Player Matchup

Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Googlemayahoo
Surtr
Level 152
God Stats
32W - 26L
1,554 SR
Queue Stats
265W - 235L
1,525 Elo+
Solo
Charon
Charon
JuiceMcDaniels
Charon
Level 146
God Stats
44W - 37L
1,652 SR
Queue Stats
663W - 657L
1,531 Elo+
Party 2
Sun Wukong
Sun Wukong
Super-Rio26
Sun Wukong
Level 157
God Stats
41W - 35L
1,528 SR
Queue Stats
939W - 920L
1,526 Elo+
Party 2
Team Averages
Level 158
1,547 SR
1,516 Elo+

VS

Team Averages
Level 96
1,398 SR
1,449 Elo+
Thoth
Thoth
GalacticStone
Thoth
Level 104
God Stats
0W - 2L
1,141 SR
Queue Stats
109W - 102L
1,564 Elo+
Solo
Fenrir
Fenrir
PurpleDragon692
Fenrir
Level 177
God Stats
3W - 1L
1,583 SR
Queue Stats
155W - 150L
1,438 Elo+
Solo
Medusa
Medusa
Slyyster
Medusa
Level 70
God Stats
2W - 3L
1,466 SR
Queue Stats
18W - 15L
1,396 Elo+
Party 1
Ymir
Ymir
StraySucks
Ymir
Level 6
God Stats
2W - 6L
1,298 SR
Queue Stats
2W - 6L
1,300 Elo+
Party 1
Jormungandr
Jormungandr
liDracula
Jormungandr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 20L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
1 / 1 / 0
3,821
764
851
1,975
589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
 
Hachiman
5
0 / 1 / 3
3,411
682
1,429
1,946
676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
1 / 0 / 1
3,686
737
787
2,996
1,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
2 / 0 / 0
3,851
770
2,183
2,665
1,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Super-Rio26
Sun Wukong
7
1 / 1 / 0
4,255
851
867
2,458
993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,733
747
1,190
2,493
616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
2 / 1 / 0
3,842
768
1,118
3,426
1,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Slyyster
Medusa
5
0 / 1 / 1
3,096
619
2,302
2,401
725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

4
0 / 2 / 0
3,131
626
335
4,055
2,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
liDracula
Jormungandr
3
0 / 0 / 0
2,649
530
151
713
353
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
3
3
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
0
1
W
Hachiman
 
Hachiman
0
1
3
1.5
L
1
1
0
1
W
1
0
1
1.5
W
2
0
0
2
L
2
1
0
2
L
Medusa
Slyyster
Medusa
0
1
1
0.5
L
0
2
0
0
W
Sun Wukong
Super-Rio26
Sun Wukong
1
1
0
1
L
Jormungandr
liDracula
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,117
Damage
5,096
12,040
Taken
13,088
4,982
Mitigated
5,273
3,332
Healing
3,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
851
137
0
380
1,975
589
0
830
1,145
20,744
0
W
Hachiman
 
Hachiman
1,429
663
0
622
1,946
676
0
134
1,812
0
14,552
L
1,190
127
0
776
2,493
616
0
792
1,615
20,455
0
W
787
407
0
774
2,996
1,181
0
360
2,636
358
18,325
W
2,183
217
0
989
2,665
1,543
0
201
2,464
10,622
0
L
1,118
331
0
217
3,426
1,124
0
0
3,426
0
15,241
L
Medusa
Slyyster
Medusa
2,302
1,121
0
645
2,401
725
0
1,217
1,184
0
17,960
L
335
27
294
1,155
4,055
2,455
0
966
3,089
4,597
0
W
Sun Wukong
Super-Rio26
Sun Wukong
867
108
0
567
2,458
993
120
151
2,307
0
22,492
L
Jormungandr
liDracula
Jormungandr
151
56
0
292
713
353
0
0
713
4,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,024
Gold Earned
16,451
158
Minions Killed
115
0
Camps Cleared
0
476,683
Distance Traveled
393,541
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,821
764
40
8
0
99,288
0
W
Hachiman
3,411
682
29
6
0
89,069
0
L
Thoth
3,733
747
44
9
0
97,656
1
W
Surtr
3,686
737
40
8
0
119,218
2
W
Charon
3,851
770
10
2
0
90,494
0
L
Fenrir
3,842
768
31
6
0
99,087
0
L
Medusa
3,096
619
27
5
0
78,689
1
L
Ymir
3,131
626
7
1
0
96,843
0
W
Sun Wukong
4,255
851
39
8
0
78,614
0
L
Jormungandr
2,649
530
6
1
0
21,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role