Player Matchup

Hercules
Hercules
AlekseyB
Hercules
Level 67
God Stats
42W - 29L
1,536 SR
Queue Stats
295W - 272L
1,476 Elo+
Party 4
Artemis
Artemis
Miłosz10
Artemis
Level 24
God Stats
23W - 7L
1,321 SR
Queue Stats
146W - 117L
1,446 Elo+
Party 4
Skadi
Skadi
ScytheMaster4
Skadi
Level 18
God Stats
1W - 1L
1,717 SR
Queue Stats
4W - 2L
1,520 Elo+
Party 2
Surtr
Surtr
mrturtlwithgun_n
Surtr
Level 38
God Stats
5W - 4L
1,424 SR
Queue Stats
13W - 8L
1,507 Elo+
Party 2
Poseidon
Poseidon
richninja
Poseidon
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 60L
1,432 Elo+
Solo
Team Averages
Level 37
1,499 SR
1,476 Elo+

VS

Team Averages
Level 64
1,392 SR
1,359 Elo+
Zhong Kui
Zhong Kui
Boyhood Meat
Zhong Kui
Level 4
God Stats
4W - 7L
1,507 SR
Queue Stats
4W - 7L
1,263 Elo+
Party 1
Raijin
Raijin
GORILLA BUSTER
Raijin
Level 89
God Stats
22W - 29L
1,384 SR
Queue Stats
194W - 196L
1,380 Elo+
Party 3
Achilles
Achilles
MustyBox02
Achilles
Level 48
God Stats
6W - 13L
1,379 SR
Queue Stats
198W - 209L
1,318 Elo+
Solo
Nu Wa
Nu Wa
OtterSpace18
Nu Wa
Level 141
God Stats
1W - 1L
1,361 SR
Queue Stats
202W - 182L
1,442 Elo+
Party 1
Lancelot
Lancelot
RYchessKITTIE5
Lancelot
Level 38
God Stats
19W - 16L
1,328 SR
Queue Stats
221W - 217L
1,395 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlekseyB
Hercules
7
0 / 2 / 1
4,744
474
1,125
6,524
3,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Miłosz10
Artemis
10
2 / 4 / 0
5,222
522
3,249
8,003
2,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
1 / 4 / 2
4,551
455
2,115
10,420
5,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

10
2 / 1 / 0
6,042
604
5,358
7,463
3,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
richninja
Poseidon
10
2 / 3 / 1
6,122
612
4,031
7,201
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Boyhood Meat
Zhong Kui
10
4 / 1 / 2
6,275
628
4,091
8,058
5,592
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 2
6,145
615
4,959
6,717
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
MustyBox02
Achilles
9
0 / 2 / 1
5,140
514
2,757
6,931
6,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
2 / 3 / 6
5,884
588
5,557
6,146
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
10
7 / 0 / 0
6,559
656
7,081
6,603
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
14
14
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
AlekseyB
Hercules
0
2
1
0.25
W
Zhong Kui
Boyhood Meat
Zhong Kui
4
1
2
5
W
1
2
2
1
L
Artemis
Miłosz10
Artemis
2
4
0
0.5
W
Achilles
MustyBox02
Achilles
0
2
1
0.25
W
2
3
6
1.67
W
Lancelot
7
0
0
7
L
1
4
2
0.5
L
2
1
0
2
L
Poseidon
richninja
Poseidon
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,878
Damage
24,445
39,611
Taken
34,455
17,377
Mitigated
18,010
7,944
Healing
8,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AlekseyB
Hercules
1,125
152
895
2,114
6,524
3,113
0
3,000
3,524
0
11,122
W
Zhong Kui
Boyhood Meat
Zhong Kui
4,091
387
81
3,794
8,058
5,592
955
381
7,637
38,056
0
W
4,959
245
0
2,020
6,717
2,111
558
2,550
3,917
39,210
0
L
Artemis
Miłosz10
Artemis
3,249
1,561
0
1,387
8,003
2,788
0
5,021
2,982
0
31,928
W
Achilles
MustyBox02
Achilles
2,757
834
0
135
6,931
6,253
0
219
6,712
0
21,700
W
5,557
1,758
0
2,116
6,146
1,660
62
0
6,146
37,757
0
W
Lancelot
7,081
1,954
0
250
6,603
2,394
90
810
5,735
0
34,587
L
2,115
1,149
0
0
10,420
5,694
0
2,307
8,113
0
11,393
L
5,358
2,080
0
2,196
7,463
3,424
406
184
7,279
674
34,236
L
Poseidon
richninja
Poseidon
4,031
987
0
1,352
7,201
2,358
0
4,095
3,106
36,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,681
Gold Earned
30,003
195
Minions Killed
276
0
Camps Cleared
0
942,029
Distance Traveled
1,025,481
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,744
474
19
2
0
192,849
2
W
Zhong Kui
6,275
628
69
7
0
183,737
0
W
Raijin
6,145
615
70
7
0
196,409
0
L
Artemis
5,222
522
49
5
0
177,959
0
W
Achilles
5,140
514
36
4
0
192,738
0
W
Nu Wa
5,884
588
48
5
0
203,510
0
W
Lancelot
6,559
656
53
5
0
249,087
0
L
Skadi
4,551
455
7
1
0
170,941
0
L
Surtr
6,042
604
61
6
0
212,381
0
L
Poseidon
6,122
612
59
6
0
187,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role