Player Matchup

Ix Chel
Ix Chel
BruntNT0asted420
Ix Chel
Level 159
God Stats
6W - 6L
1,367 SR
Queue Stats
215W - 232L
1,446 Elo+
Solo
Pele
Pele
LeGiTFiNsFaN
Pele
Level 116
God Stats
4W - 6L
1,624 SR
Queue Stats
15W - 16L
1,488 Elo+
Party 1
Nemesis
Nemesis
PeppermintB
Nemesis
Level 144
God Stats
6W - 9L
1,436 SR
Queue Stats
136W - 146L
1,481 Elo+
Party 1
Bacchus
Bacchus
PåNik
Bacchus
Level 84
God Stats
0W - 1L
1,565 SR
Queue Stats
6W - 14L
1,325 Elo+
Party 1
Ullr
Ullr
Swifty96
Ullr
Level 52
God Stats
4W - 4L
1,575 SR
Queue Stats
52W - 46L
1,496 Elo+
Party 1
Team Averages
Level 111
1,513 SR
1,447 Elo+

VS

Team Averages
Level 130
1,567 SR
1,444 Elo+
Izanami
Izanami
HondoAkimichi
Izanami
Level 149
God Stats
37W - 29L
1,571 SR
Queue Stats
72W - 65L
1,487 Elo+
Solo
Nox
Nox
Its Forsy
Nox
Level 107
God Stats
9W - 7L
1,504 SR
Queue Stats
272W - 293L
1,345 Elo+
Party 2
Ares
Ares
JPZen
Ares
Level 105
God Stats
2W - 0L
1,707 SR
Queue Stats
131W - 124L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MateusCE
Sun Wukong
Level 172
God Stats
2W - 1L
1,580 SR
Queue Stats
68W - 63L
1,472 Elo+
Solo
Thanatos
Thanatos
RNS Demon
Thanatos
Level 115
God Stats
19W - 27L
1,471 SR
Queue Stats
350W - 361L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
8,342
695
6,073
10,615
3,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 3
9,354
780
12,322
12,593
5,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
PeppermintB
Nemesis
16
4 / 6 / 5
8,959
747
11,458
14,065
6,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
PåNik
Bacchus
15
1 / 5 / 9
8,316
693
9,706
14,952
18,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ullr
15
2 / 5 / 7
8,526
711
6,616
11,652
5,026
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
0 / 1 / 6
9,294
775
1,933
11,394
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
2 / 3 / 12
9,238
770
9,429
7,874
4,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
JPZen
Ares
16
5 / 3 / 11
9,984
832
10,557
15,989
18,176
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
MateusCE
Sun Wukong
17
6 / 2 / 13
10,284
857
14,399
14,955
14,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
RNS Demon
Thanatos
17
8 / 3 / 1
10,334
861
10,482
11,583
6,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
64
12
Kills
21
21
Deaths
12
30
Assists
43
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
W
Izanami
0
1
6
3
W
2
3
12
2.67
W
Ares
JPZen
Ares
5
3
11
3.5
L
4
1
3
5.5
W
Sun Wukong
MateusCE
Sun Wukong
6
2
13
6.25
L
Nemesis
PeppermintB
Nemesis
4
6
5
1.08
L
Bacchus
PåNik
Bacchus
1
5
9
1.1
W
Thanatos
RNS Demon
Thanatos
8
3
1
2.83
L
Ullr
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,175
Damage
46,800
63,877
Taken
61,795
38,860
Mitigated
47,945
8,955
Healing
18,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,073
979
837
616
10,615
3,506
0
1,800
8,815
32,500
0
W
Izanami
1,933
1,580
0
2,014
11,394
4,858
2,576
1,780
9,528
0
41,533
W
9,429
374
0
542
7,874
4,276
343
1,496
6,285
25,372
0
W
Ares
JPZen
Ares
10,557
352
0
1,502
15,989
18,176
415
5,041
10,221
16,477
0
L
12,322
2,116
0
2,478
12,593
5,519
0
3,501
9,092
0
43,847
W
Sun Wukong
MateusCE
Sun Wukong
14,399
2,832
0
4,934
14,955
14,549
1,084
4,295
10,403
0
33,088
L
Nemesis
PeppermintB
Nemesis
11,458
3,653
0
1,385
14,065
6,395
0
4,474
9,591
0
24,466
L
Bacchus
PåNik
Bacchus
9,706
1,568
0
2,732
14,952
18,414
0
4,919
10,033
16,157
0
W
Thanatos
RNS Demon
Thanatos
10,482
2,189
0
9,386
11,583
6,086
159
1,846
9,579
0
37,999
L
Ullr
6,616
3,421
0
907
11,652
5,026
0
5,292
6,360
0
22,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,497
Gold Earned
49,134
191
Minions Killed
253
0
Camps Cleared
0
1,248,550
Distance Traveled
1,361,427
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,342
695
45
4
0
227,505
0
W
Izanami
9,294
775
87
7
0
253,736
0
W
Nox
9,238
770
42
4
0
263,686
1
W
Ares
9,984
832
14
1
0
248,399
0
L
Pele
9,354
780
65
5
0
279,062
0
W
Sun Wukong
10,284
857
49
4
0
289,731
6
L
Nemesis
8,959
747
43
4
0
269,471
0
L
Bacchus
8,316
693
13
1
0
250,105
0
W
Thanatos
10,334
861
61
5
0
305,875
0
L
Ullr
8,526
711
25
2
0
222,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role