Player Matchup

Anubis
Anubis
DracoRex123
Anubis
Level 106
God Stats
5W - 1L
1,826 SR
Queue Stats
92W - 61L
1,535 Elo+
Party 1
Thanatos
Thanatos
Gh0StXwArRiOr20
Thanatos
Level 107
God Stats
5W - 2L
1,592 SR
Queue Stats
105W - 80L
1,523 Elo+
Party 1
Hercules
Hercules
Shermantank5000
Hercules
Level 120
God Stats
3W - 1L
1,360 SR
Queue Stats
83W - 59L
1,541 Elo+
Party 1
Charon
Charon
Skook R4Ge
Charon
Level 123
God Stats
2W - 1L
1,464 SR
Queue Stats
84W - 52L
1,566 Elo+
Party 1
Sol
Sol
z2 Eribel
Sol
Level 128
God Stats
5W - 2L
1,500 SR
Queue Stats
319W - 303L
1,575 Elo+
Solo
Team Averages
Level 117
1,548 SR
1,548 Elo+

VS

Team Averages
Level 86
1,508 SR
1,570 Elo+
Eset
Eset
AN0NBABY
Eset
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 23L
1,636 Elo+
Party 2
Shiva
Shiva
Babazooky
Shiva
Level 82
God Stats
4W - 6L
1,500 SR
Queue Stats
306W - 281L
1,527 Elo+
Solo
Fenrir
Fenrir
BlackjackrushZz
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 108L
1,598 Elo+
Solo
Danzaburou
Danzaburou
Im Nidus
Danzaburou
Level 121
God Stats
32W - 32L
1,539 SR
Queue Stats
145W - 135L
1,494 Elo+
Solo
Hel
Hel
KillerShadow16
Hel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
10 / 1 / 1
9,212
709
13,780
10,174
5,231
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
11
1 / 3 / 8
6,989
538
3,587
11,063
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
14
1 / 1 / 1
8,220
632
5,471
15,747
9,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Skook R4Ge
Charon
11
1 / 1 / 10
7,478
575
4,180
10,020
7,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 1 / 1
6,891
530
3,774
7,518
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
3 / 3 / 0
7,216
555
7,599
8,806
3,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Babazooky
Shiva
14
2 / 0 / 0
8,588
661
10,665
10,280
9,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 1
7,058
543
2,243
14,392
5,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Im Nidus
Danzaburou
12
0 / 1 / 2
7,174
552
5,695
6,885
2,484
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 5 / 3
6,905
531
4,842
10,237
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
7
7
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Eset
3
3
0
1
L
Shiva
Babazooky
Shiva
2
0
0
2
L
2
4
1
0.63
W
Anubis
10
1
1
10.5
W
Thanatos
1
3
8
1.67
L
Danzaburou
Im Nidus
Danzaburou
0
1
2
1
L
0
5
3
0.3
W
Hercules
1
1
1
1.5
W
Charon
Skook R4Ge
Charon
1
1
10
6
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,792
Damage
31,044
54,522
Taken
50,600
28,232
Mitigated
24,871
23,217
Healing
13,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
7,599
993
109
2,273
8,806
3,928
392
4,609
4,197
39,667
0
L
Shiva
Babazooky
Shiva
10,665
1,445
0
2,112
10,280
9,670
0
802
9,478
1,269
65,015
L
2,243
412
0
2,269
14,392
5,380
0
5,139
9,253
0
52,660
W
Anubis
13,780
645
0
6,668
10,174
5,231
673
4,879
5,049
86,822
0
W
Thanatos
3,587
858
0
6,547
11,063
4,016
0
1,958
9,025
0
50,518
L
Danzaburou
Im Nidus
Danzaburou
5,695
2,447
0
3,212
6,885
2,484
824
4,137
2,748
0
49,698
L
4,842
87
365
3,223
10,237
3,409
383
7,047
3,190
45,032
0
W
Hercules
5,471
2,073
0
3,638
15,747
9,456
0
3,013
12,676
0
68,655
W
Charon
Skook R4Ge
Charon
4,180
361
0
3,137
10,020
7,171
116
2,689
7,213
16,919
0
W
3,774
1,412
0
3,227
7,518
2,358
0
930
6,588
55,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,790
Gold Earned
36,941
452
Minions Killed
441
0
Camps Cleared
0
1,321,623
Distance Traveled
1,298,911
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,216
555
46
4
0
264,370
0
L
Shiva
8,588
661
113
9
0
286,218
2
L
Fenrir
7,058
543
83
6
0
264,322
5
W
Anubis
9,212
709
133
10
0
251,870
1
W
Thanatos
6,989
538
68
5
0
293,409
1
L
Danzaburou
7,174
552
91
7
0
234,575
3
L
Hel
6,905
531
108
8
0
249,426
0
W
Hercules
8,220
632
133
10
0
257,493
1
W
Charon
7,478
575
13
1
0
278,343
6
W
Sol
6,891
530
105
8
0
240,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role