Player Matchup

Ymir
Ymir
BigSukDaddy
Ymir
Level 120
God Stats
8W - 8L
1,575 SR
Queue Stats
169W - 162L
1,476 Elo+
Party 1
Jormungandr
Jormungandr
ItIsDrama
Jormungandr
Level 127
God Stats
2W - 3L
1,300 SR
Queue Stats
170W - 180L
1,473 Elo+
Party 1
Chang'e
Chang'e
SkippaBeat
Chang'e
Level 124
God Stats
7W - 9L
1,420 SR
Queue Stats
10W - 14L
1,411 Elo+
Party 2
Susano
Susano
Zaromus
Susano
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,401 Elo+
Party 2
Neith
Neith
papapeaden
Neith
Level 123
God Stats
36W - 34L
1,549 SR
Queue Stats
122W - 102L
1,500 Elo+
Party 1
Team Averages
Level 102
1,469 SR
1,452 Elo+

VS

Team Averages
Level 96
1,645 SR
1,510 Elo+
Bacchus
Bacchus
BriianArg
Bacchus
Level 65
God Stats
10W - 4L
1,566 SR
Queue Stats
62W - 61L
1,486 Elo+
Solo
Artemis
Artemis
Duck_09709
Artemis
Level 120
God Stats
3W - 3L
1,748 SR
Queue Stats
329W - 303L
1,524 Elo+
Party 3
Eset
Eset
Ms_AntoinetteOwO
Eset
Level 108
God Stats
21W - 11L
1,630 SR
Queue Stats
549W - 528L
1,475 Elo+
Party 3
Ravana
Ravana
PerryPlatapus25
Ravana
Level 125
God Stats
14W - 5L
1,824 SR
Queue Stats
170W - 166L
1,442 Elo+
Solo
Janus
Janus
samuaji123
Janus
Level 64
God Stats
3W - 0L
1,458 SR
Queue Stats
19W - 6L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 3
7,490
576
3,837
10,979
9,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
ItIsDrama
Jormungandr
12
1 / 1 / 0
7,089
545
4,648
11,859
8,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
SkippaBeat
Chang'e
11
0 / 4 / 0
6,582
506
4,001
11,648
4,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Zaromus
Susano
11
0 / 5 / 3
6,320
486
3,103
14,618
5,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
11
3 / 6 / 4
7,013
539
6,788
10,042
3,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BriianArg
Bacchus
10
1 / 5 / 3
6,627
510
3,513
10,809
10,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Duck_09709
Artemis
13
7 / 1 / 2
8,109
624
10,286
6,245
2,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
7 / 2 / 4
8,190
630
10,911
6,995
2,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 3
7,104
546
5,367
6,478
4,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
13
3 / 0 / 3
8,051
619
9,241
7,342
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
9
Kills
18
18
Deaths
9
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
2
3
3.25
W
Bacchus
BriianArg
Bacchus
1
5
3
0.5
W
Artemis
Duck_09709
Artemis
7
1
2
8
L
Jormungandr
ItIsDrama
Jormungandr
1
1
0
1
W
7
2
4
4.5
W
0
1
3
1.5
L
Chang'e
SkippaBeat
Chang'e
0
4
0
0
L
Susano
Zaromus
Susano
0
5
3
0.3
L
Neith
3
6
4
0.83
W
Janus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,377
Damage
39,318
59,146
Taken
37,869
31,601
Mitigated
22,818
12,633
Healing
8,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,837
928
98
3,112
10,979
9,551
0
4,144
6,787
17,511
0
W
Bacchus
BriianArg
Bacchus
3,513
176
0
1,965
10,809
10,429
325
2,324
8,485
22,841
0
W
Artemis
Duck_09709
Artemis
10,286
4,781
0
1,979
6,245
2,687
913
1,153
5,092
0
53,609
L
Jormungandr
ItIsDrama
Jormungandr
4,648
1,669
0
2,814
11,859
8,782
352
2,444
9,357
57,223
69
W
10,911
1,056
154
395
6,995
2,640
0
1,403
5,592
56,859
0
W
5,367
1,244
0
1,935
6,478
4,385
234
3,791
2,687
0
56,193
L
Chang'e
SkippaBeat
Chang'e
4,001
281
320
3,673
11,648
4,257
47
7,530
3,718
47,806
0
L
Susano
Zaromus
Susano
3,103
775
0
1,470
14,618
5,315
0
5,427
9,039
0
53,753
L
Neith
6,788
2,156
0
1,146
10,042
3,696
0
3,462
6,580
0
42,056
W
Janus
9,241
639
0
2,350
7,342
2,677
0
3,746
3,596
59,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,494
Gold Earned
38,081
353
Minions Killed
411
0
Camps Cleared
0
1,215,708
Distance Traveled
1,252,689
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,490
576
22
2
0
227,459
2
W
Bacchus
6,627
510
18
1
0
243,078
2
W
Artemis
8,109
624
103
8
0
241,833
0
L
Jormungandr
7,089
545
101
8
0
234,421
0
W
Eset
8,190
630
83
6
0
254,657
0
W
Ravana
7,104
546
90
7
0
246,180
0
L
Chang'e
6,582
506
78
6
0
259,667
4
L
Susano
6,320
486
81
6
0
281,640
3
L
Neith
7,013
539
71
5
0
212,521
2
W
Janus
8,051
619
117
9
0
266,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role