Player Matchup

Pele
Pele
AbyssEmperor V
Pele
Level 193
God Stats
9W - 8L
1,623 SR
Queue Stats
528W - 508L
1,431 Elo+
Solo
Janus
Janus
BlackPrince01
Janus
Level 137
God Stats
3W - 6L
1,447 SR
Queue Stats
242W - 224L
1,453 Elo+
Solo
Skadi
Skadi
ChosenSeeker
Skadi
Level 109
God Stats
2W - 4L
1,464 SR
Queue Stats
134W - 132L
1,466 Elo+
Party 1
Maui
Maui
NeptuneemanN
Maui
Level 45
God Stats
0W - 5L
1,206 SR
Queue Stats
1W - 10L
1,026 Elo+
Party 1
Surtr
Surtr
xxXDjNguyenXxx
Surtr
Level 119
God Stats
4W - 5L
1,480 SR
Queue Stats
169W - 170L
1,464 Elo+
Solo
Team Averages
Level 121
1,444 SR
1,368 Elo+

VS

Team Averages
Level 119
1,559 SR
1,425 Elo+
Hou Yi
Hou Yi
A Cunning Rogue
Hou Yi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 26L
1,349 Elo+
Solo
Ne Zha
Ne Zha
Adair009
Ne Zha
Level 102
God Stats
1W - 0L
1,624 SR
Queue Stats
22W - 31L
1,316 Elo+
Solo
Surtr
Surtr
Dot_It_BLUE
Surtr
Level 69
God Stats
629W - 618L
1,539 SR
Queue Stats
629W - 621L
1,476 Elo+
Solo
Hades
Hades
LaStMOhIcaN0
Hades
Level 195
God Stats
10W - 11L
1,567 SR
Queue Stats
591W - 530L
1,503 Elo+
Solo
Nu Wa
Nu Wa
eGGErs1cLan
Nu Wa
Level 89
God Stats
18W - 22L
1,565 SR
Queue Stats
143W - 166L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,716
472
1,598
7,223
2,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 1 / 0
5,060
506
3,723
4,690
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
4,281
428
2,819
6,250
2,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 0
4,662
466
1,255
6,689
4,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 4 / 1
4,643
464
1,676
8,531
3,860
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,939
594
2,372
4,677
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
Adair009
Ne Zha
9
0 / 0 / 5
5,436
544
3,281
7,782
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
5 / 1 / 2
7,069
707
7,741
8,831
3,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
3 / 0 / 2
5,291
529
4,151
5,061
2,912
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 0 / 2
5,654
565
4,991
2,858
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
0
Kills
11
11
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
0
2
0
0
W
Ne Zha
Adair009
Ne Zha
0
0
5
2.5
L
0
1
0
0
L
0
2
0
0
W
5
1
2
6
W
3
0
2
4
L
0
2
0
0
W
2
0
2
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,071
Damage
22,536
33,383
Taken
29,209
14,131
Mitigated
11,688
5,904
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,372
912
0
2,490
4,677
1,466
0
2,001
2,534
0
34,814
L
1,598
543
0
653
7,223
2,160
0
641
6,582
0
28,878
W
Ne Zha
Adair009
Ne Zha
3,281
1,334
226
3,557
7,782
2,342
0
1,449
6,231
0
29,142
L
3,723
67
0
560
4,690
1,398
0
499
4,191
31,159
0
L
2,819
1,080
0
995
6,250
2,013
0
3,856
2,394
0
29,453
W
7,741
4,179
0
2,357
8,831
3,972
358
241
8,590
431
49,613
W
4,151
287
288
2,500
5,061
2,912
408
812
4,231
22,672
0
L
1,255
360
194
1,010
6,689
4,700
0
3,792
2,897
13,141
0
W
4,991
1,406
124
234
2,858
996
1,722
271
2,587
34,000
0
L
1,676
999
0
2,492
8,531
3,860
0
569
7,962
253
18,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,362
Gold Earned
29,389
213
Minions Killed
272
0
Camps Cleared
0
881,130
Distance Traveled
978,145
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,939
594
57
6
0
186,307
0
L
Pele
4,716
472
55
6
0
182,843
0
W
Ne Zha
5,436
544
51
5
0
206,010
0
L
Janus
5,060
506
58
6
0
190,392
2
L
Skadi
4,281
428
47
5
0
175,349
0
W
Surtr
7,069
707
81
8
0
218,518
0
W
Hades
5,291
529
39
4
0
181,033
0
L
Maui
4,662
466
18
2
0
184,701
0
W
Nu Wa
5,654
565
44
4
0
186,277
0
L
Surtr
4,643
464
35
4
0
147,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role