Player Matchup

Ymir
Ymir
AR086544
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Osiris
Osiris
MisakaMikoto55
Osiris
Level 17
God Stats
0W - 3L
1,190 SR
Queue Stats
5W - 7L
1,563 Elo+
Solo
Ne Zha
Ne Zha
SuperSizeSnacker
Ne Zha
Level 18
God Stats
28W - 20L
1,515 SR
Queue Stats
95W - 93L
1,390 Elo+
Solo
He Bo
He Bo
k40ticC00kie
He Bo
Level 75
God Stats
0W - 1L
1,692 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Pele
Pele
ΑΙucard
Pele
Level 28
God Stats
15W - 7L
1,768 SR
Queue Stats
32W - 21L
1,581 Elo+
Solo
Team Averages
Level 29
1,533 SR
1,507 Elo+

VS

Team Averages
Level 50
1,565 SR
1,611 Elo+
Horus
Horus
AquaRegiä
Horus
Level 155
God Stats
2W - 0L
1,743 SR
Queue Stats
72W - 63L
1,563 Elo+
Party 1
Atlas
Atlas
DaddysFreshMilk
Atlas
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 11L
1,807 Elo+
Party 1
Ra
Ra
Helyous
Ra
Level 27
God Stats
1W - 3L
1,191 SR
Queue Stats
54W - 65L
1,331 Elo+
Solo
Awilix
Awilix
Iam13YrsOrOlder
Awilix
Level 24
God Stats
4W - 0L
1,882 SR
Queue Stats
46W - 13L
1,906 Elo+
Party 1
Olorun
Olorun
dotted_moisture_
Olorun
Level 15
God Stats
18W - 14L
1,507 SR
Queue Stats
38W - 33L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 4 / 0
4,270
854
364
6,026
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 1 / 0
4,210
842
1,603
5,113
3,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 3 / 0
4,240
848
2,292
3,464
1,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 7 / 0
4,379
876
1,917
7,325
1,332
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
7
0 / 0 / 0
4,006
801
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
1 / 0 / 13
5,456
1,091
4,822
4,898
2,086
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 0 / 7
5,781
1,156
1,931
3,500
2,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 0 / 1
5,295
1,059
1,516
1,446
538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
10 / 0 / 3
6,592
1,318
6,246
3,147
1,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 0 / 7
5,770
1,154
3,675
2,721
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
15
15
Deaths
0
0
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
0
0
W
Horus
1
0
13
7.5
W
2
0
7
5.5
W
0
0
1
0.5
W
10
0
3
11.5
L
0
1
0
0
L
0
3
0
0
W
2
0
7
5.5
L
0
7
0
0
L
Pele
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,176
Damage
18,190
21,928
Taken
15,712
10,346
Mitigated
7,898
1,268
Healing
5,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
364
181
0
141
6,026
4,078
0
2,265
3,570
2,034
0
W
Horus
4,822
1,221
470
1,108
4,898
2,086
0
854
4,044
0
7,064
W
1,931
721
0
1,234
3,500
2,567
199
328
3,172
11,171
0
W
1,516
92
0
732
1,446
538
478
0
1,289
16,165
0
W
6,246
2,866
0
821
3,147
1,774
579
842
2,270
0
14,807
L
1,603
504
0
742
5,113
3,773
0
1,896
3,137
0
6,158
L
2,292
785
0
240
3,464
1,163
0
1,442
2,022
0
6,272
W
3,675
1,373
317
930
2,721
933
3,222
257
2,464
23,161
0
L
1,917
52
0
145
7,325
1,332
0
1,439
5,886
7,435
0
L
Pele
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,105
Gold Earned
28,894
36
Minions Killed
127
0
Camps Cleared
0
368,690
Distance Traveled
625,715
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,270
854
2
0
0
101,445
0
W
Horus
5,456
1,091
8
2
0
135,857
0
W
Atlas
5,781
1,156
14
3
0
122,609
0
W
Ra
5,295
1,059
36
7
0
133,601
4
W
Awilix
6,592
1,318
25
5
0
128,099
0
L
Osiris
4,210
842
3
1
0
115,857
0
L
Ne Zha
4,240
848
10
2
0
50,959
0
W
Olorun
5,770
1,154
44
9
0
105,549
0
L
He Bo
4,379
876
21
4
0
100,429
2
L
Pele
4,006
801
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role