Player Matchup

Sol
Sol
BubbyDaWhale
Sol
Level 106
God Stats
1W - 0L
1,512 SR
Queue Stats
67W - 54L
1,530 Elo+
Solo
Kuzenbo
Kuzenbo
LaceGame
Kuzenbo
Level 105
God Stats
2W - 2L
1,407 SR
Queue Stats
133W - 131L
1,570 Elo+
Solo
Ra
Ra
Windadept
Ra
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 41L
1,524 Elo+
Solo
Odin
Odin
kingroot1
Odin
Level 126
God Stats
7W - 1L
1,827 SR
Queue Stats
758W - 764L
1,505 Elo+
Solo
Arachne
Arachne
mattkilledu941
Arachne
Level 109
God Stats
5W - 3L
1,656 SR
Queue Stats
481W - 471L
1,531 Elo+
Solo
Team Averages
Level 118
1,580 SR
1,532 Elo+

VS

Team Averages
Level 121
1,458 SR
1,535 Elo+
Horus
Horus
Beezzy09
Horus
Level 85
God Stats
0W - 1L
1,241 SR
Queue Stats
20W - 20L
1,509 Elo+
Solo
Hera
Hera
CliftonDaily
Hera
Level 98
God Stats
2W - 2L
1,666 SR
Queue Stats
144W - 138L
1,487 Elo+
Solo
Xing Tian
Xing Tian
LionBlazePrime
Xing Tian
Level 151
God Stats
0W - 3L
1,546 SR
Queue Stats
27W - 15L
1,648 Elo+
Solo
Shiva
Shiva
dabuckk
Shiva
Level 140
God Stats
2W - 5L
1,335 SR
Queue Stats
181W - 172L
1,453 Elo+
Solo
Heimdallr
Heimdallr
sgtwolfiewaffles
Heimdallr
Level 130
God Stats
4W - 3L
1,500 SR
Queue Stats
310W - 229L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 6
7,231
803
15,905
8,095
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kuzenbo
LaceGame
Kuzenbo
13
1 / 0 / 4
7,234
804
5,258
11,667
12,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 1 / 5
6,700
744
6,809
4,895
2,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
13
3 / 1 / 1
6,851
761
7,888
12,909
13,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 1 / 4
6,545
727
5,647
9,958
10,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Beezzy09
Horus
10
0 / 3 / 2
6,113
679
4,530
11,561
11,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
1 / 2 / 2
7,464
829
12,855
6,876
3,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
LionBlazePrime
Xing Tian
12
0 / 1 / 3
7,216
802
5,758
12,719
9,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shiva
dabuckk
Shiva
12
1 / 1 / 2
7,416
824
7,498
10,825
8,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
13
1 / 1 / 2
6,831
759
11,443
6,120
3,080
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
8
Kills
3
3
Deaths
8
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
Beezzy09
Horus
0
3
2
0.33
W
2
0
6
5
L
1
2
2
1
W
Kuzenbo
LaceGame
Kuzenbo
1
0
4
3
L
Xing Tian
LionBlazePrime
Xing Tian
0
1
3
1.5
W
1
1
5
3.5
L
Shiva
dabuckk
Shiva
1
1
2
2
W
Odin
3
1
1
3.5
W
1
1
4
3
L
Heimdallr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,507
Damage
42,084
47,524
Taken
48,101
42,592
Mitigated
36,032
25,318
Healing
21,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Beezzy09
Horus
4,530
1,046
2,116
3,315
11,561
11,853
0
6,634
4,609
3,755
4,716
W
15,905
4,235
1,446
2,564
8,095
4,077
54
3,238
4,857
32,167
0
L
12,855
2,272
1,682
1,424
6,876
3,375
0
4,199
2,677
34,863
0
W
Kuzenbo
LaceGame
Kuzenbo
5,258
2,367
3,318
2,731
11,667
12,260
86
6,277
5,390
11,262
0
L
Xing Tian
LionBlazePrime
Xing Tian
5,758
340
2,923
2,497
12,719
9,530
0
6,225
6,370
12,579
0
W
6,809
227
7,211
1,065
4,895
2,418
0
2,419
2,476
23,797
0
L
Shiva
dabuckk
Shiva
7,498
534
2,728
2,334
10,825
8,194
0
7,117
3,413
0
13,215
W
Odin
7,888
961
1,981
2,802
12,909
13,013
0
5,606
7,303
0
11,156
W
5,647
3,557
684
1,516
9,958
10,824
0
3,374
6,584
0
7,359
L
Heimdallr
11,443
4,823
537
1,680
6,120
3,080
0
3,537
2,466
0
29,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,561
Gold Earned
35,040
98
Minions Killed
156
0
Camps Cleared
0
1,010,002
Distance Traveled
857,100
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,113
679
8
1
0
174,769
0
W
Sol
7,231
803
46
5
0
172,217
0
L
Hera
7,464
829
59
7
0
179,216
0
W
Kuzenbo
7,234
804
5
1
0
197,930
0
L
Xing Tian
7,216
802
25
3
0
160,519
0
W
Ra
6,700
744
28
3
0
198,446
0
L
Shiva
7,416
824
26
3
0
177,804
0
W
Odin
6,851
761
14
2
0
214,663
0
W
Arachne
6,545
727
5
1
0
226,746
0
L
Heimdallr
6,831
759
38
4
0
164,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role