Player Matchup

Xbalanque
Xbalanque
CombatCandyman
Xbalanque
Level 154
God Stats
3W - 2L
1,630 SR
Queue Stats
155W - 98L
1,661 Elo+
Party 1
Baba Yaga
Baba Yaga
Exploit
Baba Yaga
Level 159
God Stats
5W - 2L
1,548 SR
Queue Stats
99W - 120L
1,561 Elo+
Party 1
Ah Puch
Ah Puch
GetsItUp
Ah Puch
Level 198
God Stats
14W - 9L
1,635 SR
Queue Stats
490W - 470L
1,562 Elo+
Solo
Shiva
Shiva
bobdasemigreat
Shiva
Level 157
God Stats
2W - 1L
1,239 SR
Queue Stats
125W - 117L
1,569 Elo+
Solo
Chang'e
Chang'e
Εxclusive
Chang'e
Level 124
God Stats
5W - 2L
1,678 SR
Queue Stats
99W - 116L
1,570 Elo+
Party 1
Team Averages
Level 158
1,546 SR
1,585 Elo+

VS

Team Averages
Level 123
1,622 SR
1,568 Elo+
Freya
Freya
 
Freya
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Balzhac
Cthulhu
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 69L
1,517 Elo+
Solo
Jing Wei
Jing Wei
NurseNeedNerf
Jing Wei
Level 120
God Stats
1W - 2L
1,465 SR
Queue Stats
278W - 268L
1,574 Elo+
Solo
Charon
Charon
chias10
Charon
Level 105
God Stats
1W - 1L
1,746 SR
Queue Stats
304W - 290L
1,530 Elo+
Solo
Horus
Horus
teletubs
Horus
Level 162
God Stats
2W - 1L
1,902 SR
Queue Stats
43W - 30L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CombatCandyman
Xbalanque
16
9 / 2 / 10
9,679
968
17,264
12,965
5,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
Exploit
Baba Yaga
17
6 / 1 / 10
9,398
940
11,695
8,829
3,901
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ah Puch
GetsItUp
Ah Puch
15
3 / 1 / 9
9,128
913
11,623
7,800
3,261
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
1 / 3 / 13
8,026
803
10,432
11,839
11,830
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Εxclusive
Chang'e
13
1 / 2 / 16
8,171
817
6,583
13,051
5,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
1 / 4 / 4
6,776
678
7,232
11,153
5,744
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Balzhac
Cthulhu
13
2 / 4 / 3
7,713
771
9,956
12,616
13,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
NurseNeedNerf
Jing Wei
14
2 / 3 / 4
7,478
748
8,060
10,533
5,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
chias10
Charon
14
1 / 4 / 4
7,577
758
7,420
11,786
12,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
teletubs
Horus
12
1 / 5 / 4
6,931
693
4,272
15,841
12,164
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
20
Kills
7
9
Deaths
20
58
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
4
4
0.75
L
Cthulhu
Balzhac
Cthulhu
2
4
3
0.88
W
Xbalanque
CombatCandyman
Xbalanque
9
2
10
7
W
Baba Yaga
Exploit
Baba Yaga
6
1
10
11
W
Ah Puch
GetsItUp
Ah Puch
3
1
9
7.5
L
Jing Wei
NurseNeedNerf
Jing Wei
2
3
4
1.33
W
1
3
13
2.5
L
Charon
chias10
Charon
1
4
4
0.75
L
Horus
teletubs
Horus
1
5
4
0.6
W
Chang'e
Εxclusive
Chang'e
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,597
Damage
36,940
54,484
Taken
61,929
30,065
Mitigated
49,314
32,239
Healing
20,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
7,232
1,780
0
2,248
11,153
5,744
0
6,517
4,502
11,248
0
L
Cthulhu
Balzhac
Cthulhu
9,956
231
1,294
868
12,616
13,245
0
6,829
5,502
13,615
0
W
Xbalanque
CombatCandyman
Xbalanque
17,264
5,276
1,316
2,551
12,965
5,744
4,112
6,029
6,936
0
32,374
W
Baba Yaga
Exploit
Baba Yaga
11,695
173
88
1,390
8,829
3,901
1,054
3,509
5,320
24,063
0
W
Ah Puch
GetsItUp
Ah Puch
11,623
526
0
1,127
7,800
3,261
1,996
2,591
5,209
22,652
0
L
Jing Wei
NurseNeedNerf
Jing Wei
8,060
3,764
1,058
2,099
10,533
5,537
0
5,717
4,673
0
25,103
W
10,432
867
1,781
2,074
11,839
11,830
199
5,755
6,084
4,802
11,521
L
Charon
chias10
Charon
7,420
379
767
1,301
11,786
12,624
0
5,483
6,054
16,323
0
L
Horus
teletubs
Horus
4,272
1,955
7,024
3,975
15,841
12,164
0
7,984
7,774
0
6,499
W
Chang'e
Εxclusive
Chang'e
6,583
329
13,882
8,030
13,051
5,329
467
6,724
6,327
13,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,402
Gold Earned
36,475
121
Minions Killed
92
0
Camps Cleared
0
975,006
Distance Traveled
816,274
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,776
678
13
1
0
153,615
0
L
Cthulhu
7,713
771
19
2
0
151,133
0
W
Xbalanque
9,679
968
31
3
0
178,853
0
W
Baba Yaga
9,398
940
25
3
0
208,581
0
W
Ah Puch
9,128
913
28
3
0
198,478
0
L
Jing Wei
7,478
748
43
4
0
169,253
0
W
Shiva
8,026
803
20
2
0
189,697
0
L
Charon
7,577
758
16
2
0
166,723
0
L
Horus
6,931
693
1
0
0
175,550
0
W
Chang'e
8,171
817
17
2
0
199,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role