Player Matchup

Charybdis
Charybdis
Silver II
Retro7934
Charybdis
Silver II
Level 110
God Stats
9W - 5L
1,629 SR
Queue Stats
84W - 100L
1,070 MMR
Solo
Geb
Geb
Silver I
Smurf728
Geb
Silver I
Level 172
God Stats
14W - 7L
1,698 SR
Queue Stats
190W - 192L
1,210 MMR
Solo
Thanatos
Thanatos
Silver II
Swaisan_Invasion
Thanatos
Silver II
Level 129
God Stats
2W - 2L
1,692 SR
Queue Stats
57W - 59L
1,204 MMR
Solo
Cerberus
Cerberus
Silver II
areddhead
Cerberus
Silver II
Level 142
God Stats
10W - 10L
1,536 SR
Queue Stats
345W - 381L
1,065 MMR
Solo
Poseidon
Poseidon
Silver I
lClhino_antrax
Poseidon
Silver I
Level 165
God Stats
5W - 5L
1,597 SR
Queue Stats
336W - 344L
1,218 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,630 SR
1,154 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,562 SR
1,149 MMR
Bacchus
Bacchus
Silver I
Grim Lunacy
Bacchus
Silver I
Level 159
God Stats
9W - 2L
1,481 SR
Queue Stats
107W - 104L
1,158 MMR
Party 2
Shiva
Shiva
Silver II
HashEra8896
Shiva
Silver II
Level 129
God Stats
5W - 2L
1,712 SR
Queue Stats
124W - 140L
1,087 MMR
Party 1
Izanami
Izanami
Gold V
JackHavoc1
Izanami
Gold V
Level 184
God Stats
4W - 2L
1,485 SR
Queue Stats
109W - 107L
1,202 MMR
Party 2
Sol
Sol
Silver IV
MrsDelacroix567
Sol
Silver IV
Level 147
God Stats
27W - 30L
1,586 SR
Queue Stats
65W - 75L
1,259 MMR
Party 1
Arachne
Arachne
Silver II
NoLifee619
Arachne
Silver II
Level 108
God Stats
18W - 20L
1,548 SR
Queue Stats
156W - 174L
1,037 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Retro7934
Charybdis
9
0 / 7 / 3
6,586
439
1,549
11,499
3,647
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 3 / 1
6,319
421
4,002
12,719
9,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 4 / 1
8,275
552
7,752
13,944
5,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
areddhead
Cerberus
13
0 / 6 / 2
7,580
505
5,697
15,949
9,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
13
2 / 3 / 1
7,823
522
8,124
8,953
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesAo KuangAtlasRavana

VS

Bans
KaliThorBakasuraMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Grim Lunacy
Bacchus
12
5 / 2 / 7
8,649
577
6,735
11,397
12,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 2 / 2
9,818
655
10,207
13,391
10,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
JackHavoc1
Izanami
14
1 / 1 / 0
8,680
579
3,297
6,659
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 0 / 3
8,847
590
6,807
9,589
3,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
NoLifee619
Arachne
15
8 / 2 / 3
9,166
611
8,971
15,099
5,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
7
Kills
22
23
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Grim Lunacy
Bacchus
5
2
7
4.25
W
5
2
2
3
W
Izanami
JackHavoc1
Izanami
1
1
0
1
W
3
0
3
4.5
W
Arachne
NoLifee619
Arachne
8
2
3
4.75
L
Charybdis
Retro7934
Charybdis
0
7
3
0.21
L
1
3
1
0.5
L
4
4
1
1.13
L
Cerberus
areddhead
Cerberus
0
6
2
0.17
L
Poseidon
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,124
Damage
36,017
63,064
Taken
56,135
32,075
Mitigated
33,721
18,550
Healing
19,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Grim Lunacy
Bacchus
6,735
779
0
1,805
11,397
12,198
0
3,567
7,830
16,368
0
W
10,207
2,843
34
2,473
13,391
10,253
34
5,320
8,071
287
69,758
W
Izanami
JackHavoc1
Izanami
3,297
1,953
0
2,594
6,659
2,550
2,419
1,542
5,117
0
72,491
W
6,807
1,364
0
6,453
9,589
3,091
850
2,765
6,824
78,062
0
W
Arachne
NoLifee619
Arachne
8,971
6,444
0
6,067
15,099
5,629
0
4,629
10,470
0
54,498
L
Charybdis
Retro7934
Charybdis
1,549
297
0
2,522
11,499
3,647
48
1,843
9,656
0
43,364
L
4,002
328
0
1,406
12,719
9,459
0
4,168
8,551
19,387
0
L
7,752
2,639
0
10,589
13,944
5,569
22
3,246
10,698
0
49,878
L
Cerberus
areddhead
Cerberus
5,697
639
0
3,283
15,949
9,823
0
852
15,097
59,280
0
L
Poseidon
8,124
1,060
0
750
8,953
3,577
0
3,720
5,233
68,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,583
Gold Earned
45,160
483
Minions Killed
443
0
Camps Cleared
0
1,519,475
Distance Traveled
1,506,077
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,649
577
12
1
0
273,918
2
W
Shiva
9,818
655
115
8
0
304,824
3
W
Izanami
8,680
579
132
9
0
268,863
7
W
Sol
8,847
590
114
8
0
311,043
3
W
Arachne
9,166
611
70
5
0
347,429
0
L
Charybdis
6,586
439
76
5
0
274,074
4
L
Geb
6,319
421
30
2
0
333,187
3
L
Thanatos
8,275
552
81
5
0
322,642
0
L
Cerberus
7,580
505
164
11
0
283,139
7
L
Poseidon
7,823
522
132
9
0
306,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role