Player Matchup

Bacchus
Bacchus
BoogerFart
Bacchus
Level 28
God Stats
2W - 0L
1,429 SR
Queue Stats
20W - 13L
1,471 Elo+
Party 3
Da Ji
Da Ji
Erick68killer
Da Ji
Level 62
God Stats
9W - 3L
1,642 SR
Queue Stats
29W - 23L
1,497 Elo+
Party 3
Nike
Nike
HK x Lxvr
Nike
Level 40
God Stats
34W - 25L
1,517 SR
Queue Stats
166W - 167L
1,393 Elo+
Party 2
Hades
Hades
HK x Wxlf
Hades
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 106L
1,399 Elo+
Party 2
Danzaburou
Danzaburou
Rocky Racoon 7
Danzaburou
Level 89
God Stats
15W - 10L
1,694 SR
Queue Stats
402W - 531L
1,517 Elo+
Solo
Team Averages
Level 61
1,556 SR
1,456 Elo+

VS

Team Averages
Level 89
1,495 SR
1,467 Elo+
Ix Chel
Ix Chel
ItzSmokyyyy
Ix Chel
Level 138
God Stats
1W - 3L
1,159 SR
Queue Stats
21W - 15L
1,547 Elo+
Party 1
Bacchus
Bacchus
OriOutside
Bacchus
Level 97
God Stats
5W - 4L
1,712 SR
Queue Stats
21W - 14L
1,537 Elo+
Party 1
Sun Wukong
Sun Wukong
Sebita3467
Sun Wukong
Level 112
God Stats
6W - 7L
1,514 SR
Queue Stats
111W - 96L
1,550 Elo+
Solo
Martichoras
Martichoras
Switch2Zero
Martichoras
Level 56
God Stats
3W - 4L
1,590 SR
Queue Stats
576W - 531L
1,364 Elo+
Solo
Serqet
Serqet
im_nasty_boy0
Serqet
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BoogerFart
Bacchus
15
2 / 0 / 7
9,926
473
10,449
11,470
14,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
12 / 1 / 5
12,062
574
16,829
17,877
9,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nike
18
0 / 3 / 3
11,643
554
12,165
21,280
14,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hades
HK x Wxlf
Hades
17
3 / 1 / 10
10,819
515
12,862
16,095
19,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Rocky Racoon 7
Danzaburou
15
2 / 3 / 2
10,020
477
9,719
15,644
7,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ItzSmokyyyy
Ix Chel
17
3 / 7 / 2
10,251
488
14,828
17,827
8,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
OriOutside
Bacchus
11
1 / 3 / 2
7,881
375
10,465
17,618
26,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Sebita3467
Sun Wukong
17
3 / 1 / 2
10,690
509
14,556
23,669
22,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
Switch2Zero
Martichoras
12
1 / 7 / 3
8,540
407
11,044
17,828
8,583
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

3
0 / 1 / 0
5,750
274
314
2,374
643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
19
Kills
8
8
Deaths
19
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BoogerFart
Bacchus
2
0
7
5.5
W
12
1
5
14.5
W
Nike
0
3
3
0.5
W
Hades
HK x Wxlf
Hades
3
1
10
8
L
Ix Chel
ItzSmokyyyy
Ix Chel
3
7
2
0.57
L
Bacchus
OriOutside
Bacchus
1
3
2
0.67
W
Danzaburou
Rocky Racoon 7
Danzaburou
2
3
2
1
L
Sun Wukong
Sebita3467
Sun Wukong
3
1
2
4
L
Martichoras
Switch2Zero
Martichoras
1
7
3
0.36
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,024
Damage
51,207
82,366
Taken
79,316
65,296
Mitigated
66,234
29,093
Healing
14,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BoogerFart
Bacchus
10,449
1,225
0
4,097
11,470
14,256
282
2,440
8,938
24,406
0
W
16,829
6,996
0
6,708
17,877
9,472
538
5,450
12,427
0
84,839
W
Nike
12,165
3,752
0
6,977
21,280
14,333
2,497
2,239
19,041
26
108,967
W
Hades
HK x Wxlf
Hades
12,862
1,508
737
4,616
16,095
19,475
681
9,921
6,174
59,509
789
L
Ix Chel
ItzSmokyyyy
Ix Chel
14,828
1,695
180
1,899
17,827
8,121
0
7,584
10,243
86,214
0
L
Bacchus
OriOutside
Bacchus
10,465
996
0
1,839
17,618
26,281
0
6,296
11,322
24,805
0
W
Danzaburou
Rocky Racoon 7
Danzaburou
9,719
2,933
0
5,958
15,644
7,760
3,843
5,132
10,493
18
75,409
L
Sun Wukong
Sebita3467
Sun Wukong
14,556
2,277
0
6,964
23,669
22,606
0
2,732
20,937
0
93,722
L
Martichoras
Switch2Zero
Martichoras
11,044
3,875
0
3,165
17,828
8,583
0
5,726
12,102
0
58,713
L
314
119
0
0
2,374
643
0
312
2,062
0
6,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,470
Gold Earned
43,112
505
Minions Killed
387
0
Camps Cleared
0
1,983,814
Distance Traveled
1,537,994
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,926
473
21
1
0
454,457
0
W
Da Ji
12,062
574
122
6
0
442,451
2
W
Nike
11,643
554
174
8
0
341,237
0
W
Hades
10,819
515
91
4
0
327,657
1
L
Ix Chel
10,251
488
114
5
0
332,828
1
L
Bacchus
7,881
375
25
1
0
430,634
0
W
Danzaburou
10,020
477
97
5
0
418,012
0
L
Sun Wukong
10,690
509
147
7
0
381,303
0
L
Martichoras
8,540
407
87
4
0
332,832
0
L
Serqet
5,750
274
14
1
0
60,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role