Player Matchup

Ravana
Ravana
GrowlingJag35
Ravana
Level 119
God Stats
1W - 1L
1,236 SR
Queue Stats
44W - 32L
1,589 Elo+
Party 1
Xing Tian
Xing Tian
MyJunglerSucks
Xing Tian
Level 123
God Stats
6W - 0L
1,500 SR
Queue Stats
78W - 56L
1,517 Elo+
Party 1
Lancelot
Lancelot
TheGirthyCello
Lancelot
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 42L
1,592 Elo+
Party 1
Scylla
Scylla
TrashCarry
Scylla
Level 61
God Stats
5W - 1L
1,722 SR
Queue Stats
81W - 91L
1,541 Elo+
Party 1
Skadi
Skadi
hechizando_saryn
Skadi
Level 120
God Stats
16W - 8L
1,771 SR
Queue Stats
315W - 277L
1,545 Elo+
Solo
Team Averages
Level 110
1,546 SR
1,557 Elo+

VS

Team Averages
Level 137
1,688 SR
1,559 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ColeCams
Hou Yi
Level 120
God Stats
8W - 4L
1,852 SR
Queue Stats
604W - 501L
1,598 Elo+
Party 2
Jormungandr
Jormungandr
GrizzlyBearDip
Jormungandr
Level 109
God Stats
26W - 18L
1,699 SR
Queue Stats
605W - 527L
1,601 Elo+
Party 2
Fenrir
Fenrir
Mahezie
Fenrir
Level 170
God Stats
2W - 5L
1,578 SR
Queue Stats
354W - 343L
1,505 Elo+
Solo
Pele
Pele
iAndrohmeda
Pele
Level 157
God Stats
8W - 5L
1,814 SR
Queue Stats
418W - 338L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
7,450
532
7,574
10,059
7,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Xing Tian
MyJunglerSucks
Xing Tian
10
1 / 3 / 3
6,923
495
4,144
12,445
9,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
14
6 / 3 / 2
8,179
584
9,599
10,989
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
TrashCarry
Scylla
14
1 / 2 / 2
7,912
565
4,231
5,136
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 3 / 1
7,604
543
8,172
11,554
3,534
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 4 / 1
8,342
596
5,333
9,830
4,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
ColeCams
Hou Yi
8
2 / 0 / 1
6,405
458
3,082
3,963
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
GrizzlyBearDip
Jormungandr
15
3 / 1 / 1
9,116
651
6,978
12,493
10,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
Mahezie
Fenrir
13
1 / 2 / 2
8,173
584
7,445
13,669
6,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 6
8,773
627
10,960
14,698
9,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
9
Kills
12
12
Deaths
10
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
4
1
0.88
L
Hou Yi
ColeCams
Hou Yi
2
0
1
2.5
L
Jormungandr
GrizzlyBearDip
Jormungandr
3
1
1
3.5
W
0
1
3
1.5
L
Fenrir
Mahezie
Fenrir
1
2
2
1
W
Xing Tian
MyJunglerSucks
Xing Tian
1
3
3
0.83
W
Lancelot
6
3
2
2.33
W
Scylla
TrashCarry
Scylla
1
2
2
1
W
1
3
1
0.5
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,720
Damage
33,798
50,183
Taken
54,653
25,698
Mitigated
31,834
7,925
Healing
18,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,333
565
348
1,966
9,830
4,061
0
2,644
7,052
60,965
0
L
Hou Yi
ColeCams
Hou Yi
3,082
1,720
0
1,674
3,963
1,305
761
377
3,586
0
29,729
L
Jormungandr
GrizzlyBearDip
Jormungandr
6,978
2,014
0
3,032
12,493
10,615
390
816
11,669
70,552
161
W
7,574
1,827
0
2,259
10,059
7,311
0
4,294
5,757
195
54,536
L
Fenrir
Mahezie
Fenrir
7,445
1,550
0
5,624
13,669
6,234
0
3,113
10,418
0
63,734
W
Xing Tian
MyJunglerSucks
Xing Tian
4,144
751
0
1,913
12,445
9,054
0
1,928
10,419
17,468
0
W
Lancelot
9,599
2,455
0
370
10,989
4,457
10
3,728
7,058
0
59,702
W
Scylla
TrashCarry
Scylla
4,231
168
0
1,000
5,136
1,342
454
1,058
4,004
55,118
0
W
8,172
4,540
0
2,383
11,554
3,534
896
731
10,795
0
61,031
L
10,960
1,954
0
5,401
14,698
9,619
0
1,316
13,358
0
58,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,068
Gold Earned
40,809
425
Minions Killed
477
0
Camps Cleared
0
1,489,471
Distance Traveled
1,335,786
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,342
596
117
8
0
281,825
3
L
Hou Yi
6,405
458
48
3
0
128,646
0
L
Jormungandr
9,116
651
137
10
0
274,255
1
W
Ravana
7,450
532
88
6
0
274,219
0
L
Fenrir
8,173
584
96
7
0
351,162
0
W
Xing Tian
6,923
495
22
2
0
309,115
1
W
Lancelot
8,179
584
88
6
0
349,258
0
W
Scylla
7,912
565
117
8
0
279,970
0
W
Skadi
7,604
543
110
8
0
276,909
1
L
Pele
8,773
627
79
6
0
299,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role