942
2
L
Heimdallr
4,800
436
26
2
0
189,031
4
L
Arachne
5,841
531
81
7
0
219,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role