Player Matchup

Baron Samedi
Baron Samedi
Bronze III
HealDead
Baron Samedi
Bronze III
Level 107
God Stats
5W - 3L
1,579 SR
Queue Stats
27W - 37L
1,508 MMR
Solo
Izanami
Izanami
Gold IV
OfficerZippy
Izanami
Gold IV
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 127L
1,488 MMR
Solo
Bellona
Bellona
Gold III
Vaan16
Bellona
Gold III
Level 141
God Stats
2W - 2L
1,638 SR
Queue Stats
450W - 461L
1,493 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
elsuffeli
Ratatoskr
Gold III
Level 108
God Stats
13W - 16L
1,537 SR
Queue Stats
376W - 385L
1,507 MMR
Solo
Thor
Thor
Gold IV
丶又十年
Thor
Gold IV
Level 149
God Stats
11W - 18L
1,483 SR
Queue Stats
175W - 166L
1,515 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,547 SR
1,502 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,501 SR
1,503 MMR
Hou Yi
Hou Yi
Gold IV
FazeNinja2007
Hou Yi
Gold IV
Level 140
God Stats
50W - 49L
1,516 SR
Queue Stats
319W - 319L
1,525 MMR
Solo
Amaterasu
Amaterasu
Gold IV
GreatBobby
Amaterasu
Gold IV
Level 165
God Stats
1W - 1L
1,511 SR
Queue Stats
38W - 40L
1,522 MMR
Solo
Xbalanque
Xbalanque
Bronze III
JPGHavoc
Xbalanque
Bronze III
Level 108
God Stats
1W - 0L
1,454 SR
Queue Stats
1W - 2L
1,454 MMR
Party 1
Janus
Janus
Gold II
legen11
Janus
Gold II
Level 183
God Stats
6W - 6L
1,525 SR
Queue Stats
151W - 152L
1,506 MMR
Solo
Athena
Athena
Bronze III
n0ahweaver
Athena
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,507 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HealDead
Baron Samedi
15
4 / 8 / 3
9,558
503
11,692
14,552
6,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
OfficerZippy
Izanami
16
1 / 8 / 0
10,073
530
6,779
16,837
7,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Vaan16
Bellona
16
2 / 2 / 1
10,280
541
15,240
18,264
25,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ratatoskr
elsuffeli
Ratatoskr
15
1 / 1 / 2
9,274
488
3,116
10,127
8,232
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 5 / 3
9,969
525
9,697
16,771
6,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
RavanaMartichorasSusano

VS

Bans
Ao KuangAtlasJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 7
12,278
646
13,659
19,342
9,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
GreatBobby
Amaterasu
17
1 / 2 / 4
11,333
596
9,433
25,857
23,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
JPGHavoc
Xbalanque
19
9 / 1 / 4
12,525
659
14,978
15,682
7,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
legen11
Janus
18
3 / 3 / 5
11,252
592
6,868
9,322
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Athena
n0ahweaver
Athena
14
2 / 2 / 8
9,928
523
5,465
14,113
12,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
11
Kills
24
24
Deaths
11
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
9
3
7
4.17
W
Amaterasu
GreatBobby
Amaterasu
1
2
4
1.5
L
Baron Samedi
HealDead
Baron Samedi
4
8
3
0.69
W
Xbalanque
JPGHavoc
Xbalanque
9
1
4
11
L
Izanami
OfficerZippy
Izanami
1
8
0
0.13
L
Bellona
Vaan16
Bellona
2
2
1
1.25
L
Ratatoskr
elsuffeli
Ratatoskr
1
1
2
2
W
Janus
legen11
Janus
3
3
5
1.83
W
Athena
n0ahweaver
Athena
2
2
8
3
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,524
Damage
50,403
76,551
Taken
84,316
54,611
Mitigated
57,033
20,538
Healing
34,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,659
8,053
0
9,504
19,342
9,145
649
4,877
14,465
0
85,401
W
Amaterasu
GreatBobby
Amaterasu
9,433
4,817
0
11,782
25,857
23,564
2,463
1,054
24,803
0
94,904
L
Baron Samedi
HealDead
Baron Samedi
11,692
322
239
1,990
14,552
6,845
147
4,710
9,842
50,943
0
W
Xbalanque
JPGHavoc
Xbalanque
14,978
9,711
0
9,044
15,682
7,470
8,965
2,790
12,892
0
107,791
L
Izanami
OfficerZippy
Izanami
6,779
3,868
0
3,192
16,837
7,263
915
1,054
15,783
0
81,938
L
Bellona
Vaan16
Bellona
15,240
7,610
0
8,198
18,264
25,548
460
871
17,393
150
84,436
L
Ratatoskr
elsuffeli
Ratatoskr
3,116
739
0
1,291
10,127
8,232
479
1,024
9,103
0
67,664
W
Janus
legen11
Janus
6,868
651
0
524
9,322
4,153
808
1,484
7,838
104,237
0
W
Athena
n0ahweaver
Athena
5,465
1,466
0
3,460
14,113
12,701
145
3,308
10,805
26,159
0
L
9,697
2,592
0
5,628
16,771
6,723
0
4,674
12,097
0
69,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,154
Gold Earned
57,316
551
Minions Killed
610
0
Camps Cleared
0
1,648,522
Distance Traveled
1,849,783
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,278
646
107
6
0
363,025
0
W
Amaterasu
11,333
596
149
8
0
353,695
2
L
Baron Samedi
9,558
503
79
4
0
338,956
0
W
Xbalanque
12,525
659
165
9
0
337,829
2
L
Izanami
10,073
530
131
7
0
316,115
0
L
Bellona
10,280
541
128
7
0
327,439
8
L
Ratatoskr
9,274
488
111
6
0
350,655
0
W
Janus
11,252
592
166
9
0
374,457
3
W
Athena
9,928
523
23
1
0
420,777
0
L
Thor
9,969
525
102
5
0
315,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role