Player Matchup

Surtr
Surtr
BigGameButtaDog
Surtr
Level 92
God Stats
16W - 5L
1,829 SR
Queue Stats
80W - 76L
1,535 Elo+
Party 1
Merlin
Merlin
PappaGuns
Merlin
Level 143
God Stats
11W - 4L
1,677 SR
Queue Stats
164W - 122L
1,619 Elo+
Solo
Charybdis
Charybdis
ReeseIsRAW
Charybdis
Level 109
God Stats
41W - 23L
1,677 SR
Queue Stats
115W - 100L
1,544 Elo+
Party 1
Team Averages
Level 115
1,728 SR
1,566 Elo+

VS

Team Averages
Level 111
1,367 SR
1,577 Elo+
Danzaburou
Danzaburou
Bleeblob
Danzaburou
Level 103
God Stats
6W - 8L
1,474 SR
Queue Stats
49W - 45L
1,581 Elo+
Party 2
Chaac
Chaac
OdinnAEsir7
Chaac
Level 123
God Stats
1W - 0L
1,361 SR
Queue Stats
9W - 9L
1,577 Elo+
Solo
Janus
Janus
koopadaman
Janus
Level 108
God Stats
1W - 1L
1,266 SR
Queue Stats
67W - 75L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
7,599
691
4,357
12,237
10,662
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
PappaGuns
Merlin
11
4 / 5 / 0
9,163
833
11,812
11,358
4,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ReeseIsRAW
Charybdis
10
0 / 4 / 1
7,738
703
3,029
11,216
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bleeblob
Danzaburou
12
2 / 1 / 7
9,153
832
7,687
7,913
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 1 / 7
9,137
831
10,589
11,025
9,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
13
6 / 2 / 5
9,859
896
12,856
7,529
2,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
11
11
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Danzaburou
Bleeblob
Danzaburou
2
1
7
5.5
W
3
1
7
6.5
L
Merlin
PappaGuns
Merlin
4
5
0
0.8
L
Charybdis
ReeseIsRAW
Charybdis
0
4
1
0.13
W
Janus
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,198
Damage
31,132
34,811
Taken
26,467
18,308
Mitigated
15,434
7,444
Healing
5,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,357
1,472
0
2,195
12,237
10,662
127
3,661
8,304
510
10,186
W
Danzaburou
Bleeblob
Danzaburou
7,687
2,192
0
2,170
7,913
2,882
76
5,041
2,506
0
36,878
W
10,589
1,426
0
2,894
11,025
9,902
0
3,778
6,995
433
36,072
L
Merlin
PappaGuns
Merlin
11,812
354
0
3,531
11,358
4,099
0
2,807
8,286
36,002
0
L
Charybdis
ReeseIsRAW
Charybdis
3,029
2,011
125
1,593
11,216
3,547
1,030
5,801
5,041
0
24,355
W
Janus
12,856
626
0
620
7,529
2,650
459
3,064
4,161
39,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,500
Gold Earned
28,149
109
Minions Killed
167
0
Camps Cleared
0
611,106
Distance Traveled
663,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,599
691
13
1
0
225,149
0
W
Danzaburou
9,153
832
61
6
0
213,429
0
W
Chaac
9,137
831
45
4
0
220,874
0
L
Merlin
9,163
833
49
4
0
206,812
0
L
Charybdis
7,738
703
47
4
0
179,145
0
W
Janus
9,859
896
61
6
0
228,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role