Player Matchup

Thoth
Thoth
Gold I
More Huggys
Thoth
Gold I
Level 37
God Stats
7W - 8L
1,500 SR
Queue Stats
283W - 240L
1,690 MMR
Party 1
Cupid
Cupid
Gold I
kygittarius
Cupid
Gold I
Level 153
God Stats
2W - 3L
1,617 SR
Queue Stats
311W - 260L
1,737 MMR
Party 1
Shiva
Shiva
Silver II
quennnslayness
Shiva
Silver II
Level 93
God Stats
2W - 2L
1,780 SR
Queue Stats
614W - 610L
1,016 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 94
1,632 SR
1,481 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,389 SR
1,480 MMR
Hercules
Hercules
Silver II
Just Aver4ge182
Hercules
Silver II
Level 123
God Stats
5W - 5L
1,331 SR
Queue Stats
46W - 44L
1,131 MMR
Party 2
Sol
Sol
Gold I
MrxzFear
Sol
Gold I
Level 141
God Stats
19W - 15L
1,336 SR
Queue Stats
279W - 273L
1,597 MMR
Party 2
Mulan
Mulan
Gold III
ThermicRanger14
Mulan
Gold III
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,711 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
9,253
771
9,136
6,757
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 4 / 0
8,898
742
10,873
8,979
4,056
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

3
0 / 0 / 0
6,990
583
0
0
0
Bans
MartichorasNe ZhaKuzenboBaba YagaAchilles

VS

Bans
Ix ChelHachimanHou YiXbalanqueSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 1 / 1
9,877
823
3,669
10,187
8,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 1 / 3
9,971
831
5,345
9,498
4,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 1 / 6
9,621
802
5,035
11,924
12,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
7
7
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
1
1
3.5
L
1
3
2
0.67
W
3
1
3
4.5
W
1
1
6
4
L
2
4
0
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,009
Damage
14,049
15,736
Taken
31,609
6,825
Mitigated
24,874
3,601
Healing
14,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
3,669
705
0
2,100
10,187
8,679
244
4,193
5,994
45
23,553
L
9,136
230
0
1,580
6,757
2,769
0
2,721
4,036
37,540
0
W
5,345
1,626
0
5,429
9,498
4,064
2,536
1,497
8,001
55,648
5,746
W
5,035
385
0
6,562
11,924
12,131
280
4,050
7,874
0
30,485
L
10,873
6,915
334
1,687
8,979
4,056
0
2,621
6,358
0
31,087
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,141
Gold Earned
29,469
101
Minions Killed
143
0
Camps Cleared
0
409,581
Distance Traveled
684,311
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,877
823
36
3
0
251,321
0
L
Thoth
9,253
771
63
5
0
209,552
2
W
Sol
9,971
831
79
7
0
210,542
0
W
Mulan
9,621
802
28
2
0
222,448
0
L
Cupid
8,898
742
38
3
0
200,029
1
L
Shiva
6,990
583
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role