Player Matchup

Bacchus
Bacchus
KingKj649
Bacchus
Level 149
God Stats
5W - 0L
1,821 SR
Queue Stats
70W - 58L
1,662 Elo+
Party 1
Yu Huang
Yu Huang
Pauly_B23
Yu Huang
Level 155
God Stats
1W - 0L
1,446 SR
Queue Stats
5W - 3L
1,598 Elo+
Party 1
Anhur
Anhur
Ryunο
Anhur
Level 266
God Stats
23W - 13L
1,629 SR
Queue Stats
2,043W - 1,315L
1,647 Elo+
Solo
Chang'e
Chang'e
Scoophall
Chang'e
Level 147
God Stats
6W - 1L
1,719 SR
Queue Stats
512W - 434L
1,557 Elo+
Solo
Medusa
Medusa
SixLayerDrip
Medusa
Level 158
God Stats
4W - 3L
1,605 SR
Queue Stats
178W - 148L
1,566 Elo+
Party 1
Team Averages
Level 175
1,644 SR
1,606 Elo+

VS

Team Averages
Level 195
1,577 SR
1,580 Elo+
Terra
Terra
KillAllMagikarp
Terra
Level 256
God Stats
17W - 10L
1,699 SR
Queue Stats
1,630W - 1,685L
1,558 Elo+
Solo
Ymir
Ymir
MadGodKilla
Ymir
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
358W - 388L
1,599 Elo+
Solo
Mulan
Mulan
anth1165
Mulan
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 131L
1,560 Elo+
Solo
Janus
Janus
džeko
Janus
Level 236
God Stats
6W - 5L
1,681 SR
Queue Stats
450W - 293L
1,645 Elo+
Solo
He Bo
He Bo
rgknite7
He Bo
Level 190
God Stats
10W - 8L
1,507 SR
Queue Stats
615W - 615L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KingKj649
Bacchus
14
2 / 3 / 14
8,874
887
4,977
13,423
15,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Yu Huang
Pauly_B23
Yu Huang
14
4 / 3 / 12
8,651
865
7,662
8,424
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Ryunο
Anhur
14
7 / 3 / 12
8,895
890
13,595
10,909
4,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Scoophall
Chang'e
16
6 / 2 / 15
9,516
952
9,111
13,786
13,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
18
8 / 2 / 10
10,417
1,042
17,500
11,088
6,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 8
7,740
774
7,885
14,939
12,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 7 / 8
7,456
746
5,173
17,672
21,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
anth1165
Mulan
11
0 / 7 / 6
6,546
655
6,793
12,475
8,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Janus
džeko
Janus
18
5 / 3 / 7
9,878
988
16,341
9,809
5,099
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

He Bo
rgknite7
He Bo
14
6 / 6 / 7
8,422
842
11,418
9,680
3,268
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
49
27
Kills
13
13
Deaths
27
63
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
4
8
1.25
W
Bacchus
KingKj649
Bacchus
2
3
14
3
L
1
7
8
0.71
W
Yu Huang
Pauly_B23
Yu Huang
4
3
12
3.33
W
Anhur
Ryunο
Anhur
7
3
12
4.33
W
Chang'e
Scoophall
Chang'e
6
2
15
6.75
W
Medusa
8
2
10
6.5
L
Mulan
anth1165
Mulan
0
7
6
0.43
L
Janus
džeko
Janus
5
3
7
2.83
L
He Bo
rgknite7
He Bo
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,845
Damage
47,610
57,630
Taken
64,575
44,710
Mitigated
50,681
29,633
Healing
13,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,885
212
3,401
4,251
14,939
12,659
0
3,865
10,717
11,642
0
W
Bacchus
KingKj649
Bacchus
4,977
653
2,024
2,799
13,423
15,292
265
7,288
5,677
10,641
0
L
5,173
400
306
846
17,672
21,506
26
7,187
10,247
6,295
0
W
Yu Huang
Pauly_B23
Yu Huang
7,662
731
197
779
8,424
4,455
580
7,912
410
21,393
0
W
Anhur
Ryunο
Anhur
13,595
8,208
1,317
1,951
10,909
4,901
1,750
8,187
2,399
0
19,546
W
Chang'e
Scoophall
Chang'e
9,111
658
8,920
7,590
13,786
13,314
1,002
8,559
4,837
15,573
0
W
Medusa
17,500
6,157
649
3,407
11,088
6,748
1,924
7,891
2,877
0
32,724
L
Mulan
anth1165
Mulan
6,793
732
751
1,155
12,475
8,149
0
4,990
7,310
0
10,818
L
Janus
džeko
Janus
16,341
362
157
968
9,809
5,099
0
4,664
4,916
40,482
0
L
He Bo
rgknite7
He Bo
11,418
685
657
658
9,680
3,268
107
1,044
8,438
18,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,353
Gold Earned
40,042
114
Minions Killed
98
0
Camps Cleared
0
912,583
Distance Traveled
882,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,740
774
11
1
0
194,589
0
W
Bacchus
8,874
887
4
0
0
178,846
0
L
Ymir
7,456
746
4
0
0
146,563
0
W
Yu Huang
8,651
865
36
4
0
183,938
0
W
Anhur
8,895
890
23
2
0
176,242
0
W
Chang'e
9,516
952
14
1
0
180,247
0
W
Medusa
10,417
1,042
37
4
0
193,310
0
L
Mulan
6,546
655
5
1
0
180,817
0
L
Janus
9,878
988
57
6
0
181,493
0
L
He Bo
8,422
842
21
2
0
179,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role