Player Matchup

Izanami
Izanami
CowboyGrunt
Izanami
Level 93
God Stats
14W - 4L
1,610 SR
Queue Stats
19W - 16L
1,535 Elo+
Party 1
Scylla
Scylla
Rockorock999
Scylla
Level 105
God Stats
8W - 9L
1,501 SR
Queue Stats
22W - 25L
1,455 Elo+
Party 1
Achilles
Achilles
dυck
Achilles
Level 125
God Stats
2W - 0L
1,484 SR
Queue Stats
4W - 2L
1,523 Elo+
Party 1
Team Averages
Level 108
1,532 SR
1,505 Elo+

VS

Team Averages
Level 91
1,498 SR
1,492 Elo+
Kuzenbo
Kuzenbo
ThePlunkDaddy
Kuzenbo
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 37L
1,486 Elo+
Party 2
Ra
Ra
Txx2114
Ra
Level 126
God Stats
2W - 5L
1,309 SR
Queue Stats
118W - 122L
1,504 Elo+
Solo
Hun Batz
Hun Batz
temp-177345
Hun Batz
Level 68
God Stats
0W - 1L
1,685 SR
Queue Stats
155W - 145L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CowboyGrunt
Izanami
14
5 / 3 / 8
11,232
802
15,942
9,944
3,752
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
15
6 / 3 / 7
11,598
828
8,924
8,435
3,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
dυck
Achilles
14
4 / 1 / 10
10,840
774
10,469
15,278
18,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
1 / 3 / 5
9,331
667
6,355
16,691
23,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 6 / 3
9,997
714
9,030
11,330
4,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
temp-177345
Hun Batz
13
3 / 6 / 4
10,177
727
8,627
13,695
7,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
15
Kills
7
7
Deaths
15
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
CowboyGrunt
Izanami
5
3
8
3
W
Scylla
6
3
7
3.17
L
Kuzenbo
1
3
5
1.17
L
3
6
3
0.75
W
Achilles
dυck
Achilles
4
1
10
9
L
Hun Batz
temp-177345
Hun Batz
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,335
Damage
24,012
33,657
Taken
41,716
25,031
Mitigated
35,747
3,946
Healing
3,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CowboyGrunt
Izanami
15,942
11,836
0
2,253
9,944
3,752
2,460
3,701
6,195
0
57,326
W
Scylla
8,924
773
0
250
8,435
3,158
567
5,173
3,181
39,942
0
L
Kuzenbo
6,355
2,321
0
0
16,691
23,233
65
4,259
12,095
18,397
227
L
9,030
753
1,179
2,266
11,330
4,688
480
3,056
8,041
42,514
0
W
Achilles
dυck
Achilles
10,469
1,690
0
1,443
15,278
18,121
395
6,311
8,780
217
27,060
L
Hun Batz
temp-177345
Hun Batz
8,627
1,767
0
510
13,695
7,826
56
2,167
10,991
0
45,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,670
Gold Earned
29,505
139
Minions Killed
132
0
Camps Cleared
0
768,993
Distance Traveled
730,753
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,232
802
77
6
0
236,693
0
W
Scylla
11,598
828
46
3
0
252,332
0
L
Kuzenbo
9,331
667
15
1
0
259,819
0
L
Ra
9,997
714
59
4
0
238,098
2
W
Achilles
10,840
774
16
1
0
279,968
0
L
Hun Batz
10,177
727
58
4
0
232,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role