Player Matchup

Janus
Janus
 
Janus
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AquaRegiä
Horus
Level 155
God Stats
2W - 0L
1,796 SR
Queue Stats
72W - 63L
1,571 Elo+
Party 1
Atlas
Atlas
DaddysFreshMilk
Atlas
Level 28
God Stats
2W - 0L
1,742 SR
Queue Stats
64W - 11L
1,814 Elo+
Party 1
Awilix
Awilix
Iam13YrsOrOlder
Awilix
Level 24
God Stats
4W - 0L
1,912 SR
Queue Stats
46W - 13L
1,912 Elo+
Party 1
Ra
Ra
KY SK666N D
Ra
Level 27
God Stats
49W - 128L
1,252 SR
Queue Stats
63W - 166L
1,228 Elo+
Solo
Team Averages
Level 48
1,640 SR
1,605 Elo+

VS

Team Averages
Level 35
1,479 SR
1,391 Elo+
Neith
Neith
Martin03_YT
Neith
Level 85
God Stats
1W - 2L
1,706 SR
Queue Stats
2W - 4L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
MisterTwistr894
Cthulhu
Level 27
God Stats
7W - 7L
1,596 SR
Queue Stats
93W - 91L
1,408 Elo+
Solo
Apollo
Apollo
SolgaleoSan
Apollo
Level 15
God Stats
0W - 2L
1,216 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 2
Chang'e
Chang'e
StrickerTheKilla
Chang'e
Level 29
God Stats
0W - 1L
1,689 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
He Bo
He Bo
SuperSizeSnacker
He Bo
Level 18
God Stats
1W - 8L
1,188 SR
Queue Stats
95W - 93L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
6 / 0 / 8
8,975
997
12,108
5,990
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
14
4 / 2 / 18
8,508
945
6,905
9,728
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 1 / 15
8,658
962
8,103
4,651
3,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
12 / 0 / 12
8,925
992
14,618
8,225
5,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 0 / 0
5,635
626
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,301
811
2,848
8,622
2,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

12
0 / 4 / 0
6,371
708
3,472
10,177
6,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
12
1 / 9 / 1
6,543
727
2,476
13,142
3,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 7 / 0
6,022
669
2,176
9,996
2,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 1
6,142
682
2,191
4,777
1,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
5
27
Kills
3
3
Deaths
27
53
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
0
8
10
W
Horus
4
2
18
6.5
W
5
1
15
12.5
W
12
0
12
18
W
0
0
0
0
L
2
3
0
0.67
L
0
4
0
0
L
Apollo
1
9
1
0.17
L
0
7
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,734
Damage
13,163
28,594
Taken
46,714
19,690
Mitigated
16,918
7,452
Healing
4,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,108
519
0
710
5,990
2,545
394
1,745
4,160
59,443
0
W
Horus
6,905
2,239
2,110
3,073
9,728
7,393
72
2,313
7,094
39
9,601
W
8,103
3,139
0
531
4,651
3,860
202
1,185
3,348
17,586
0
W
14,618
5,731
0
1,028
8,225
5,892
172
1,827
6,195
541
32,639
W
0
0
0
0
0
0
0
0
0
0
0
L
2,848
1,161
0
914
8,622
2,845
1,490
3,140
5,376
0
21,212
L
3,472
27
20
1,596
10,177
6,624
31
4,416
5,470
15,074
42
L
Apollo
2,476
1,025
0
452
13,142
3,475
0
7,219
5,622
0
12,963
L
2,176
275
256
795
9,996
2,504
0
3,075
6,835
6,726
0
L
2,191
98
0
80
4,777
1,470
0
2,331
2,374
9,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,701
Gold Earned
32,379
195
Minions Killed
121
0
Camps Cleared
0
822,402
Distance Traveled
728,432
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,975
997
124
14
0
208,298
0
W
Horus
8,508
945
4
0
0
203,924
0
W
Atlas
8,658
962
15
2
0
195,131
0
W
Awilix
8,925
992
52
6
0
215,049
0
W
Ra
5,635
626
0
0
0
0
0
L
Neith
7,301
811
45
5
0
158,212
3
L
Cthulhu
6,371
708
29
3
0
193,455
1
L
Apollo
6,543
727
21
2
0
167,187
0
L
Chang'e
6,022
669
7
1
0
139,826
0
L
He Bo
6,142
682
19
2
0
69,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role