Player Matchup

Bacchus
Bacchus
Gold III
Jampiko
Bacchus
Gold III
Level 133
God Stats
0W - 5L
1,217 SR
Queue Stats
213W - 222L
1,587 MMR
Solo
Chernobog
Chernobog
Gold IV
Rennaye
Chernobog
Gold IV
Level 129
God Stats
13W - 13L
1,500 SR
Queue Stats
292W - 269L
1,435 MMR
Party 2
Ix Chel
Ix Chel
Platinum V
iikoro
Ix Chel
Platinum V
Level 101
God Stats
8W - 6L
1,626 SR
Queue Stats
692W - 679L
1,673 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,448 SR
1,565 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,444 SR
1,560 MMR
Chiron
Chiron
Silver II
DrRockie
Chiron
Silver II
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,582 MMR
Party 1
Cerberus
Cerberus
Bronze V
Khacs
Cerberus
Bronze V
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,573 MMR
Party 1
Yu Huang
Yu Huang
Silver III
weskerkt
Yu Huang
Silver III
Level 159
God Stats
1W - 1L
1,331 SR
Queue Stats
18W - 18L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jampiko
Bacchus
13
1 / 5 / 5
10,765
673
13,320
24,154
29,525
Chernobog
Rennaye
Chernobog
14
4 / 6 / 2
12,244
765
12,926
22,281
8,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ix Chel
iikoro
Ix Chel
14
1 / 7 / 3
11,156
697
12,167
14,752
6,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AchillesHeraNe ZhaCharonKuzenbo

VS

Bans
AresMartichorasDanzaburouMedusaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DrRockie
Chiron
17
9 / 4 / 6
13,617
851
22,310
17,282
8,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Khacs
Cerberus
15
3 / 1 / 12
12,137
759
13,059
17,333
21,706
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
weskerkt
Yu Huang
16
6 / 1 / 10
13,093
818
18,922
11,363
5,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
6
Kills
18
18
Deaths
6
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chiron
DrRockie
Chiron
9
4
6
3
L
Bacchus
Jampiko
Bacchus
1
5
5
0.7
W
Cerberus
Khacs
Cerberus
3
1
12
9
L
Chernobog
Rennaye
Chernobog
4
6
2
0.83
L
Ix Chel
iikoro
Ix Chel
1
7
3
0.36
W
Yu Huang
weskerkt
Yu Huang
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,413
Damage
54,291
61,187
Taken
45,978
44,970
Mitigated
35,187
8,182
Healing
12,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
DrRockie
Chiron
22,310
10,990
457
6,321
17,282
8,214
2,541
11,294
5,988
0
56,701
L
Bacchus
Jampiko
Bacchus
13,320
1,593
0
2,049
24,154
29,525
0
8,249
15,589
27,202
0
W
Cerberus
Khacs
Cerberus
13,059
1,281
0
4,234
17,333
21,706
240
8,375
8,958
32,084
578
L
Chernobog
Rennaye
Chernobog
12,926
8,388
0
2,770
22,281
8,985
0
13,335
8,538
0
48,822
L
Ix Chel
iikoro
Ix Chel
12,167
831
1,346
2,017
14,752
6,460
72
8,975
5,485
44,541
0
W
Yu Huang
weskerkt
Yu Huang
18,922
800
0
1,509
11,363
5,267
0
6,231
5,132
74,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,165
Gold Earned
38,847
160
Minions Killed
211
0
Camps Cleared
0
822,139
Distance Traveled
884,068
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,617
851
67
4
0
268,076
0
L
Bacchus
10,765
673
21
1
0
291,854
5
W
Cerberus
12,137
759
41
3
0
317,939
0
L
Chernobog
12,244
765
64
4
0
266,881
0
L
Ix Chel
11,156
697
75
5
0
263,404
1
W
Yu Huang
13,093
818
103
6
0
298,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role