Player Matchup

Rama
Rama
Gold II
JohnDemon
Rama
Gold II
Level 156
God Stats
3W - 3L
1,615 SR
Queue Stats
18W - 10L
1,762 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 156
1,615 SR
1,762 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 58
1,500 SR
1,608 MMR
Merlin
Merlin
Bronze III
Ricardox4
Merlin
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,608 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
4 / 0 / 0
11,087
1,109
8,175
10,714
5,940
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
BakasuraUllrMartichorasHe BoAh Muzen Cab

VS

Bans
ChronosSkadiKaliAnhurChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ricardox4
Merlin
13
0 / 4 / 0
8,319
832
4,895
10,160
3,932
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
4
0
0
4
L
Merlin
Ricardox4
Merlin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,175
Damage
4,895
10,714
Taken
10,160
5,940
Mitigated
3,932
4,894
Healing
500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
8,175
6,874
0
4,894
10,714
5,940
2,289
5,107
5,607
0
72,788
L
Merlin
Ricardox4
Merlin
4,895
481
0
500
10,160
3,932
0
144
10,016
44,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,087
Gold Earned
8,319
129
Minions Killed
91
6
Camps Cleared
2
185,570
Distance Traveled
184,169
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,087
1,109
129
13
6
185,570
1
L
Merlin
8,319
832
91
9
2
184,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role