Player Matchup

Freya
Freya
AjarKey78
Freya
Level 44
God Stats
32W - 34L
1,508 SR
Queue Stats
175W - 197L
1,425 Elo+
Solo
Cu Chulainn
Cu Chulainn
Chazles
Cu Chulainn
Level 89
God Stats
1W - 1L
1,298 SR
Queue Stats
19W - 20L
1,506 Elo+
Party 2
Jormungandr
Jormungandr
TilisVigard
Jormungandr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 99L
1,369 Elo+
Solo
Loki
Loki
suitable_amber2
Loki
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,651 Elo+
Party 2
Poseidon
Poseidon
verylittleskills
Poseidon
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,683 Elo+
Party 2
Team Averages
Level 38
1,461 SR
1,527 Elo+

VS

Team Averages
Level 82
1,554 SR
1,451 Elo+
Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Bokhy
Aphrodite
Level 67
God Stats
47W - 43L
1,554 SR
Queue Stats
402W - 374L
1,460 Elo+
Party 1
Horus
Horus
I Toney I
Horus
Level 101
God Stats
24W - 23L
1,553 SR
Queue Stats
221W - 221L
1,429 Elo+
Party 1
King Arthur
King Arthur
I zazka I
King Arthur
Level 69
God Stats
34W - 31L
1,574 SR
Queue Stats
400W - 374L
1,434 Elo+
Party 1
Serqet
Serqet
luis max stiel
Serqet
Level 45
God Stats
88W - 58L
1,591 SR
Queue Stats
221W - 186L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
AjarKey78
Freya
7
0 / 5 / 2
5,221
435
6,421
9,880
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Chazles
Cu Chulainn
12
0 / 1 / 2
6,188
516
3,358
8,407
6,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
TilisVigard
Jormungandr
8
0 / 5 / 1
5,328
444
4,564
13,645
8,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
5 / 1 / 1
7,209
601
4,959
10,211
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
1 / 1 / 1
7,560
630
3,960
5,675
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 3 / 1
6,869
572
3,346
6,014
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Bokhy
Aphrodite
9
5 / 1 / 5
7,005
584
4,067
9,183
6,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
I Toney I
Horus
10
4 / 1 / 7
6,676
556
10,074
9,201
6,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
I zazka I
King Arthur
13
1 / 2 / 0
7,375
615
5,966
8,372
6,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 5
7,119
593
4,328
8,160
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
13
13
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
3
1
0.83
L
Freya
AjarKey78
Freya
0
5
2
0.2
W
Aphrodite
Bokhy
Aphrodite
5
1
5
7.5
L
Cu Chulainn
Chazles
Cu Chulainn
0
1
2
1
W
Horus
I Toney I
Horus
4
1
7
7.5
W
King Arthur
I zazka I
King Arthur
1
2
0
0.5
L
Jormungandr
TilisVigard
Jormungandr
0
5
1
0.1
W
1
0
5
3.5
L
5
1
1
5.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,262
Damage
27,781
47,818
Taken
40,930
23,442
Mitigated
25,043
6,022
Healing
13,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,346
481
0
510
6,014
1,946
0
3,586
2,110
40,463
0
L
Freya
AjarKey78
Freya
6,421
1,854
0
2,012
9,880
2,873
0
1,783
7,564
25,903
0
W
Aphrodite
Bokhy
Aphrodite
4,067
1,504
2,027
4,211
9,183
6,180
108
4,161
5,022
26,256
0
L
Cu Chulainn
Chazles
Cu Chulainn
3,358
529
0
1,215
8,407
6,684
0
223
8,011
0
37,652
W
Horus
I Toney I
Horus
10,074
4,713
398
2,933
9,201
6,964
149
5,292
3,909
0
32,452
W
King Arthur
I zazka I
King Arthur
5,966
507
0
1,407
8,372
6,191
0
0
7,868
805
56,832
L
Jormungandr
TilisVigard
Jormungandr
4,564
1,912
0
192
13,645
8,221
0
2,317
10,762
25,969
0
W
4,328
1,639
0
2,272
8,160
3,762
0
1,556
6,572
0
51,818
L
4,959
1,501
0
473
10,211
3,758
0
663
9,280
0
61,368
L
3,960
1,038
0
2,130
5,675
1,906
64
2,476
2,729
68,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,506
Gold Earned
35,044
342
Minions Killed
343
0
Camps Cleared
0
1,104,076
Distance Traveled
1,246,952
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,869
572
88
7
0
237,368
1
L
Freya
5,221
435
38
3
0
171,697
0
W
Aphrodite
7,005
584
33
3
0
209,669
1
L
Cu Chulainn
6,188
516
58
5
0
204,251
0
W
Horus
6,676
556
49
4
0
240,704
3
W
King Arthur
7,375
615
91
8
0
255,976
0
L
Jormungandr
5,328
444
31
3
0
206,290
3
W
Serqet
7,119
593
82
7
0
303,235
4
L
Loki
7,209
601
95
8
0
277,336
1
L
Poseidon
7,560
630
120
10
0
244,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role