Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Evl_Martinezz21
Zeus
Level 68
God Stats
3W - 1L
1,108 SR
Queue Stats
75W - 81L
1,353 Elo+
Solo
Thanatos
Thanatos
GHOSTMARV666
Thanatos
Level 80
God Stats
5W - 3L
1,701 SR
Queue Stats
301W - 301L
1,451 Elo+
Solo
Anhur
Anhur
JBLEO0808
Anhur
Level 75
God Stats
1W - 1L
1,298 SR
Queue Stats
21W - 22L
1,384 Elo+
Solo
Ares
Ares
freebandz352
Ares
Level 158
God Stats
56W - 54L
1,546 SR
Queue Stats
745W - 721L
1,430 Elo+
Solo
Team Averages
Level 102
1,430 SR
1,424 Elo+

VS

Team Averages
Level 132
1,476 SR
1,467 Elo+
Discordia
Discordia
 
Discordia
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
HOC1000
Mercury
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 59L
1,420 Elo+
Solo
Bacchus
Bacchus
Ikkin339
Bacchus
Level 183
God Stats
8W - 10L
1,349 SR
Queue Stats
85W - 88L
1,400 Elo+
Solo
Geb
Geb
MZUNGU92
Geb
Level 113
God Stats
6W - 4L
1,466 SR
Queue Stats
414W - 404L
1,491 Elo+
Solo
Merlin
Merlin
dotagps
Merlin
Level 157
God Stats
2W - 0L
1,563 SR
Queue Stats
174W - 169L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
1
0 / 0 / 0
3,072
384
0
0
0
8
0 / 1 / 0
4,643
580
2,631
4,570
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
GHOSTMARV666
Thanatos
8
0 / 1 / 0
4,074
509
721
4,843
1,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
JBLEO0808
Anhur
6
0 / 3 / 0
4,171
521
1,991
5,738
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 0
4,409
551
1,589
5,907
3,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
2 / 0 / 0
4,965
621
3,836
2,520
771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
HOC1000
Mercury
10
2 / 0 / 3
5,445
681
2,364
5,783
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bacchus
Ikkin339
Bacchus
7
0 / 0 / 2
4,151
519
1,003
6,353
4,075
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 0 / 3
4,791
599
2,505
5,235
1,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
dotagps
Merlin
10
1 / 0 / 0
5,807
726
1,610
2,897
691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
5
6
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
0
0
0
W
Discordia
 
Discordia
2
0
0
2
L
0
1
0
0
L
Thanatos
GHOSTMARV666
Thanatos
0
1
0
0
W
Mercury
HOC1000
Mercury
2
0
3
3.5
W
Bacchus
Ikkin339
Bacchus
0
0
2
1
L
Anhur
JBLEO0808
Anhur
0
3
0
0
W
0
0
3
1.5
W
Merlin
dotagps
Merlin
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,932
Damage
11,318
21,058
Taken
22,788
8,941
Mitigated
9,478
4,968
Healing
9,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
 
Discordia
3,836
203
0
500
2,520
771
50
856
1,664
26,938
0
L
2,631
541
0
750
4,570
1,705
0
2,791
1,779
34,519
0
L
Thanatos
GHOSTMARV666
Thanatos
721
67
0
1,958
4,843
1,638
0
1,733
3,110
0
16,734
W
Mercury
HOC1000
Mercury
2,364
641
0
3,342
5,783
2,017
0
241
5,542
0
38,915
W
Bacchus
Ikkin339
Bacchus
1,003
297
0
2,748
6,353
4,075
18
2,553
3,800
11,300
0
L
Anhur
JBLEO0808
Anhur
1,991
1,257
0
1,519
5,738
1,619
237
1,662
4,076
0
21,255
W
2,505
330
383
216
5,235
1,924
0
570
4,665
18,102
0
W
Merlin
dotagps
Merlin
1,610
143
0
1,968
2,897
691
201
0
2,897
37,718
0
L
1,589
190
0
741
5,907
3,979
0
2,768
3,139
8,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,369
Gold Earned
25,159
132
Minions Killed
223
0
Camps Cleared
0
601,560
Distance Traveled
846,214
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,072
384
0
0
0
0
0
W
Discordia
4,965
621
48
6
0
147,514
0
L
Zeus
4,643
580
68
9
0
148,341
0
L
Thanatos
4,074
509
25
3
0
177,291
2
W
Mercury
5,445
681
70
9
0
217,552
2
W
Bacchus
4,151
519
20
3
0
183,469
0
L
Anhur
4,171
521
28
4
0
125,433
0
W
Geb
4,791
599
25
3
0
167,749
1
W
Merlin
5,807
726
60
8
0
129,930
1
L
Ares
4,409
551
11
1
0
150,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role