Player Matchup

Olorun
Olorun
Max10000009919
Olorun
Level 64
God Stats
16W - 15L
1,443 SR
Queue Stats
43W - 95L
1,204 Elo+
Party 1
King Arthur
King Arthur
PR Slime
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 87L
1,142 Elo+
Party 1
Thanatos
Thanatos
xSiTmAsTeRx
Thanatos
Level 27
God Stats
6W - 7L
1,787 SR
Queue Stats
33W - 71L
1,170 Elo+
Party 1
Team Averages
Level 40
1,577 SR
1,172 Elo+

VS

Team Averages
Level 61
1,311 SR
1,280 Elo+
Discordia
Discordia
 
Discordia
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
FN Sukz
Fenrir
Level 29
God Stats
10W - 11L
1,256 SR
Queue Stats
25W - 41L
1,150 Elo+
Party 2
Shiva
Shiva
tomtanty
Shiva
Level 79
God Stats
1W - 3L
1,179 SR
Queue Stats
30W - 41L
1,191 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
6,898
690
6,261
8,276
2,890
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
PR Slime
King Arthur
9
0 / 6 / 2
6,522
652
1,751
12,494
8,836
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
xSiTmAsTeRx
Thanatos
9
1 / 5 / 1
6,789
679
4,760
8,574
2,995
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 1 / 11
7,771
777
6,288
4,707
1,672
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
FN Sukz
Fenrir
11
4 / 2 / 7
8,150
815
5,866
8,128
3,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
tomtanty
Shiva
12
11 / 0 / 4
9,565
957
10,831
8,635
7,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
2
Kills
15
15
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
0
1
11
5.5
W
Fenrir
FN Sukz
Fenrir
4
2
7
3.75
L
1
4
2
0.5
L
King Arthur
PR Slime
King Arthur
0
6
2
0.17
W
Shiva
tomtanty
Shiva
11
0
4
13
L
Thanatos
xSiTmAsTeRx
Thanatos
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,772
Damage
22,985
29,344
Taken
21,470
14,721
Mitigated
13,322
5,809
Healing
2,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,288
136
187
574
4,707
1,672
362
1,748
2,959
22,927
0
W
Fenrir
FN Sukz
Fenrir
5,866
1,776
0
536
8,128
3,916
336
2,394
5,734
72
14,207
L
6,261
3,713
120
2,622
8,276
2,890
0
3,404
4,872
23,152
0
L
King Arthur
PR Slime
King Arthur
1,751
364
0
850
12,494
8,836
0
2,233
10,261
0
9,682
W
Shiva
tomtanty
Shiva
10,831
1,642
275
1,018
8,635
7,734
661
2,481
6,154
1,385
33,424
L
Thanatos
xSiTmAsTeRx
Thanatos
4,760
438
0
2,217
8,574
2,995
0
2,013
6,561
0
16,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,209
Gold Earned
25,486
72
Minions Killed
88
0
Camps Cleared
0
511,266
Distance Traveled
563,627
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,771
777
36
4
0
193,873
2
W
Fenrir
8,150
815
11
1
0
177,685
0
L
Olorun
6,898
690
37
4
0
152,341
0
L
King Arthur
6,522
652
13
1
0
172,695
0
W
Shiva
9,565
957
41
4
0
192,069
0
L
Thanatos
6,789
679
22
2
0
186,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role