Player Matchup

Hercules
Hercules
Diamond IV
 
Hercules
Diamond IV
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond I
 
Ullr
Diamond I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
 
Janus
Masters
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
RelaxedFacts
Ne Zha
Platinum I
Level 46
God Stats
19W - 17L
1,698 SR
Queue Stats
122W - 108L
2,119 MMR
Solo
Charon
Charon
Masters
TheOneBowen
Charon
Masters
Level 109
God Stats
3W - 2L
1,774 SR
Queue Stats
632W - 588L
2,590 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 102
1,595 SR
1,842 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,723 SR
2,243 MMR
Ao Kuang
Ao Kuang
Masters
 
Ao Kuang
Masters
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Grandmaster
DeathGodess
Thoth
Grandmaster
Level 106
God Stats
33W - 13L
1,966 SR
Queue Stats
155W - 77L
3,485 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
Luisferdi1234
Danzaburou
Diamond IV
Level 105
God Stats
242W - 197L
1,649 SR
Queue Stats
273W - 251L
2,062 MMR
Party 1
Ymir
Ymir
Diamond IV
Not0scar
Ymir
Diamond IV
Level 152
God Stats
123W - 102L
1,652 SR
Queue Stats
274W - 251L
2,062 MMR
Party 1
Loki
Loki
Diamond V
PoppingBubbles
Loki
Diamond V
Level 108
God Stats
2W - 1L
1,847 SR
Queue Stats
134W - 86L
2,107 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
1 / 1 / 1
3,882
776
2,542
4,572
2,772
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ullr
 
Ullr
7
1 / 0 / 1
3,757
751
3,016
2,797
911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
 
Janus
7
0 / 0 / 0
3,700
740
1,395
3,077
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
3
0 / 1 / 1
3,085
617
1,313
2,379
684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charon
7
1 / 1 / 0
4,319
864
2,076
4,187
1,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
ThanatosSusanoBakasuraKali

VS

Bans
MartichorasRavanaMercuryFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
2 / 0 / 0
3,982
796
1,787
3,293
921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 1
4,058
812
3,329
1,984
454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Luisferdi1234
Danzaburou
7
1 / 1 / 0
3,908
782
3,156
3,813
1,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
6
0 / 1 / 1
3,691
738
810
4,837
2,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 1 / 1
4,254
851
1,579
4,931
1,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
3
3
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
1
1.5
L
Ullr
 
Ullr
1
0
1
1.5
L
Janus
 
Janus
0
0
0
0
W
Ao Kuang
 
Ao Kuang
2
0
0
2
W
0
0
1
0.5
W
Danzaburou
Luisferdi1234
Danzaburou
1
1
0
1
W
Ymir
0
1
1
0.5
W
0
1
1
0.5
L
Ne Zha
0
1
1
0.5
L
Charon
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,342
Damage
10,661
17,012
Taken
18,858
7,159
Mitigated
7,116
6,255
Healing
6,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,542
831
0
1,839
4,572
2,772
0
1,589
2,945
0
9,365
L
Ullr
 
Ullr
3,016
1,356
0
1,064
2,797
911
0
199
2,598
0
23,374
L
Janus
 
Janus
1,395
138
0
750
3,077
870
0
1,900
1,001
25,007
0
W
Ao Kuang
 
Ao Kuang
1,787
286
0
959
3,293
921
0
716
2,515
19,758
0
W
3,329
503
0
601
1,984
454
0
369
1,563
27,970
0
W
Danzaburou
Luisferdi1234
Danzaburou
3,156
1,377
0
2,019
3,813
1,251
0
0
3,813
0
25,148
W
Ymir
810
344
115
1,202
4,837
2,970
0
230
4,603
9,398
0
W
1,579
513
0
1,560
4,931
1,520
0
2,023
2,893
0
25,895
L
Ne Zha
1,313
438
0
630
2,379
684
0
1,441
876
0
5,983
L
Charon
2,076
394
0
1,972
4,187
1,922
0
521
3,666
16,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,743
Gold Earned
19,893
124
Minions Killed
201
0
Camps Cleared
0
553,167
Distance Traveled
653,290
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,882
776
10
2
0
116,266
2
L
Ullr
3,757
751
44
9
0
133,480
0
L
Janus
3,700
740
51
10
0
127,509
0
W
Ao Kuang
3,982
796
41
8
0
155,480
0
W
Thoth
4,058
812
54
11
0
107,762
0
W
Danzaburou
3,908
782
44
9
0
127,845
2
W
Ymir
3,691
738
19
4
0
132,614
4
W
Loki
4,254
851
43
9
0
129,589
0
L
Ne Zha
3,085
617
8
2
0
66,908
0
L
Charon
4,319
864
11
2
0
109,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role