Player Matchup

Fenrir
Fenrir
Auxilium101
Fenrir
Level 136
God Stats
17W - 28L
1,292 SR
Queue Stats
296W - 285L
1,469 Elo+
Solo
Tyr
Tyr
BaigBros1294
Tyr
Level 65
God Stats
4W - 6L
1,228 SR
Queue Stats
352W - 354L
1,364 Elo+
Party 1
Sun Wukong
Sun Wukong
Dragovala
Sun Wukong
Level 155
God Stats
18W - 18L
1,489 SR
Queue Stats
659W - 604L
1,548 Elo+
Party 2
Anhur
Anhur
Jamie The Blend
Anhur
Level 132
God Stats
0W - 4L
1,182 SR
Queue Stats
219W - 200L
1,524 Elo+
Party 2
Baron Samedi
Baron Samedi
M3WHG2K
Baron Samedi
Level 24
God Stats
0W - 1L
1,307 SR
Queue Stats
22W - 50L
1,326 Elo+
Party 1
Team Averages
Level 102
1,300 SR
1,446 Elo+

VS

Team Averages
Level 101
1,441 SR
1,479 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Amelin1
Anubis
Level 113
God Stats
15W - 13L
1,473 SR
Queue Stats
202W - 185L
1,477 Elo+
Solo
Mulan
Mulan
HeartXDeathLaw
Mulan
Level 134
God Stats
20W - 20L
1,477 SR
Queue Stats
223W - 197L
1,425 Elo+
Solo
Kali
Kali
Pizbomba
Kali
Level 34
God Stats
3W - 2L
1,466 SR
Queue Stats
8W - 11L
1,497 Elo+
Solo
Sobek
Sobek
Vasa1312
Sobek
Level 66
God Stats
3W - 6L
1,290 SR
Queue Stats
56W - 47L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 3 / 1
6,677
514
4,077
11,446
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 4 / 1
6,867
528
6,962
14,296
10,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
Dragovala
Sun Wukong
11
1 / 3 / 2
6,234
480
4,844
10,450
5,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 1 / 2
7,328
564
3,265
7,804
2,806
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
M3WHG2K
Baron Samedi
10
2 / 6 / 0
6,440
495
3,868
8,657
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
2 / 1 / 0
7,595
584
4,831
5,852
2,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Amelin1
Anubis
13
9 / 1 / 6
8,377
644
13,830
9,372
4,748
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 2 / 4
7,419
571
8,186
9,648
5,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Kali
13
2 / 2 / 8
8,095
623
4,843
11,538
4,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
Vasa1312
Sobek
12
2 / 1 / 3
7,024
540
3,274
8,044
5,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
17
17
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
1
0
2
W
Anubis
Amelin1
Anubis
9
1
6
12
L
Fenrir
2
3
1
0.83
L
1
4
1
0.38
L
Sun Wukong
Dragovala
Sun Wukong
1
3
2
0.67
W
2
2
4
2
L
1
1
2
2
L
Baron Samedi
M3WHG2K
Baron Samedi
2
6
0
0.33
W
Kali
2
2
8
3
W
Sobek
Vasa1312
Sobek
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,016
Damage
34,964
52,653
Taken
44,454
25,996
Mitigated
23,231
13,615
Healing
16,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,831
1,613
0
1,412
5,852
2,083
895
0
5,852
0
51,879
W
Anubis
Amelin1
Anubis
13,830
375
0
5,411
9,372
4,748
30
2,067
7,305
65,120
0
L
Fenrir
4,077
740
0
3,061
11,446
4,374
0
3,909
7,537
0
54,686
L
6,962
1,569
0
4,725
14,296
10,477
0
3,505
10,791
1,291
49,256
L
Sun Wukong
Dragovala
Sun Wukong
4,844
681
0
1,730
10,450
5,258
0
3,206
7,244
0
36,056
W
8,186
1,708
0
2,784
9,648
5,867
398
278
9,370
0
56,476
L
3,265
2,430
0
3,418
7,804
2,806
0
0
7,800
0
47,401
L
Baron Samedi
M3WHG2K
Baron Samedi
3,868
605
57
624
8,657
3,081
0
6,484
2,173
28,802
0
W
Kali
4,843
1,804
0
3,113
11,538
4,620
227
389
11,149
0
52,306
W
Sobek
Vasa1312
Sobek
3,274
196
118
3,386
8,044
5,913
18
1,872
6,172
23,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,546
Gold Earned
38,510
363
Minions Killed
379
0
Camps Cleared
0
1,330,130
Distance Traveled
1,253,307
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,595
584
89
7
0
238,423
1
W
Anubis
8,377
644
98
8
0
245,303
0
L
Fenrir
6,677
514
88
7
0
264,497
3
L
Tyr
6,867
528
83
6
0
271,408
0
L
Sun Wukong
6,234
480
53
4
0
283,010
0
W
Mulan
7,419
571
86
7
0
250,101
3
L
Anhur
7,328
564
95
7
0
311,194
6
L
Baron Samedi
6,440
495
44
3
0
200,021
0
W
Kali
8,095
623
79
6
0
263,840
0
W
Sobek
7,024
540
27
2
0
255,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role